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Messages - Clayton

Pages: 1 2 [3] 4 5 ... 13
31
MM8BDM Discussion / Re: OH GOD WHATS GOING... WHA!!!!!!!!!!!!
« on: August 17, 2012, 02:49:44 AM »
I think what slyfox is doing is great. All of these people playing this game is a miracle. I think slyfox will be around for a while and i think he doesn't mean the community any kind of harm. He just made a video of him playing the game and his fans decided to join. It's amazing how one person can easily change the population of players in a single game. I think that no matter who these people are like we should accept them with open arms. You guys are acting like they are a bunch of mindless gamers but I think they just want to try this game out.

32
Forum Games / Re: Rate the avatar of the user above you
« on: July 11, 2012, 06:08:59 PM »
7/10

it's just gemini man walking, what's so special about that?

33
Projects & Creative / Re: Class based modification (6D)
« on: July 07, 2012, 10:04:20 PM »
Quote from: "Korby"
(click to show/hide)

To sum it up.
Suck it up. He's not Napalm Man, play him differently.

Well that's not a very nice thing to say. I'd like you to try playing bombman and we'll see how you feel. Or maybe ask Celebi to use bombman and We'll see how many frags he gets. Plus, The description I gave above is nothing like napalm man, I don't know where you could have got that from?

34
Projects & Creative / Re: Class based modification (6D)
« on: July 07, 2012, 09:04:57 PM »
Every single release the mod is getting more and more balanced. However it still has some ways to go before it can become balanced. I'm not going to bother making a list of things that are not balanced because most of the things I have said already are started to be put in action. Right now I just want to concentrate on bombman.

(click to show/hide)

35
"GROUP 6: MegaLAD1514, Woohoo, Fyone, Mr. Sean Nelson"

Me and Woohoo drop out for obvious reasons. Not because we are afraid to face each other but because of bias match ups. I don't want to start an argument so just drop us out ok.

36
MM8BDM Discussion / Re: Angry kids
« on: July 02, 2012, 03:37:25 AM »
Quote from: "Kenkoru"
Dropping my spot because various reasons. Give it to Lum or someone.

Woohoo wants to shoot so....


In-Game Name: !bc! Woohoo
Time Zone: EST
Location: Canada
Ways to Contact (please include all relevant usernames, etc.): Skype (macawman1514)
General Times Available: Nearly anytime, not always late.
Hosting Capability: No, ask fyone.

37
MM8BDM Discussion / Re: Cutstuff 2012 Duel Tournament of Champions
« on: June 30, 2012, 03:55:13 AM »
Alright Fyone, get your practice servers up and running because I will need some warming up!

In-Game Name: *bc* SupahLAD
Time Zone: EST
Location: Canada
Ways to Contact (please include all relevant usernames, etc.): Cutstuff PM, Skype (macawman1514)
General Times Available: Nearly anytime, not always late.
Hosting Capability: No, ask fyone.

38
General Gaming Discussion / Re: Spore Discussion
« on: May 27, 2012, 02:58:18 PM »
I liked spore and still do. It's a game I come back to once in a while and pretty well made. One of my most memorable creatures of a mandrill like creature that tried to look as closely to a mandrill as possible. I got the face and the body shape to look good. Me and my bro woohoo also made Eerie and Lum in spore and it was good. I wish they come out with some kind of sequel so that they can do the missing parts of time like castle stage or small civilization stage.

39
It was a good fight I must say. I need to get used to the lagging online gameplay so that I can really bring out diddy's true power (Basically grabbing and throughing the oppenent all over the place)

40
Quote from: "sonicfan966"
Quote from: "MegaLAD1514"
One thing, I think final smash orbs should be turned off. reason being is because of sonic, and because most of the times people will kill with it without even having to smash him off the old fashion way.
Quote from: "Human Destroyer"
7. Items are off.
They are off, the earlier posts regarding Final Smash were before the rules were updated.

ok good, I want things to be fair. that's all

41
I wanna do this, brawl is fun sometimes

Chosen Character: Diddy kong
Times Available: weekends 2:00 - 4:00 and mondays, wensdays and fridays
Forms of Contact: cutstuff pm
Friend Code: same as fyones (1247-8342-9112)
Location (You don't have to be too specific): Canada, ontario. eh

One thing, I think final smash orbs should be turned off. reason being is because of sonic, and because most of the times people will kill with it without even having to smash him off the old fashion way.

