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Messages - Clayton

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46
ok, i'm back with a different class idea.

Ok, It's time to put my GREATEST plan evar into action!!!!

Name: SupahLAD1514
Armor: 1.0x (Megaman's defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed: 0.80/1.00(Megaman's speed)
Jump: 2x normal (I don't know if this is too high but basically metalman's jump hight (For KY))
Damage Type: Electric
Role: Skill and timing mode
Weapon Dropped: Spark Shock

Description:

SupahLAD1514-Bombermode: This mode is the regular form for SupahLAD1514 which will be good for close range combat.

Primary Fire: SupahBomb- This attack is a version of the KY (or YD's) bombman's Hyper bomb throw with the same ammo usage (Only for KY) and same kind of arch, Radius and throwing speed, BUT! Instead of it making splash damage and exploding on contact it instead just hurts the opponent, Doing the same amount of damage as the regular bombman hyperbomb. If you are to click the primary fire button again it will explode and cause damage according to the regular hyperbomb. This is were timing your shot comes in. This weapon looks like the hyperbomb but instead with spikes and electrical sparks surrounding it (I will be making the sprites for this). This weapon will have a green and yellow ammo bar.

Secondary Fire: SupahShock- This attack functions exactly like heat man's fire tossing attack in classes but when it hits the ground it disappears with no heat pillars rising up to trap the victim. It will deal a bit more damage that the regular pillars and consume ammo according to YD heatman. This attack will have the spark shock sprites and will act like flinging sparks from his bomblauncher  

Skin: Bombman.

Weapon 2

Description: SupahLAD1514 buster mode: This is SupahLAD's alternate form which concenrates on more fast paced combat (works best in duel or LMS situations).

Primary Fire: Supahshot: shoots a rapid fire attack that is lined up straight and but has limited range and has gravity. These shots are basically small plasma shots that melt the opponent. I will be doing the sprites for these shots. It will consume ammo at the pace of the yamato spear and recharge at a fast pace.

Secondary Fire: SuparLasar: Shoots a ripping thunder beam with a thunder bolt trail that shoots at the same pace of the thunder beam but without the two beams that fire along the sides. the ammo has the same ammo usage and regain as the KY elec man. basically, same thing i said before


Damage Information:
SupahBomb- X went boom-boom thanks to Y's SupahBomb
SuparShock- X was Electrified by Y's SupahShock
SupahLasar- X was Pwned by Y's SupahLasar
SupahShot- X was Melted by Y's SupahShot

More Stuff: I've done the hud's for these Weapons already so that you don't have to ^w^. I will get to work on the actual attacks. Also, I will be the one coding Supahlad just so that you know. I had to simplify him a little bit so that I could do it unless someone is willing to help me out IwI. I also wanted to use the bombman skin because I find that the bombman skin reflects more supahlad's image

If I missed any details Please tell me.

47
Anything Goes / Re: Lad and Woohoo doesn't aimbot
« on: April 21, 2012, 11:37:21 PM »
Quote from: "Awbawlisk"
Aimbot is different, it is a hack. It gives you a greater chance of aiming than autoaim. As autoaiming is just you keeping your crosshair in one direction and having your shots move a different direction (up or down). With Aimbot gives you the ability to aim very perfectly without even a inch of effort. Like aiming at walls with perfect aim like that due to your opponent being behind it gives you a clue to if he is aimbotting or not. Autoaming however is not as bad as Aimbotting since it atleast involves a little effort.

EDIT: lol Ninja'd

Good, if you can hit always then that means I definatly don't aimbot. Heck, I don't even know how to hack this game anyways. I definatly don't want to either. People and their silly rumors.

48
Anything Goes / Lad and Woohoo doesn't aimbot
« on: April 21, 2012, 08:54:15 PM »
Over the past month I have been receiving a lot of abuse and hatred towards me and my brother, Woohoo. The reason for all this insanity is because people are thinking that I aimbot. For those who think I do aimbot, I would like to give you the totally honest truth that I Do not I repeat Do not Aimbot.

This has got to stop, it is not fair to accuse someone of using an aimbot just because someone is better than you.

You can't accuse someone if you have no legitimate proof of it.

I know I have a bad past and all but I have changed. You can't hold the past against someone or else the future will never come. You may be putting that past against me and feeling disgusted about losing to me or Woohoo but again, I'm not the same anymore.  

