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Messages - Clayton

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91
Skins & Bots etc / Re: Da New SupahLAD Skin
« on: April 01, 2012, 08:39:15 PM »
Quote from: "Star Dood"
That looks much better than before. But I think it's an Auto edit...

Nope, Made with my own bare creativity. However, I did refer to the bombman moving and shooting frames to help me put it together.

92
Skins & Bots etc / Re: Da New SupahLAD Skin
« on: April 01, 2012, 08:36:35 PM »
Ok, Made a new skin. go to first post to see and download

93
Quote from: "xColdxFusionx"
Quote from: "MegaLAD1514"
Ok, so Im guessing that my jet skin is too generic, however it would make SupahLAD more complete. So I'm thinking that I'll change it up a bit unless you tell me exactly what is so generic about it? If you were to do that, that would be great.

It's not quite the skin as much as the class itself. It's just a generic "Run around really fast and shoot a single projectile" class. Also speed + traps has always made me nervous, and multiple skins on one class has never worked right for me. (Just ask Blazko.)

I would suggest it as an instagib idea since you seem to want it so much, but the jet adapter will probably require some A_GunFlash trickery.

You know what, scratch the idea of the jet thingy. I don't think that will be nessesary. In that case, I'll have to think of something else because I want SupahLAD to at least be able to use the Supahlaser. The instagib idea will need some thinking through since I've changed the skin layout.

94
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 30, 2012, 05:13:57 PM »
Quote from: "MegaLAD1514"
Wow, Is Supahlad1514 actually posting a class for xColdxFusionx's CSCC classes so that it can be admired and played by the millions of people that will ever touch this mod. Oh, Pinch me I must be dreaming (but this is a good dream though!!! ^w^)


Ok, It's time to put my GREATEST plan evar into action!!!!

Name: SupahLAD1514
Armor: 1.0x (Megaman's defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed: 0.80/1.00(Megaman's speed)
Jump: 2x normal (I don't know if this is too high but basically metalman's jump hight (For KY))
Damage Type: Electric
Role: Skill and timing mode
Weapon Dropped: knight crush

Description:

SupahLAD1514-Bombermode: This mode is the regular form for SupahLAD1514 which will be good for close range combat.

Primary Fire: SupahBomb- This attack is a version of the KY (or YD's) bombman's Hyper bomb throw with the same ammo usage (Only for KY) and same kind of arch, Radius and throwing speed, BUT! Instead of it making splash damage and exploding on contact it instead just hurts the opponent, Doing the same amount of damage as the regular bombman hyperbomb. If you are to click the primary fire button again it will explode and cause damage according to the regular hyperbomb. This is were timing your shot comes in. If the bomb misses the target it will remain stationary and clip to the ground (like a crash bomb). the maximum about of bombs you can plant is 2 until they all explode (after the third one hits the ground, or is thrown, which ever one is easier to do). This weapon looks like the hyperbomb but instead with spikes and electrical sparks surrounding it (I will be making the sprites for this). This weapon will have a green and yellow ammo bar.

Secondary Fire: Supahrang- This attack functions exactly like the original knight crush But, same as the primary weapon can explode if the player clicks the secondary fire again. This is a good tactic for finishing the opponent off But it will do less damage than the bombman explosion (probably around centeur flash damage). This attack does not consume ammo. This attack will be the knight crush but Green and with yellow sparks (again, leave the weapon sprite to me)

Skin: SupahLAD1514-1 (a skin i Made).

If you scroll up and use the Secondary Weapon (weapon slot 2) you will use SupahLAD jet form. This is NOT another class.

Armor: 1.5x (I don't know if this is quite right but basically Elecman's KY defence) (Weakness: Rocks (Super arm, Power stone, etc.))

Speed: 0.80/1.00(Basically, Elecman's KY speed)
Jump: 1x normal
Damage Type: Electric
Role: Pure Skill and Tactics mode
Weapon Dropped: Thunderbeam

Description: SupahLAD1514-JetMode: This is SupahLAD's alternate form which concenrates on speed and tactics (works best in duel or LMS situations)

Primary Fire: SupahLasar- This weapon functions exactly like the thunderbeam but doesn't fire them on the sides (like KY's Elecman) This attack has ammo consumption exactly the same as YD elecman. Uses the exact same Thunderbeam sprite (As in the shot) but is coloured green and yellow (I try to do it, but i can't make my promises on this one -w-). This weapon will have a green and yellow ammo bar.

Secondary Fire: Mouth Mines- This trap can be strategically placed to create traps for opponents to step on. If an opponent activates the mine it will stun them for a short period of time (about the time of a spark shot). It will do Spark shock damage and make the same sound if activated. This weapon will have a grey ammo bar and take 1/5 of the ammo bar per plan. The delay in planting's will be the same as the sparkshot (so basically the rate of fire). I will be making the sprite for this. The Sprite will look like the W on Lad's mouth (see where i'm getting at lWl)

(I don't know if it is possible for a class to switch skins when changing Weapons. But if so....)

