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Messages - !o! woohoo

Pages: 1 [2] 3 4 ... 8
16
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 22, 2014, 11:15:46 PM »
It would look better if the fences were like sword man's stage because I can't see air man's stage having fences like that. Other than that, looks good, not sure how it would play out with homing weapons though.

17
Events / Re: The 2nd Cutstuff Duel Tournament of Champions
« on: August 18, 2014, 12:22:06 AM »
The first game was 10-3, good games.

18
Events / Re: The 2nd Cutstuff Duel Tournament of Champions
« on: July 28, 2014, 04:28:42 PM »
In-Game Names: !o! woohoo
Ways to Contact (please include all relevant usernames): PM
Time Zone: EST
Location (some sense of latitude): I'm a CanaDIEn
General Times Available: All the time

19
Anything Goes / Re: General Offtopic Discussion
« on: July 20, 2014, 06:06:16 PM »
The Sunstar skin isn't a skin.

20
Forum Games / Re: Rate the avatar of the user above you
« on: July 18, 2014, 03:11:13 PM »
0/9178

That sprite looks putrid and disgusting.



No offense tho.

21
W.I.P Forum / Re: [EXPANSION] Mega Man V
« on: July 13, 2014, 08:37:45 PM »
Quote from: "<geminibro>"
Bump. I'd hate to say this, but i'd like to put this expansion into the hands onto another forum member that has enough motivation to do so.

I'm down.

22
Projects & Creative / Re: Justified Classes v2dh
« on: July 10, 2014, 11:56:33 PM »
Quote from: "Fr3akGamer"
Why is Gyro attack not ripping? In Mega Man 5 fight, Gyro Man's Gyro Attack went through Mega Man and didn't disappear when it hit him. Just putting that out there.

Every robot master's attacks rip in the actual games, so that would mean that quick boomerang would have to rip, hyper bomb would have to rip, gravity buster would have to rip, EVEN DIVE MISSILE. Gosh, I couldn't imagine dive missile ripping. That's scary, man.

23
Projects & Creative / Re: Justified Classes v2dh
« on: July 05, 2014, 03:51:24 PM »
Turbo Man feels good to me; his scorch wheels do a lot of damage if you manage to hit. To me, his wheels still feel a bit OP because you could just put a fully charged wheel in a pack of people and you would get zounds of frags.

24
Forum Games / Re: Rate the avatar of the user above you
« on: June 26, 2014, 04:04:55 PM »
6/10

That thing looks kind of ugly in my opinion.

25
Projects & Creative / Re: Justified Classes v2dh
« on: June 26, 2014, 01:04:22 PM »
Quote from: "DrMario2"
Actually, I have a better idea, give O'l Needle the KY Jetpack item or something, but this is just a little suggestion.

There are no signs of him having a jet pack on his back, so it would kind of make no sense.

26
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 15, 2014, 03:55:15 PM »
Confirmed

27
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 02, 2014, 03:15:29 PM »
Don't send him a PM, Clay doesn't check the forums. Find him when he is on a server or contact me.

28
Forum Games Archive / Topman got dis
« on: May 21, 2014, 07:55:31 PM »
+Ground Man

+Hornet Man

+Oil Man Oh wait, that's not the cool Oilman. +Ringman

Yamato Man

Top Man

29
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 2
« on: May 21, 2014, 12:48:50 AM »
+Komuso Man

+Wave Man

+Shadow Man

+Gravity Man

+Burst Man

30
Projects & Creative / Re: Justified Classes v2d
« on: May 20, 2014, 07:39:33 PM »
Justice comes to v4!

Download Justified Classes v2d Here!

Rough Changelog:
(click to show/hide)
NOW YOU'RE PLAYING WITH JUSTICE!!

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