42
Quote from: "SmashBroPlusB"
Quote from: "MegaLAD1514"
Also, I will use my supahlad skin
dear god my eyes

Coldy quick stop him before it's too late

did you see the update, I would rather use the old one though but I will spare others if they really hate it that much

43
Wow, I never new you liked the Supahrang that much cold, I thought it would be op because it function like the knight crush and with the right timing can kill in one hit no matter what. I think I'll make it the alt in weapon 1 and basically keep weapon one as it was before. I was just worried about it being op, and the knight crush relies on mostly hax on oppose to skill. I'll make the spark creases in weapon two. But weapon two will probably need some thinking through so I will have to get back to you on that one. Also, I will use my supahlad skin and let Fyone code my class, he's alot better at it that me and I don't want to mess up.

44
Quote from: "xColdxFusionx"
Lad
(click to show/hide)

Lad, stick with just the original Bomber mode and and you'll be fine.

I wanted a change, I don't want to use the knightcrush anymore. I wanted to use the heat creases from heat man and make my class require even more skill. Weapon two I think need some more thought so ignore it for now and I'll submit my class with bomber mode only but with the heat creases.

45
Quote from: "MegaLAD1514"
ok, i'm back with a different class idea.

Ok, It's time to put my GREATEST plan evar into action!!!!

Name: SupahLAD1514
Armor: 1.0x (Megaman's defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed: 0.80/1.00(Megaman's speed)
Jump: 2x normal (I don't know if this is too high but basically metalman's jump hight (For KY))
Damage Type: Electric
Role: Skill and timing mode
Weapon Dropped: Spark Shock

Description:

SupahLAD1514-Bombermode: This mode is the regular form for SupahLAD1514 which will be good for close range combat.

Primary Fire: SupahBomb- This attack is a version of the KY (or YD's) bombman's Hyper bomb throw with the same ammo usage (Only for KY) and same kind of arch, Radius and throwing speed, BUT! Instead of it making splash damage and exploding on contact it instead just hurts the opponent, Doing the same amount of damage as the regular bombman hyperbomb. If you are to click the primary fire button again it will explode and cause damage according to the regular hyperbomb. This is were timing your shot comes in. This weapon looks like the hyperbomb but instead with spikes and electrical sparks surrounding it (I will be making the sprites for this). This weapon will have a green and yellow ammo bar.

Secondary Fire: SupahShock- This attack functions exactly like heat man's fire tossing attack in classes but when it hits the ground it disappears with no heat pillars rising up to trap the victim. It will deal a bit more damage that the regular pillars and consume ammo according to YD heatman. This attack will have the spark shock sprites and will act like flinging sparks from his bomblauncher  

Skin: Bombman.

Weapon 2

Description: SupahLAD1514 buster mode: This is SupahLAD's alternate form which concenrates on more fast paced combat (works best in duel or LMS situations).

Primary Fire: Supahshot: shoots a rapid fire attack that is lined up straight and but has limited range and has gravity. These shots are basically small plasma shots that melt the opponent. I will be doing the sprites for these shots. It will consume ammo at the pace of the yamato spear and recharge at a fast pace.

Secondary Fire: SuparLasar: Shoots a ripping thunder beam with a thunder bolt trail that shoots at the same pace of the thunder beam but without the two beams that fire along the sides. the ammo has the same ammo usage and regain as the KY elec man. basically, same thing i said before


Damage Information:
SupahBomb- X went boom-boom thanks to Y's SupahBomb
SuparShock- X was Electrified by Y's SupahShock
SupahLasar- X was Pwned by Y's SupahLasar
SupahShot- X was Melted by Y's SupahShot

More Stuff: I've done the hud's for these Weapons already so that you don't have to ^w^. I will get to work on the actual attacks. Also, I will be the one coding Supahlad just so that you know. I had to simplify him a little bit so that I could do it unless someone is willing to help me out IwI. I also wanted to use the bombman skin because I find that the bombman skin reflects more supahlad's image

If I missed any details Please tell me.

Well, the SupahBomb was the same accepted version, if it's op then nerf it a little, easy. As for the heat pillars, The rising fire traps that appear on the ground is removed and I am only taking the bare heat creases. I don't want it to do too much damage, but at least be able kill in 4 shots.

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