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Messages - !o! woohoo

Pages: 1 2 [3] 4 5 ... 8
31
Forum Games Archive / Snake man got dis
« on: May 20, 2014, 02:19:50 AM »
+Snake Man

+Drill Man

+Centaur Man

+Gemini Man

+Heat Man

32
Rejected / Re: Petition to bring back original MM1FIR
« on: May 19, 2014, 07:29:59 PM »
-1

That scrub map is scrub.

33
Skins & Bots etc / Re: Fyone's Skin(s) - Newest Skin: Ditto
« on: May 17, 2014, 06:15:13 PM »
Quote from: "Fyone"
Ditto's done, see first page for download. Next skin I will be making is "Cow".

Hey, Fyone, I thought the next skin was going to be "Cow".

34
Tutorial Collection / Re: [GUIDE] Guide to the Console!
« on: May 17, 2014, 01:48:51 AM »
Quote from: "Ceridran"
Because you are asking how to do it in a thread related to the console, I'l tell you how to do it in the console. Open up the console, (most often the ~ key) and type:

Code: [Select]
skin skinname
Replace skinname with the name of your skin.
For example..

Code: [Select]
skin pharaohman
An easier yet slower way is to open Options>Player Setup, and then you'l notice the part that deals with skins.

I don't think you got the right schooling program, sir. You really seem to not understand this question.

To change your base skin, you must get slumped and open mm8bdmv3b.pk3. Go into sprites, then browse until you find megaman's skin sprites; these sprites should be named PLAY and then should have numbers and letters after it. If you want to change the base skin, you have to change these sprites to the ones you wish. You must make sure you use the same sprite name and the same rotation or it wouldn't look the best or would crash the game. Make sure you save it when you are done. Good luck, son.

NOTE: If you change this, then this will also affect megaman's skin since it is the base skin in this current version of mm8bdm. Also make sure you don't edit anything else other than sprites in the file or else you won't be able to enter servers.

35
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 12, 2014, 09:02:30 PM »
Quote from: "Superjustinbros"
Quote from: "Beed28"
(click to show/hide)
(click to show/hide)

Nah, they aren't using my putrid skin. It looks like they made a new one judging on the jumping frames compared to the ones in Justified. It is also much smaller than the one in SHR++.

36
Quote from: "SmashBroPlusB"



... Well. That was moderately disappointing. :ugeek:


So let's recap:
- seven Koopalings
- baby Daisy showing her non-existent face again
- baby Rosalina ?????
- a Peach version of Metal Mario ????????????????????
- no Diddy Kong
- no Bowser Junior

HOLY SMOKES, do you see that bike at 10:25? Yeah, that Yoshi one. That is sooo mine, I don't even care about Gold Pink Peach anymore, as soon as I saw that Yoshi speed skating kart touch the ground I was like OH BOY, THEY KNOW WHAT I WANT!

The stages also look very exciting compared to Mario Kart Wii, Mario Kart Wii sucked. You also gotta love how they stole Crash Nitro Kart's anti-gravity gimmick tho. I'm Hype, I don't know about you.

37
Updated with Genesis taunts and more!

Quote from: "!o! woohoo"
Justified Taunts

A lot of people were complaining about there being no MMV taunts, well now there is!

This taunts pack includes all MMV, Genesis and some new additional taunts.

Download Beta-2 here

Sources:
(click to show/hide)

38
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 29, 2014, 06:05:41 PM »
I got a bit richer over the past weeks.

Download V2c here!

Rough Changelog:
(click to show/hide)

Major things:

- Weaknesses can now be turned on and off (default is on; sv_allowweaknesses, sv_disallowweaknesses)
- Bots fixed and Botrush mode added
- Auto added

Also, make sure you check out my taunts pack which now has Genesis taunts!

39
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 03:27:43 PM »
Quote from: "Ivory"
Or, if paid closer attention, you would notice that he was invincible whenever his health bar was grey.

But why is he invincible when he is standing still and not when he is glowing? Usually, it is the other way around.

40
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 02:25:50 PM »
I don't know, man, shouldn't he be invincible when he is charging at you? He looks like he would take less damage in that state.

41
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 12:49:16 PM »
Quote from: "Beed28"
Quote from: "CutmanMike"
Anyone who enjoys epic boss battles are in for a treat this expansion. Possibly the best boss battles yet? :D
Wait, even better than the Evil Robot space battle? What on Earth HUEHUEHUEHUE could possibly be store for us?! :shock:

plz let it be jet king robo

To be honest, the Evil Robot boss was pretty bad because I didn't get how you could shoot him only when he was dashing at you and not when he was just standing there. The effects and the atmosphere made it up though.

Quote from: "Ukiyama"
Quote from: "CutmanMike"
boss battles

 :ugeek:

I think I know what he means by "boss battles" but anyways, I have been waiting for this since march, and I'm glad that this is coming out soon. I cannot wait.

42
Events / Re: [CLASSES] "Back to Basics" (19/24 SLOTS FILLED)
« on: April 24, 2014, 12:41:37 PM »
Why don't you ban megaman? he has a 2HKO primary and Doc is just as bad as megaman in my opinion so if you ban doc, you should ban megaman.

43
Events / Re: [CLASSES] "Back to Basics" (SIGNUPS AVAILABLE NOW)
« on: April 21, 2014, 08:25:04 PM »
MMMMMMMMMMMMM

Cutstuff Username: !o! woohoo
In-Game Alias(es): !o! woohoo
Classes: Dr. Wily, Skullman, Gyroman, and Punk
Time Zone: EST
Location: Canadie
Times available: ANYTIME
Contact: PM

44
Projects & Creative / Re: Class based modification (v7b)
« on: April 16, 2014, 11:33:46 PM »
Galaxy Man tho

45
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 10:35:43 PM »
I reset the poll with the new option, please re-vote!

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