This whole aimbot thing is also biased because there are so many other good players around my skill level. Some of them even beat me sometimes. I won't name names but you should know them. A lot of you guys think that it is impossible for me to be good at this game just because I started very recently. However, I have been playing this game 4 months after the release of v1a. We took a long break after that because we didn't know how to get online. Fyone learned how to play multiplayer starting at v2b and we were playing since.  

The whole purpose of this topic is so that we can discuss this issue humanely and civilly. But please stop kicking me without reason. If this is how the cutstuff community reacts to someone who uses skill and doesn't play by the dominant fantasy of mm8bdm, then it has to stop or less and less people will play.

49
Projects & Creative / Re: Class based modification (6C)
« on: April 18, 2012, 08:24:03 PM »
Quote from: "Ukiyama"
*looks at darkmang 3's weapon* It takes 11/35 seconds (if thats what a tic stands for) to go from lowest power to full power with a dark mang 3 shot, so a a bit under a half a second, but the shot travels fast so not sure the minimal distance for full power is, but if you are near him he only does like 10-20 damage up close so no way he killed ya in 2 shots if you were next to him

Well, it's the truth. Killed me in 2 shots with slashman. But maybe it was just a glitch so it's not really that big of a deal

50
Projects & Creative / Re: Class based modification (6C)
« on: April 18, 2012, 08:07:33 PM »
Quote from: "Orange juice :l"
Quote from: "MegaLAD1514"
Darkman 3- Man, this guy is op. He does so much damage to people. If your slashman and you go up close to him and he shoots you, more than half your [sic] health bar gone.

You don't realize how this guy works, do you? His bullets do more damage the farther away you are from him, ergo, slashman is perfect for fighting him.

No, I was up close to darkman 3 and he killed me in 2 shots. I'm serious, he's very powerful. Either that or the range of his damage is too close and should be farther away.

51
Forum Games / Re: Rate the avatar of the user above you
« on: April 18, 2012, 02:06:30 PM »
4%

looks like a ninja turtal

52
Projects & Creative / Re: Class based modification (6C)
« on: April 18, 2012, 01:59:43 PM »
I must say I am very impressed. These classes are coming along very nicely, this release lowered the number of op classes drastically and helped make YD classes fun again (well, at least for me lwl).  

there are still some issues that still stand but I think I will go over the complements before I go over the negatives.

(click to show/hide)

That's all the comments for now, I will need to play the classes more for me to come up with more suggestions.

53
Skins & Bots etc / Re: CutTunes - A music pack featuring music by YOU!
« on: April 18, 2012, 01:49:19 AM »
I have songs I put in Fyone's map pack. I'll think of names, put em' on youtube and put them out there and stuff. I'll be sure to make more as well.

54
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 17, 2012, 09:16:03 PM »
Quote from: "Knux"
I think the curve is in reverse, considering his right leg. o_o

Then again, I wanna know what Lad thinks of this.

whatever you guys want at this point. Now that it is done I'm happy

55
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 17, 2012, 08:18:26 PM »
So much stuff happened when I was gone for just a day, wow!

anyways, finishing what I started


56
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 15, 2012, 12:10:31 AM »
ok, here's some more fix, now that there is a time limit


57
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 10, 2012, 04:49:10 PM »
ok, this has to be soo straight, its stiff. But if this is was you want so bad, I will deliver


58
General Gaming Discussion / Re: Pokemon Cutstuff Region
« on: April 10, 2012, 04:33:01 PM »
coolio, a pokemon game out of cutstuff peoples.

If I can could I be a gym leader (high enough for me to have 6 pokemon).

I have a great concept of me being a normal type gym leader owning a pet store with pet shop pokemons (like raticate, purugly and granbull). My main pokemon being smeargle

59
Captain or Normal Player?: I'll try captain, if that doesn't work then i'll dip
IGN: Macawman (not supahlad, MACAWMAN!!!!)
Skype: na
Any other way of contact?: PM me on cutstuff
Time Zone: EST
Available Times: Saturday all day long, Sunday from 9:00 AM to 2:00 PM, then Sunday from 6:00 PM 'till whenever. Weekdays are kind of ok.

60
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 07, 2012, 08:29:33 PM »
Quote from: "LlamaHombre"
Lad.

Quote from: "Mr. X"

I blew up your sprite MegaLAD and traced the legs.  This is what I got.

These are the feetguards next to your Toxic Man's shoes.



Do you see the resemblance now? This needs to be fixed.

you must be getting the old one, because when i see it it looks in line

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