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Messages - That One Boss

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46
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47
another hale suggestion

Name: Everything

If this hale is selected, every single person becomes a hale, and have to fight till there's only one hale left. It would probably be a little less common than the normal hales.

48
Personally, I don't have a problem with Neods, although I see what people don't like about it. But its honestly getting pretty over-the-top how much people hate it. Neo joined a saxton server earlier today, and after getting ridiculed by several people before he even said anything, he almost got kicked just for making Neods. I get why people want Neods removed, but almost kicking Neo just for making him is taking it too far.

49
Double hale suggestion

Name: Nukeman
Skin: Until some kind of nuclear bomb skin gets made, astroman
Health: Above average, but not that high
Resistances: None
Speed: 1.1-1.3 speed
Music: http://www.youtube.com/watch?v=Kk8S4bjzeQk
Attack Method: None
Rage: None
Instead of attacking, nukeman is like a reverse slenderman. He has to run away from all the other players for a certain duration of time. Somewhere around 2 minutes would be good. When the timer reaches zero, all the players die in a atomic explosion.
On a side note, some kind of anti camp measure would be in order. For instance, some projectile that only damages him could constantly follow him, forcing him to always be on the move.

Name: Two-Face
Skin: searchman
Health: below average.
Resistances:  Acid type weapons. Hes already been through that
Speed: 1.1
Music: http://www.youtube.com/watch?v=FY8C9flp4oA
Attack Method: A short ranged pistol whip. Simply a basic attack, but faster than usual.
Rage:
Light: After two seconds of charging, he sends out a large storm of slow instagib projectiles around him.
Dark: causes a slenderman like darkness effect in a range around him for about 10 seconds
Note: Being Two-Face, he has two sides. He acts different based on which "side" he's on. Every twenty seconds, he switches sides. On the "light" side, his main attack only does one damage, but launches players. however, his rage meter builds much faster. On the dark side, He only takes 33% of the damage he would take otherwise, but the rage meter builds much slower, and he can't use the rage. The mainfire is instant death in dark mode

50
Name: megaman-bba
Skin: megaman-bba (If Possible).
Health: Average (300 Health +  health per player).
Colors: Bright Blue and Yellow
Weakness: Good weapons, after all, the quality of the box art is bad (Hard knuckle Spark Shock, Etc.). Does 110% (1.10) damage
Resistances: bad weapons, (I can't think of any off the top of my head. Crap)
Speed: faster than Megaman (1.1ish?)

Mainfire: Face stamp. Its just like saxtons fist, except when it hits you, it has a screamer like effect. Think creeper from ghouls vs humans. Instead of a monster, it simply shows megaman bbas face covering the screen.

Altfire: He throws the box of megaman 1 at you. If it hits, it does one damage, and it fills the screen with a 8-bit picture of the megaman box art for 5 seconds. It can be used once every 5 seconds

rage: He turns into a large megaman BBA mech. He half as fast, and takes half damage. His mainfire changes to an explosive rocket. His alt fire fires twice as fast. It lasts for 15 seconds.

theme: The wily stage 2 theme. Backwards

oh, and supporters really should be able to use buster upgrades

51
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: December 20, 2012, 07:40:32 PM »
No fire element? easy enough

Name: That one boss
Armor: 0.70x (Weakness: Homing weapons )
Speed: 0.57/0.57
Jump: 12
Damage Type: Metal blade
Role: Tank
Weapon Dropped: Metal blade

Description:
Mainfire: He throws a metal maceball about half as big as star crash (when thrown). It about as fast as mega buster. The maceball is a ripper, and when it hits the ground, it explodes and creates a group of drills on the ground. It's a bit bigger tan the size of one of the pillars in cutmans stage (but flat). The drills lasts for 10 seconds, and he can only have 2 at a time. The mainfire fires once per second
Altfire: A backhand that launches the opponent straight backward. When held, he holds his forearm in front of him, producing a protosheild-like actor in front of him, and he gains a hasterune. When released, he does the same backhand. If he hits with the backhand, the recovery time is only 10 tics. If he misses, he is unable to move or attack for 3 seconds. If he misses, his armor is decreased to 0.9 until he recovers. It can be held for a maximum of two seconds, after which it fires automatically.

