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Messages - HD_

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1306
MM8BDM Discussion / Re: Daily Servers
« on: December 30, 2011, 03:28:42 AM »
Glad you guys like them!

Ooh, forgot about ? Box! /me adds it to the random generator.

Also, I think 20 people on one MM8BDM server is a record! Could someone confirm that?

1307
MM8BDM Discussion / Re: Daily Servers
« on: December 29, 2011, 09:59:42 PM »
Absolutely completely yes!

To Lifeup J: Thanks for the compliments! :D There is some laag though, but only in certain stages.

1308
MM8BDM Discussion / Re: Daily Servers
« on: December 29, 2011, 08:28:59 PM »
Why roboenza. No matter, I'm scrapping it anyway. Too much for my computer.

1309
MM8BDM Discussion / Re: Daily Servers
« on: December 29, 2011, 11:31:40 AM »
Bump for an update to how my HD servers will work from now on.

1310
MM8BDM Discussion / Re: Daily Servers
« on: December 29, 2011, 02:59:28 AM »
It's a pun on my name

HD=Human Destroyer
HD=High Definition

1311
Holy crap LlamaHombre. I think I have to agree with that whole post. I, like Shmeckie, like both and in the future, will try to host both.

1312
MM8BDM Discussion / Re: Daily Servers
« on: December 29, 2011, 02:19:13 AM »
Thing is, I don't want to create a, say, screw scramble server and have no one on it. It's a waste and causes lag on my other HD servers.

1313
MM8BDM Discussion / HD Servers (DUEL COMP THAT IS TOTALLY NOT A TOURNAMENT)
« on: December 29, 2011, 02:06:23 AM »
Now that I host my High Definintion servers, I was thinking of making a daily server:

It hosts any requested mode each day.
It runs from 6:00 AM to 9:00 PM EST.
ANYONE can play unless I have reason to ban them.

To request, just post in the topic, PM me, or tell me via in-game chat.
You can request a gamemode, a playlist (optional), any WADs you would like, instagib/buckshot, custom commands (sv_fastweapons, etc.), but only if you know the command for it. (Idk every single command out there)

I now have decided on my two mods! Congrats angrymans and pikmin555! I feel them trustworthy and mature enough to keep the servers healthy and happy! :D

Well, I think it's time for a third mod. But who will it be?

Starting today, I will host a duel server everyday. The person who wins the most duels between now and February 17, will be my third mod for the month of March! The runner-up will be able to pick the next competition for April's mod, so on and so forth.

Banlist!:
Time Stopper
Proto Buster
Eddie
Exit Unit
M Tank
E Tank

(I think I'll make some sort of mappack to remedy this by getting rid of these)

In fact I have!: http://www.mediafire.com/?tq172qpeuqix9ch

Current Standings:

1st. OJ: 63
2nd. Awbawlisk: 40
3rd. Arcterra: 25
Cvideo: 18
Roc's Creation: 18
Lad: 16
King Dumb: 10
Jax: 6
Lobsters: 6
Smash: 6
Fyone: 5
Stinkoman: 5
MetalManu: 5
Bikdark: 4
Watzup: 4
Legion (?): 4
Red: 3
Kage: 3
Gumballtoid: 3
Road Block (?): 3
Tornado: 2
Super CanadianMan(?): 2
Turbodude: 2
Lego: 2
^cf^ cutman's scissors (Bluebrawl?):2
Menagerie (?): 2
Our Eternal Demise (?): 2
HD: 1
Tengu: 1
SaviorSword: 1
Barlowe: 1
Metaljosh: 1
megaman: 1
Zero: 1
heat5793 (?): 1
Plague Doctor (?): 1
Beneath the Blade (?): 1

Well, I was going to do a last update, but I decided to end a day early, so yeah. OJ will be my TEMPORARY mod, while Obelisk will get to pick the next competition next month.

If you have a question mark next to your name and are on this list or are a Cutstuff user, please let me know who you are.

Have fun guys! :D

1314
W.I.P Forum / Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« on: December 28, 2011, 08:30:40 PM »
Oh. Could you PM me the ones you have? (if you have any?)

1315
W.I.P Forum / Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« on: December 28, 2011, 01:56:13 PM »
Is there a download? The link on the first page is broken.

1316
Maps / Re: 4-Team CTF?
« on: December 28, 2011, 01:48:59 PM »
Oops, my bad. Locked, this may be.

1317
Maps / 4-Team CTF?
« on: December 28, 2011, 12:27:37 PM »
Could someone make a 4 team CTF map pack please? I would do it myself if I could map, but I'm...laughably bad at it.

