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W.I.P Forum / Weapons based on in-game accuracy (Programmers requested)
« on: December 28, 2011, 02:37:20 AM »
So this is my l idea. Basically, you take the weapons we already have, but make them much more accurate to the originals. This will not create a balanced environment, but an interesting one nonetheless.
For example:
Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
Skull/Plant Barrier last until something hits them, and then can be used again. (Skull would be a complete ammo upgrade to Plant).
Leaf Shield moves ahead of you in the direction you're facing.
Magnet Missle can only make a single 90 degree turn (probably UP)
Anybody want to help?
For example:
Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
Skull/Plant Barrier last until something hits them, and then can be used again. (Skull would be a complete ammo upgrade to Plant).
Leaf Shield moves ahead of you in the direction you're facing.
Magnet Missle can only make a single 90 degree turn (probably UP)
Anybody want to help?