Skin: EvilRobot (vanilla)
Damage Information: The maceball's deal 2 damage per tic while flying, and the drills deal 2 damage per tic as well. Neither have hitstun. The backhand deals 35 damage.

52
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: December 16, 2012, 01:48:16 AM »
I'm back, I guess.

Name: That one boss
Armor: 0.70x (Weakness: Homing weapons )
Speed: 0.57/0.57
Jump: 12
Damage Type: Fire storm
Role: Tank
Weapon Dropped: Fire storm

Description:
Mainfire: He throws a fireball about half as big as star crash (when thrown). It about as fast as mega buster. The fireball is a ripper, and when it hits the ground, it creates a inferno on the ground. It's a bit bigger tan the size of one of the pillars in cutmans stage (but flat). The fire lasts for 10 seconds, and he can only have 2 at a time. The mainfire fires once per second
Altfire: A backhand that launches the opponent straight backward. When held, he holds his forearm in front of him, producing a protosheild-like actor in front of him, and he gains a hasterune. When released, he does the same backhand. If he hits with the backhand, the recovery time is only 10 tics. If he misses, he is unable to move or attack for 2 seconds. It can be held for a maximum of two seconds, after which it fires automatically.

Skin: Darkman.exe
Damage Information: The fireballs deal 2 damage per tic while flying, and the infernos deal 2 damage per tic as well. Neither have hitstun. The backhand deals 35 damage.

53
TOB's random idea thing

just decided to list my ideas for this mod

1. Arnon should get his knockback on the machine gun removed entirely

2. ideas for fixing cave
   A. cave johnson should have his alt changed to his main, albeit weaker. His alt should be changed to be kind've like ky bombmans alt.
   B. the lemons should act like napalm bombs, and explode if they hit a player
   C. his rage should automatically charge up

54
Skins & Bots etc / Taunts for skins pack
« on: September 11, 2012, 02:43:41 AM »
So I've been thinking.

The sinistar skin comes with taunts, but what if all skins had them?
If I had all the skins that someone wanted to add a taunt to, I would be able to do it.

So, if you want your skin to have a taunt, post a download and the name of the skin below.
You may specify a taunt only if you made the skin.

55
I would like my "Classes" name changed to "That One Boss", please. Thanks in advance!

56
On a side note, I noticed a few issues with messatsus class. First of all, the ammo bar for the lagless instant hell frag is hard to see. Second, the aforementioned attack doesn't seem to have the right obituary (it displays the obituary for the main fire).

57
Posts: 7    
Name:That one boss
Armor: 0.65x (Weakness: Homing projectiles)
Speed: 0.55/0.55
Jump: 12z
Damage Type: Fire storm
Role: Tank
Weapon Dropped: Fire storm

Description:

Main fire: He throws a a ripping fire ball. It does not use ammo, and fires at about 1 fireball per second.

Alt fire: He holds out his hand outstretched. He can "catch" projectiles while doing so. When he stops holding alt fire, he does a backhand, which launches the victim very far as well as doing 40ish damage. On top of that, he throws a large cube of junk based on how many projectiles he caught.
No projectiles: he only does the backhand
One projectile: A small cube of junk that is a 1 damage ripper
Two: a bigger cube of junk that is a 3 damage ripper
Three: a block the size of a junk cube that is a 5 damage ripper

Damage information: The fireballs are 3 damage rippers, each shock wave deals 10 damage

Another thing to note, each time he lands, a small shockwave comes out.

Skin: darkman.exe (I think).

58
Name:That one boss
Armor: 0.65x (Weakness: Homing projectiles)
Speed: 0.55/0.55
Jump: 12z
Damage Type: Fire storm
Role: Tank
Weapon Dropped: Fire storm

Description:

Main fire: He throws a a ripping fire ball. It does not use ammo, and fires at about 1 fireball per second.