1318
I would like to apply. I have some ideas about some of the lesser-played modes (4 teams, 1 flag CTF, stuff like that)

1319
W.I.P Forum / Re: Weapons based on in-game accuracy (Programmers requested
« on: December 28, 2011, 10:31:14 AM »
Quote from: "FiniteZero"
I don't know how good I am at programming, I may look into the easier ones. What I could do is do a list of weapons and changes needed. A comprehensive list would be good, yes.

EDIT: ...Well, I'll make such a list anyway.

-Rolling Cutter has less range and power.
-Super Arm would require a complete overhaul of a bunch of maps, so we can probably keep it.
-Ice Slasher does little to no damage, but freezes enemies in place. Plus a much slower RoF.
-Hyper Bomb...Actually, nevermind.
-Fire Storm: Nerf the projectile to mega buster level damage.
-Thunder Beam: Make the two horizontal beams go vertical. (I believe this is what it used to be)
-Crash Bomb doesn't explode upon contact with an enemy. Instead, it deals a small amount of damage and disappears.
-Nerf Atomic Fire's power.
-Leaf Shield is around you when you stand in place, but when you move, it flies off in that direction.
-Air Shooter shoots three tornadoes that all go forward, at three different distances.
-Hard Knuckle holds you in place when you use it. Make it only aimable slightly up or down.
-Top Spin isn't instant kill and deals a random amount of damage instead.
-Magnet Missile only does 1 90 degree turn.
-Shadow Blade should not be a ripper.
-Spark Shock should deal no damage, but have a longer stun period.
-Gemini Laser should have a slower RoF.
-Flash Stopper freezes nearby foes in place, like Time Bender. You can shoot your buster during this time period.
-When holding Pharaoh Shot, the thing above you goes away when you come into contact with an enemy, but you still hold the charge. Does it already do damage in MM8BDM? I forget.
-Dust Crusher splits into 4 pieces on contact with anything: diagonally up and back, down and back, up and forward, and down and forward. Main projectile should hit twice if it hits an enemy.
-Skull Barrier creates a one-use barrier that goes away on contact with enemy projectile or enemy. Deals a laughably small amount of damage to enemies.
-Star Crash: Same as Skull Barrier, but can shoot it. Sorry guys, no hugging.
-Gravity Hold damage not based off of how high enemy is, doesn't thrust them to ground. Instead it randomly is no damage and throwing all nearby enemies into the air, or OHKO to all nearby enemies.
-Gyro Attack goes straight up or down on second press
-Crystal Eye has less fragments (?) and is much,much weaker.
-Napalm Bomb sees the same change as Crash Bomb.
-Power Stone goes vertically instead of horizontally and passes through walls.
-Charge Kick gives you temporary invincibility.
-Water Wave is only usable on the ground.
-Wind Storm should be more powerful than Mega Buster. (?)
-Blizzard Attack is more vertical: shoots two shots straight and one in each diagonal. Cannot be aimed.
-Plant Barrier sees same change as Skull Barrier
-Silver Tomahawk: more arc (?), possibly a power nerf.
-Yamato Spear doesn't have varrying direction when shot, just goes upward slightly. Not rapid-fire, but instead deals fixed damage regardless of armor.
-Knight Crush has a bit more of an arc to it.
-Centaur Flash doesn't deflect projectiles(?), freezes time for split second, and also freezes user in place.
-Freeze Cracker should burst in all 8 vertical directions, making it easier to hit with than Dust, but less powerful.
-Danger Wrap gets a damage buff. (?)
-Thunder Bolt spread is vertical.
-Junk Shield creates three objects that rotate around you and each have their own HP. You can shoot them off as v2c, but only with the amount you have remaining. The objects are so big, it's pretty much impossible to pierce them.
-Slash Claw is more consistent.
-Scorch Wheel doesn't speed you up while you use it, but you can use it for ripping damage
-Wild Coil discharges in front and behind you
-Proto Buster's shield only works in the air.
-Bass Buster causes you to come to a stop while using it.

Added some stuff.

Ice, if you could send me some of what you have, it would be much appreciated!

1320
W.I.P Forum / Re: Weapons based on in-game accuracy (Programmers requested
« on: December 28, 2011, 02:59:48 AM »
Other stuff I can think of off the top of my head:

Item 3- a platform that climbs up walls, just like MM2
Rolling Cutter- less range, a bit of a damage nerf
Balloon Adaptor: A large Item 1 that slowly rises.

I'll have a comprehensive list eventually, but that will take time.

As for ice, do you mean the project as a whole or just what you mentioned?

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