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Messages - -Daiki-TheOni

Pages: 1 ... 16 17 [18] 19 20 ... 23
256
Tutorial Collection / Re: The Newbie's Guide to Setting Up Controls
« on: December 30, 2012, 09:48:31 PM »
Now, the cutstuff forum looks better with this tutorial for newbies.

257
Projects & Creative / Re: [News] Chaos Generator Upgraded Ver. F
« on: December 28, 2012, 08:40:41 PM »
Beed, I have a sugestion, a zombie counter. In "Dead Rising" everytime a player kills a zombie get 1 point (you can call it how you want). The counter shoul show this on screen "Killed Zombies: 0001" for example....
I,m only suggesting...

258
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 27, 2012, 12:58:23 AM »
Frag counter?
make a poll, I vote "yes"

259
Skins & Bots etc / Re: Aura's Cloning Facility/Music Box (Quote/Spike)
« on: December 27, 2012, 12:54:16 AM »
Quote (megaman) "cougth!" virus!

260
Projects & Creative / Re: Singleplayer/Co-op Prototype
« on: December 26, 2012, 01:13:59 PM »
This mod is what MM8BDM needs, a singleplayer/co-op wad.
Cutmanmike>God

261
Forum Games / Re: Rate the avatar of the user above you
« on: December 24, 2012, 04:12:29 PM »
9/10

That bass is a present for my eyes.

262
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 05:41:33 PM »
Now I can eat a croisant or "cruasan" and say: "I,m proud to belong to this forum"
(This is the only cristhmas present I,ll receive, thanks, dev team, cutmanmike and all the people who play this game.)

263
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 16, 2012, 03:02:34 PM »
Trust Blazko, is better this way, you don,t have to pay for DLC,s or the game itself. Not to mention that CutmanMike and the dev team are good people and Capcom..... you know.

264
W.I.P Forum / Re: MM8BDM: The Duel Campaign
« on: December 05, 2012, 09:12:55 PM »
Duel Campaign + Classes Mod = a legend mod

265
W.I.P Forum / Re: The Idea(s) Topic
« on: December 01, 2012, 01:34:17 PM »
seems a cool idea...
"Medal Year"

266
Projects & Creative / Re: Class based modification (6E balance v4)
« on: December 01, 2012, 11:55:44 AM »
CBMTST.....
¿will that have a separate wad/pk3?

267
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 24, 2012, 12:58:34 PM »
I know this is not my problem, but I think Beed can feel bad if you write those comments...

Question: the offline-skirmish maps could be sorted? I mean MM1 to MM8...

268
Projects & Creative / Re: Class based modification (6E balance v4)
« on: November 24, 2012, 01:33:54 AM »
.....mmm download classes v6e first then download the balance v4 "PATCH", select add file then load classes v6e BEFORE balance v4 patch.

the classes wad is not implemented in the patch, Mr.Shadow.

269
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 17, 2012, 11:32:59 PM »
will the expansion suport linux/ubuntu and mac users?

270
Forum Games / Re: Rate the avatar of the user above you
« on: November 16, 2012, 09:43:24 PM »
Dragons are always cool.
8,5/10

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