Skin: SupahLAD1514-2 Jet (The one I made)

Damage Information:
SupahBomb- X went boom-boom thanks to Y's SupahBomb
Supahrang- X was defeated by Y's Supahrang
SupahLasar- X was Pwned by Y's SupahLasar
Mouth Mine- X stepped on Y's Mouth Mine

More Stuff: I've done the hud's for these Weapons already so that you don't have to ^w^. I will get to work on the actual attacks.

If I missed any details Please tell me. And, Um...... Thanks I guess TwT..........

Firstly, sorry for posting this very, very late. Haven't been paying attention to this topic too much.

Ok, so Im guessing that my jet skin is too generic, however it would make SupahLAD more complete. So I'm thinking that I'll change it up a bit unless you tell me exactly what is so generic about it? If you were to do that, that would be great.

also, I'm coming up with a instagib mode but I am still thinking it through.

95
Quote from: "SmashBroPlusB"
... I promised myself I wouldn't get involved, but just for teh lulz I went back over to your clay sculpture gallery thread.

First, the sculptures are very nice. TimeLad made me chuckle.

Second, the skin looks NOTHING like the so-called "SupahLad" you built.

SupahLad appears to have bulky fists and powerful punches, and he's got a really nice-looking scepter.

This skin looks like a bloated red-eyed Bomb Man with wings.

The sculpture doesn't even look like Bomb Man that much anyway, so why force yourself down the path of shameless skin edits?

Obviously you didn't see the his bomblauncher. he doesn't punch at all. And if you look closely enough, he does look like bombman. If you were comparing him with dawk SupahLAD then there will be a contrast. I will soon post the Dawk SupahLAD sculpture because I made him recently.

Also, I think I realize why everyone hates this skin. It is because of the mouth piece -w-.....

I admit the mouthpiece is hard to look at but that's what makes SupahLAD, SupahLAD1514.

SupahLAD under my perspective looks like bombman and has the exact same bodyshape. However, I did make a prototype of SupahLAD from scratch, but it did not appeal to me as Bombman's template did.

Here's how it looks



sorry if it's a little small

96
Quote from: "Megaman"

Um...  Look.  I don't mean to be rude here, but...  You seriously need more work.  I understand that you want this to be a Bombman edit, but you should learn what's easy to look at and what's just...  Well, whatever this is.

With the first form, I'll be a little bit forgiving with this since this is your first attempt, but what's going on with his front?  Are you trying to give him spouts like Waveman DOS?  Because that just looks weird.  I'm sorry, but this seriously needs work.  Though I'm willing to forgive you with this first attempt.

The second form however...  What did you do?  You completely garbled up what you had before!  I was willing to forgive you on the first form but...  You just took what you already made and butchered it!  I'm honestly surprised you even released this!  I would suggest taking in a few more years of experience as a spriter before deciding to make this again.

Your little Dark Lad skin is well...  It's not really different from your first skin other than the red eyes and the wings ripped straight from Shademan.  Pardon me for asking, but what was the point behind adding Shademan's wings to a Bomb Wave Man?  I'm not trying to insult you, but I would suggest practicing your spriting a little more before you decide to make another skin.

Look, I know that I am no expert at spriting, but again I see another person who doesn't see SupahLAD the way I do. However, I am going to take away any signs of green on the sprites so that it doesn't look so colorful. I even got an opinion from fyone saying that it would look fine and like a real skin. But everything that I did in my skins is exactly how I want them to look in terms of body structure, and I will not change them no matter what.

97
Quote from: "Korby"
...wut?

Listen. It's not that hard to make something look decent and not cluttered. Remove some details, or better, don't make them radically different colors, especially considering 8-bit is 3 colors + Transparent. There's another layer of sprites that allows white and skin color, as well.

Remove some details, recolor the details you already have, and it won't be nearly as cluttered. Mess around with the color scheme so it doesn't forcibly rip out the eyes of whoever sees your skin.

ok, lets see what details i can remove. The face on the front of his body isn't going to be removed, reason is if I was to remove it, it would look like an altered bombman. I already removed the white spots on the regular and dawk skin (I think i will keep it on the jet skin so that it can be differentiated between the regular skin). And, if referring to the color scheme a.k.a reversed colors then that is a no, basically because I want Supahlad to have an opposite color scheme than megaman.  

Other than that, I don't see any further problems, Unless you were to be more specific about which colors on what part of the body needs to be altered.

