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« on: June 08, 2013, 08:21:40 PM »
Thanks for the feedback Zerokk
Name: That One Boss
Armor: 1.5x (Weakness: Pharaoh shot and ice weapons, and star crash. 2.0 against pharaoh shot, 1.6 against ice weapons, and 1.7 against star crash)
Speed: 0.6/0.6
Jump: 13z
Damage Type: Time and Space
Role: Super Glass Cannon, and a little area control
Weapon Dropped: Gravity Hold/ Gravity sphere, either one
Description:
Mainfire: Fires a barrage of Gravity Spheres (maybe similar to YD Gravity Sphere sprites? should be a tad bigger than normal). The Spheres can appear about half a character length left, right, or up of his position. If he's in the air, they should appear the same length downward as well. The mainfire fires 10 shots per second. The Spheres make a hyper-bomb-esque explosion upon contact (same size, sprite, and sound effect). The Fireballs also make a flame-blast-esque flame pillar, but the pillars are smaller and only last half as long as normal.He cannot move while firing, but he will descend at about half normal speed if he's in the air. The mainfire doesn't require ammo. Also note that the shots don't go at different angles, they just appear at different positions. Similar to YD Needleman, the Mainfire takes second or two of automatic charging before it starts firing. He can move normally while charging, but once it fires he can't move and can keep firing. If he fires too long (maybe 8 seconds?), the blaster will overheat and he won't be able to move or shoot for 5 seconds. He can still turn while firing. If he stops firing the overheat bar will instantly go back down.
Altfire:A very fast dash. TOB will not be able to move while it occurs. He will dash in the direction he's aiming, ignoring gravity but still colliding with objects and players, allowing him to go upwards or downards as well. The dash should be able to go from one end of a hallway in cutman's stage to the other, and should take 1 second to complete. After the dash finishes, TOB will be locked in place (also ignoring gravity) for 1.5 seconds. The dash takes 8 seconds to recharge (not including the time he's locked in place), does not recharge if he fires in the air, and does recharge at half speed if he's shooting. The dash should serve less as mobility and more for escaping.
Skin:Evil Robot
Damage Information: The Sphere, the explosion, and the pillar should all do 1 damage each. Considering how fast the weapon fires and the fact that all three will hit if the fireball hits, that's a lot of damage.
Other things: There may be an issue with copyrobot's class. I would suggest his copy version of this weapon be weaker, presumably slower firing. There might also be an issue in Deathmatch modes, since he can respawn infinitely. His fire rate should probably be halved.
Obituaries:
Fireball: [player] took a Energy Blast to the face from [player]
Explosion: [player] couldn't clear [player]'s explosives
Pillar: [player] didn't notice [player]'s flame pillar.
And I'd just like to make sure, but there weren't any problems with balancing aside from the dash and the weaknesses correct?