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Messages - bass44

Pages: 1 ... 9 10 [11] 12 13 ... 47
151
Skins & Bots etc / Re: List of Skins
« on: June 08, 2017, 03:37:33 AM »
Add my recent skins made (Zekrom, Reshiram, some others and Mondo Oowada)

You don't have download links to them on your thread...

152
Not if we keep making all these fan made expansions like the Rock Force expansion.

And even after v7 we still might make small patches to glitches and things like that.

153
Skins & Bots etc / Re: Megaman's Custom Skins
« on: June 06, 2017, 02:48:14 AM »
Yes actually. If you look on the wiki thread http://cutstuff.net/mm8bdm/wiki/index.php?title=User_Created_Skins here, you'll see that I've reuploaded some of the old skins that I had before the original links got taken down.

154
Forum Games / Re: Ruin-A-Wish
« on: June 05, 2017, 04:32:42 AM »
Granted but you can't find the invisible Pepsi.

I wish the fridge in my garage would dispense infinite amount of Jarritos.

155
Forum Games / Re: Ruin-A-Wish
« on: June 03, 2017, 09:16:54 PM »
Granted but it's the pencil that the Joker uses for a magic trick.

I wish the Seinfeld theme played every time I hear something dumb.

156
This shouldn't be in the tutorial collection.

And to answer your question, I don't know of any new features but what I would like to see implemented is when in roboenza mode, the player gets to keep their skin when infected instead of their skin turning into a default zombie.

157
Skins & Bots etc / Re: SSOmega11's skins
« on: June 01, 2017, 08:42:04 AM »
Hey glad you're making custom sprites instead of MegaMan edits this time around! And if I were to guess, it would be one of those characters from those weird MegaMan bootlegs.

158
No. MegaMan 10 is v6 and then after that we're doing the Stardroid saga (MM5 Gameboy) as v7.

159
Rejected / Re: New sprites for v6 and v7 (ChillMan and Sunstar)
« on: May 31, 2017, 08:06:58 PM »
John's right. As far as I know there were no idles. At one point they were going to have jumping animations put in but it was too much work.

160
Rejected / Re: New sprites for v6 and v7 (ChillMan and Sunstar)
« on: May 31, 2017, 07:45:54 AM »
Most of the people I talk to about helping sprites do the same. ¯\_(ツ)_/¯

Anyway, with this ChillMan the walking animation's legs could be more put out to the right. His side ice dome needs to be tilted when walking like it is in the front/r.

161
+Chill, I couldn't fit the whole title.

So with this one, I fixed the majority of the rotation inconsistencies and added a new touch to the hurt frame (suggested by a friend)



Now with this one, this one's been in my WIP for some time and finally I decided to finish the rotations.



So far I've only been updating these rather than create new content. Only problem is that... most of the enemies and special objects in MegaMan have already had rotations/3D voxels of them made so I don't have much to work with.

162
Rejected / Re: New sprites for v6 and v7 (ChillMan and Sunstar)
« on: May 31, 2017, 06:18:05 AM »
That ChillMan has some inconsistencies with rotations and such. I'm currently doing a ChillMan WIP.

I also see some issues on the side frames of Sunstar as well.

163
You weren't supposed to post them here. You should've made a new topic with the sheet.

Besides, I'm already working on a skin of Chill myself at the moment.

164
Forum Games / Re: Rate the avatar of the user above you
« on: May 29, 2017, 02:02:55 AM »
3/10 it's a cube with some weird pointy shading.

165
Rejected / Re: [Improved sprites] StarMan
« on: May 28, 2017, 07:09:29 PM »
You really did a good improvement, also, the sprite which star man raises his hands really got improved.

Thank FTX for those, he helps out with most of the MM related skins I do. :p

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