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Messages - !o! woohoo

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46
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 01:32:30 PM »
Quote from: "Davregis"
Quote from: "!o! woohoo"
I'm not going to vote for the poll, but I liked the second option the most because it is the most balanced weakness solution compared to the rest; it is also the most simplistic. Yes, the first option can also be balanced, but then we are going to have to make up some weaknesses for robot masters that were only in one game (MM8). The last option is the most canon, but it gives disadvantages to a lot of robots with lots of weaknesses. For example, Air man, who is weak to Metal Blade, Atomic Fire, and Air shooter.

I recall hearing from someone you were the main coder on this thing.

Also, doesn't making a poll then choosing regardless of votes kinda defeat the point

We don't really have a leader for Justified, when we make suggestions, we make sure everyone hears it that are on the team. For this topic, we had a big trouble trying to choose a decision. I'm just saying what I would vote for if I was in your position.

47
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 01:09:37 PM »
I'm not going to vote for the poll, but I liked the second option the most because it is the most balanced weakness solution compared to the rest; it is also the most simplistic. Yes, the first option can also be balanced, but then we are going to have to make up some weaknesses for robot masters that were only in one game (MM8). The last option is the most canon, but it gives disadvantages to a lot of robots with lots of weaknesses. For example, Air man, who is weak to Metal Blade, Atomic Fire, and Air shooter.

48
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 11, 2014, 07:27:25 PM »
There is a poll up about weaknesses and how we should change them because right now, they are very confusing. Make sure you vote because every vote counts!

49
Events / Re: Finish that Map! -Voting time!-
« on: April 11, 2014, 06:25:15 PM »
Thanks for the feedback, but you didn't actually point out any problems with my map in your critique. I would really appreciate it if you could name the issues so I can improve upon it next time I make a map.

50
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: April 08, 2014, 06:15:03 PM »
Updating because I can and I don't need money to do it.

In Game Names: !o! woohoo

Favorite game modes: Duel, TLMS, and CTF

Least Favorite game modes: 4 TLMS, Possession, Team Possession, Cooperative.

Favorite weapons: thunder bream, ice slasher, silver tomahawk, pharaoh shot, fire storm, metal blade  mega ball, and yam bam ham spam (Yamato spear).

Least Favourite Weapons: Anything that I feel bad using like: ballade cracker, oil slider, gravity hold, centaur flash, proto buster, bass buster, hard knuckle, skull barrier, homing sniper, magnet missile, dive missile, flash stopper, time stopper, time slow, screw crusher (DM), hyper bomb (DM), beat support, and ATOMIC FIRE PLS. There is probably more but this is all I can name at the moment. I may use some of these weapons if there aren't any alternatives on the map.

Favourite skins: Iceman and Tomahawkman.

Least Favourite Skins: Roll, Roll-Classic.

Favourite Custom Skins: every skin I made and sonic the hedgehog

Favorite stages: I don't know, son.

Least Favorite stages: MM8SEA, MM8AQU, MM8CLO, MM8FRO, MM8AST, MM8DW1-2-3, MM7BUR, MM7FRE, MM7TUR, MM7CLO, MM6YAM, MM6FLA, MM6PLA, MM5STO, MM5STA, MM5WAV, MM5CRY, MM5CHA, MM4DIV, MM4SKU, MM4TOA, MM3GEM, MM2MET, MM2BUB, MM2QUI, MM2HEA, MM1GUT, MM1CUT, MM1ICE, MM1ELE, MM1FIR, MM3DW1, MM1DW1, MM1DW2.

Least Favourite Custom Stages: 75% of IX-Pack, 90% of CSCM, 75% of AMP, 95% of RozPack, 95% of Kappack, and 80% of SHARP. Don't hate me because of this, this is just my opinion.

Favorite classes: Iceman, Shadowman, Tomahawkman, hyper storm h, search man, cut man, and Random.

Least Favorite classes: Protoman and dive man

YD Favorite classes: any class I can crush souls with.

Least YD Favorite classes: Any class I cannot crush souls with.

Greatest Rival: Clayton

Reputation: Hated

anything else?: yes, could I have an orange juice? They are just so joocy.

51
Events / Re: Cutstuff Community Classes Contest #2
« on: April 07, 2014, 01:31:53 PM »
Well, I think I forgot to put my damage type thing on the list but the things I edited were probably Sbarinfo and the base class for the damage type.

52
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 06, 2014, 02:22:02 PM »
Quote from: "Rui-"
Quote from: "ice"
Is there any chance Water Balloon's sound will be lowered in the next version? At the moment it hurts my ears with the weirdly loud and high pitched BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!

It's not loud or that high pitched for me.. do you have the music and sound volume set low? I mean if anything, I believe you can turn down the volume of the water balloon sound file using Slade, I think.

I agree, I hate Water Balloon's sound soo much. PLEASE, lower the volume!

53
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 01, 2014, 05:09:20 PM »
Quote from: "The_Broker"
Quote from: "HeelNavi"
Are these...japanese or random-typed chats ?

(anyways,April Fools everyone...)

Because my japanese is extremely limited,you see...

No sir, it's not Japanese. If nobody can figure it out by the end of the day (and if anybody truly wishes to know) I'll reveal it then. An obvious warning though: it was computer translated, so it could very well be rather inaccurate to the original language.

I think that language is Swahili.

54
Events / Re: Classes duel Tournament
« on: March 28, 2014, 01:05:09 PM »
Could you make a rule where there is a maximum amount of classes per player (maybe 3), because I don't want counter classing when a person is about to lose.

55
Forum Games / Re: Why does no one rate in percentages? :c
« on: March 27, 2014, 07:18:29 PM »
Quote from: "lol"
100%

-40% Well...essentially, it looks like a Sonic OC. Yeah.
+5% At least it looks nice, I guess.

= 65%.

1/1

DAT FACE

56
Projects & Creative / Re: Justified Classes v2bh
« on: March 27, 2014, 05:12:20 PM »
Quote from: "Pikachu"
there still is quite a bit of unbalanced stuff in this

Could you give me a list of things that should get a nerf and a buff?

57
Events / Re: Classes duel Tournament
« on: March 27, 2014, 04:35:19 PM »
This is going to be good!

Name: !o! woohoo
Country/state-province: South-East Canada
contact info: Cutstuff PM
Availability: Almost anytime

58
Projects & Creative / Re: Justified Classes v2bh
« on: March 27, 2014, 01:57:22 PM »
Quote from: "fortegigasgospel"
In CTF, when someone playing Grenade Man grabs the flag and changed to Alien, they can dash one more time, at any given time. But only once.

This will be fixed next version

Quote from: "Beed28"
I'm getting crashes in this version. It happens on Magnet Man's stage, with me being Search Man, and my opponents being Proto Man, Magnet Man, Hard Man, and Spark Man.

I don't know the problem or how to fix it, it might just be the broken bots. I will try playing with the exact set up that you have and I will see if it crashes for me.

59
Projects & Creative / Re: Justified Classes v2b
« on: March 26, 2014, 06:27:52 PM »
This time, we used chopsticks to kill teh bugs!

Download v2bh here!

Rough Changelog
(click to show/hide)

60
Projects & Creative / Re: Justified Classes v2ah
« on: March 25, 2014, 07:32:41 PM »
Well, we decided to swat some bugs away from Justified...

Download v2b here

Rough Changelog:
(click to show/hide)

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