THIS NEEDS SOMEONE TO CODE IT AND THE SPRITES FOR JUDGMENT DASH ATTACK.
IF my class gets accepted when it can be, theres the idea and the sprites.
Name: ckThe cfUnlosing cqQcducqicdncqtc-
Armor: x1.00 (Default)
Speed: x0.8 (Default)
Jump: Megaman's
Damage Type: None (Super-effective against nothing)
Weakness: N/A
Important note: The Unlosing Quint is technologically incompatible with Large Health Capsules, but due to this fact, he is outfitted with an auto-repair system. He recovers about 4 or 5 health every second, and, of course, this health regen is deactivated in LMS modes.
This class uses two different weapons, which it switches between via use of his inventory item, the Symbol of Justice. One is primarily Melee-themed, the other one designed for fighting at mid-range.
Weapon 1: Fists of Justice
The Unlosing Quint's fists are charged with the power of justice! Finding them just as viable a weapon as any gun, he finds them regularly included in his combat style.
Main Fire: Justice Punch. The Unlosing Quint punches straight forward with his aura-charged fist. This is simply a melee attack, like Guts Punch. It consumes no ammunition and has no special effects.
"%o was cleansed by %k's Justice Punch."
Alt Fire: Judgment Dash. The Unlosing Quint pounds his fists together, then runs forward at an increased speed. The dash drains from his Spirit bar, represented by a light blue bar beside his health (Which slowly regenerates over time), and as soon as he presses the attack button, the dash will end. However, the result of this attack is a blast over an area, which does significantly more damage than the Justice Punch. People hit by this attack are also shoved back a fair distance away from The Unlosing Quint.
"%o was overpowered by %k's Judgment Dash."
Weapon 2: Temporal Buster
This hyper-futuristic weapon has been The Unlosing Quint's weapon of choice for as long as he can remember. Sci-fi and powerful in design, this weapon can be used to show its opponents a taste of the future.
Main Fire: Temporal Blast. The Unlosing Quint fires his buster, loosing bright green glowing shots. They are fairly weak and dissipate a set range after being shot (About the distance from one corner of Cut-Man's stage to another), but a successful hit will push the victim back a little bit. The charged shot does no more damage than an uncharged one, but will leave the opponent in slow-motion—moving, jumping, and firing slower than they did before. This effect wears off about 10 seconds after being applied and does not stack.
"%o was blasted into the future by %k's Temporal Buster."
Alt Fire: Spirit Dash. On lighthearted feet, The Unlosing Quint does a quick dash in whichever direction he's running. This functions like Mega's slide, except rather than going in the direction he's facing, he goes in the direction he's running. Each dash uses up a bit of his Spirit bar, though if you have any Spirit left at all you should have no problem outmaneuvering enemy shots.
The sprites, they are trash I know but I'm not a coder nor spriter nor anything, I'm a guy without the power of the knowledge.
http://www.mediafire.com/download/e353i ... QCLASS.pk3