Alt fire: He holds out his hand outstretched. He can "catch" projectiles while doing so. When he stops holding alt fire, he does a backhand, which launches the victim very far as well as doing 40ish damage. On top of that, he throws a large cube of junk based on how many projectiles he caught.
No projectiles: he only does the backhand
One projectile: A small cube of junk that is a 1 damage ripper
Two: a bigger cube of junk that is a 3 damage ripper
Three: a block the size of a junk cube that is a 5 damage ripper

Item fire: He floats into the air and charges for about 4 seconds. After 4 seconds, he engulfs the area around him (about the size of cutmans stage, except on cutmans stage where its smaller) after a few seconds, he floats down. Note that he is invincible during it, except for while he's floating down. It takes 15 seconds to recharge.

Damage information: The fireballs are 3 damage rippers, each shock wave deals 10 damage, and the item fire is a OHKO.

Another thing to note, each time he lands, a small shockwave comes out.

Skin: darkman.exe (I think).

59
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4a)
« on: August 05, 2012, 12:43:44 AM »
Quote from: "Michael712"


Skin: Some generic evil overlord skin. If I can't find one, then airman.
damage information: the flame pillars are 2 damage rippers, and the fireball is a 4 damage ripper. The shockwave does 15 damage.
Does the Darkman.exe that Mr. Joe made look like the generic evil overlord skin you're looking for?
(click to show/hide)
Though an important note, you will probably have to get permission from him, as he may not be okay with it being used here.[/quote]


Name:That one boss
Armor: 0.35x (Weakness: Homing projectiles)
Speed: 0.2/0.2
Jump: 15z
Damage Type: Fire storm
Role: Tank
Weapon Dropped: Fire storm

Description:

Main fire: He throws a a ripping fire ball. It does not use ammo, and fires at about 1 fireball per second.

Alt fire: He holds out his hand outstretched. He can "catch" projectiles while doing so. When he stops holding alt fire, he does a backhand, which launches the victim very far as well as doing 70ish damage. On top of that, he throws a large cube of junk based on how many projectiles he caught.
No projectiles: he only does the backhand
One projectile: A small cube of junk that is a 1 damage ripper
Two: a bigger cube of junk that is a 3 damage ripper
Three: a block the size of a junk cube that is a 5 damage ripper

Item fire: He floats into the air and charges for about 4 seconds. After 4 seconds, he engulfs the area around him (about the size of cutmans stage, except on cutmans stage where its smaller) after a few seconds, he floats down. Note that he is invincible during it, except for while he's floating down. It takes 15 seconds to recharge.

Damage information: The fireballs are 3 damage rippers, each shock wave deals 15 damage, and the item fire is a OHKO.

Another thing to note, each time he lands, a small shockwave comes out.

Skin: Ah yes, if I happen to get permission, Mr joes darkman.exe skin. However, I'm not sure how to go about doing that, since I've never seen him. Any help?

60
It came to my attention that someone else had my class idea, so....

Name:That one boss
Armor: 0.35x (Weakness: Homing projectiles)
Speed: 0.3/0.3
Jump: 15z
Damage Type: Fire storm
Role: Tank
Weapon Dropped: Fire storm

Description:
1st weapon

Main fire: He throws a a ripping fire ball. It does not use ammo, and fires at about 1 fireball per second.

Alt fire: He levitates in the air. After 3-4 seconds, the area around him is engulfed in flames. The flames are shootable, with infinite health. He is left vulnerable for a short time afterward. It takes 15 seconds to recharge.

2nd weapon

Main fire: a backhand that fires at about once per second. It is not slash claw based. it deals 70ish damage, and sends the victim flying.

Alt fire: A large pillar of crystal appears where he is aiming. It is a 4 damage ripper coming up. When it finishes, it blocks enemy shots. it has 100 hp. When hit with the backhand, it goes flying (like junk cubes in classes).

Another thing to note, each time he lands, a small shockwave comes out.

Skin: Some generic evil overlord skin. If I can't find one, then airman.
damage information: the flame pillars are 2 damage rippers, and the fireball is a 4 damage ripper. The shockwave does 15 damage.

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