98
Quote from: "SaviorSword"
Do we have to spell it out for ya?
Anytime somethin' "hurts" someone's eye, it's usually somethin' that's REALLY fugly. Somethin' that actually hurts the eye for example is Air Man texture, but that's besides the point here. In our case, ya just took Bomb Man and scribbled all over his poor face and callin' it "art".
Now, ya also don't seem to understand what uploadin' skins are for. Uploadin' skins for the rest of the world to see is to show off how good it is to the eyes of everyone. If ya don't care about that, then ya better pack up yar skinnin' bags and leave here. We could use less of these monstrosities.

Savy, I can see your point but I think you are stretching the truth by a mile. Yes, I admit that my skin is a little cluttered if I go by your perspective but this is the absolute best you can do if you were capture SupahLAD's image under bombman as a template (unless someone can show me a better SupahLAD using  BOMBMAN (not dark aura's Supah) as a template). You are kind of overexaderating when you say that it "hurts your eyes".

When you say that Uploading Skins is to show off that I think is completly not the point. Posting skins is sharing the time and effort you took to make a skin that you are satisfied with or to post them to get others opinion. My skin doesn't have to look good under your eyes, just because it is a made up character that I created (not including the bombman image). I'm not making skins to impress people I'm sharing my skins that I made for FUN! And isn't that what matters?

99
To me, these skins look fine. I don't understand how they hurt your eyes so much. Maybe the jet skin because of the white shines still on there but i took those out of the other skins. I like bombman as a template and won't stop using him as a base for supahlad. To tell you the truth, i don't know why I even made DawkSupahLAD, i just made him for fun. And that's the thing, I make these skins for fun and nothing else!

I don't care if they hurt your eyes but if you don't like them, don't download them. In my eyes they portray Supahlad perfectly, and I think that's what matters.

100
Quote from: "Fyone"
Limited Edition? Why would you make anything that your gonna stop releasing  :?

Nah, its not limited, i was just saying that

101
Dawk SupahLAD is made randomly, See the beginning post to download

102
Another thing to keep in mind for the mods of MM8BDM servers. Don't be too picky about what people say. Spamming is one thing (yes, they deserve to be muted (Talking about the new Zerox Daniel (Who used to be my friend =w=))) but just kicking people just for getting mad about losing or something minor like that (I understand hard flaming but by just saying stuff like Bumsuck (Like what Lum says)). Lum has changed and will only say bad stuff if he loses (which is when he gets mad). I've seen Pikimin's dictator-like behavior on the HD servers and it is something that crushes all forms of fun in this game.

All i am saying is, don't stop people from having fun (and i don't mean by screaming when they lose. Might be something to take care of if it keeps up). Probably one of the reasons why i started trolling in the beginning, i enjoyed the pain and suffering it brought to people w/!! (Man, that sounded evil.....)

103
Quote from: "Star Dood"
Actual trolls are people like Zerox Daniel and MEGAlad- people who kick others for no apparent reason and are oblivious to any warnings they reviece.
As far as I know, MegaLAD hasn't kicked anyone recently for no reason. These days, he rarely/never uses kicks. The only thing that MegaLAD could be considered a troll for are his W-faced emoticons, which he might need to use a bit more sparingly, if you ask me. If MegaLAD bothers you, use the ignore function. Works wonders on Daniel. Another problem is Fyone is being labeled a troll because MegaLAD is his brother. So for him, it's "death by association", and I think that's pretty damn unfair.[/quote]

Yo gummy, thanks for sticking up for me ^w^.

Banning is a powerful tool and it is best to use it wisely. Pikimin is an example of someone who doesn't use it wisely due to the fact that he kicks me and lum for no reason. Lum used to be a troll i can tell you that but he has moved on from his trolling ways and is now at level with us (at least that's what he says lwl....). I don't spam anymore so there is no reason why i should be categorized as a troll anymore.

Daniel is starting to become more like a troll due to the fact that he doesn;t even play this game for fun. I think he just plays it to-(Yeah you got me there. I honestly think Daniel plays this game for no reason). He is just being himself and i doubt he can do anybetter. So give him a rest, at least he doesn't kick anymore.

To me, I think that bans should be put on temporarily so that the person be given a chance to return after his/her ways are changed (like me lwl).

104
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 20, 2012, 01:13:29 AM »
I have a suggestion for my class

Maybe if Supahlad gets hurt enough (a.k.a half health) he can activate his jet mode by item use (like KY brightman).

Let the jet mode have regular defence and mouth mines as normal

But this is just a possible idea, Maybe it would be cool if a class had a super mode.

105
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 18, 2012, 12:11:45 AM »
Quote from: "xColdxFusionx"
Make it and send it to me and I'll consider it.

My only problem with it is the jet form it yet another speedster class...

Hmmmm, Maybe i can change it

I will make the speed regular and make his defence and instead of having the mouth mines he can have a speed dash that makes him faster as his Alt fire. This dash can be used in the air to give him some gliding distance (like bass in the old YD classes). or if this is too much his defence can be lowered.

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