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Messages - bass44

Pages: 1 ... 4 5 [6] 7 8 ... 47
76
Forum Games / Re: Rate the avatar of the user above you
« on: August 15, 2018, 11:05:10 PM »
9/10 looks like someone I wouldn't want to sit next to on the bus.

77
Closed / [ERROR] Credit name in map card
« on: August 06, 2018, 11:40:59 PM »
Not really a bug but more of a general error

The composer who goes by "Baiis8bit" (I think) is credited by their older username "Baiisilisk" in TenguMan's map card.

78
Graphic Alterations/Submissions / (IMPROVED SPRITES) Au-Au
« on: August 05, 2018, 06:41:37 AM »


Hey guys so I've had this in the works off and on for about a year now. I hope this will make it in v6 as part of all the improved sprites.

79
Skins & Bots etc / Re: SJb' attempts at skinning.
« on: July 26, 2018, 02:57:05 AM »
Hey that doesn't look half bad, great job on trying something new!

80





Hey guys so I heard the v6 expansion is going to be started when MegaMan 11 comes out, just thought I'd update all the "expanded" MM10 sprites I did about a year or two ago.

81
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: July 20, 2018, 08:33:40 AM »
So What's Name For Burning Type Robot Master?

Maybe Renamed for Pyro Man?

Furnace or Blaze sounds better imo.

Hope this project is still being worked on though.

82
broken link

The mod link isn't broken, the site just changed how they handle links!
Here ya go. You can thank me later.
(BIG NOTE that the mod currently doesn't work with v5 and I doubt the creator has the time to update this, but on the bright side you can take the v5 Basic Mission Mode that was released by CutmanMike a while back and use that to fix it. Hope this helps! :) )

I wish people would check the last page for any reupload links before saying it's broken because the front page one is.

83
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: May 15, 2018, 01:08:58 AM »
Oh dude I wish I was told about this, I would've tried to work on my skins I made for it years ago.
Nice update anyway, I'm glad there's still dedication to this!

84
Rejected / Re: [Sprites] Sheep Man
« on: May 12, 2018, 12:39:42 AM »
They're alright but the legs (specifically on the crawling frames) need some more work done, they look a bit "blocky" shall we say.

85
Hey guys, update time again

This time it's something some of you may have seen before, romhack robot masters.
Now I'm aware that someone by the name of -FiniteZero- made a thread like this here http://cutstuff.net/forum/index.php?topic=5895.msg250611#msg250611 but all the images are dead so here they are again for your convenience.

RockMan E
(click to show/hide)

RockMan No Constancy
(click to show/hide)

RockMan 2 Plus
(click to show/hide)
RockMan L
Find them here https://www.spriters-resource.com/nes/rockmanlhack/

MegaMan Indonesian Artifact
Find them here https://www.spriters-resource.com/nes/megamanindonesianartifacthack/

MegaMan Redux
Find them here: https://www.spriters-resource.com/nes/megamanreduxhack/

MegaMan: Metal Army
Find them here: https://www.spriters-resource.com/nes/megamanmetalarmyhack/

Yes I will upload more in the future, only issue is that some of these romhacks have bullshit difficulty so it takes awhile before I manage to capture all the necessary sprites.

86
Well done with that BraveMan, I ripped the sprites of him myself!

That's partially the reason why I even rip sprites of romhack robot masters in the first place

87
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: April 24, 2018, 06:28:12 AM »
I Wonder If This Mod Still On Development (my first post,yay.)

The head of the mod left the community entirely so there's little chance it will be finished properly.

88
First time posting on this board in forever, so I don't really know if this is the right place to put this, but I noticed that Flashman and Aquaman's sprites aren't properly flipped when viewed from the front and back.


I also noticed that AquaMan's arm changes position depending on the rotation, like in the front frame his arm is out forward but the back frame shows it's out more backward.

89
Pending / Re: [Feature] Projectile Team Colors
« on: April 16, 2018, 11:55:57 PM »
This idea is fucking genius to be honest, but I agree it should be kept as a separate PK3 in case people want to have the original weapon colors.

90


Whew, when was the last time I updated this thread? Like almost a year ago?

Anyway, this is probably the last update I'll make to my version of Chill Man, for the v6 update of vanilla 8BDM.

Hope to see you again soon!

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