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Messages - -Daiki-TheOni

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61
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 23, 2013, 02:43:41 AM »
Quote from: "Ivory"
In terms of physical completion, there are only 4 maps left to complete and 1 map in need of revisions. Mike still has to do boss and single player campaign stuff. Then just general tweaking / balancing / testing / etc. I'm not good with approximation, but I would say ~80%

Also, it's about time for some more sneak peeks.
(click to show/hide)

i was waiting this map to show up just to see the skybox in action, but the entire stage looks awesome, also thanks for the % number of complete things, keep the good work Devs, this looks promising!!!

62
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 21, 2013, 03:58:55 PM »
how much in % of this expansion is completed? just asking :3

63
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 13, 2013, 12:51:15 AM »
Quote from: "The_Broker"
Quote from: "TheunlosingQuint"
How is going here? seems like people are bussy doing real life things (or thats what I believe...)

Patience my good sir. Progress is slow but steady due to most members of the team busy with yes, real life things like work or school.

Ok thanks for the info, lord Broker, also I have patience, but I just wanted to know how things were going here (good luck for all of the cutstuf members that are working hard to have a nice crishtmas and good luck too for those who are studing for exams!).

64
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 12, 2013, 09:20:07 PM »
How is going here? seems like people are bussy doing real life things (or thats what I believe...)

65
Quote from: "Knux"
See, that really defeats the purpose. When the map pack is released and there are complaints, you'll all have to wait a long time for fixes because the feedback came late.

Cutstuff, plz.

Care harder.
(click to show/hide)

I never have complaints about maps, all the maps I play look good to me, every map has his "touch", an that thing of playing all the maps when the update comes well... when I play a lot of new maps, I feel more happy (and I,m bad at feedback anyways) also, thats Bombman Remixed? I,m sure will look prety cool when finised.

66
Quote from: "Knux"
I have to wonder if people even look at this thread anymore. Anyway...

The new MM1ICEX is completed! Get it here!

Featuring music from RushJet1's MM1 Remade album! Credits to the guy for making such an awesome remake of the MM1 track.

Of course, I look this everytime someone posts something, but I dont want to play your cool maps until the main WAD is updated :3 (and it will be for v4 or so ¿right?)

67
Quote from: "Rozark Kyouko"
Gee it sure is nice finally having 20 completed maps.. around here.. >_>

(click to show/hide)

Now I get to run through the bugfix/extras list... weee... :I

By the way, I'm still not assigning an actual release date. One morning you'll wake up and it'll just be here. Waiting. Just waiting. It's probably waiting for you.

I understand now....
!!THAT'S REAL ART!!
I can't wait!!!
I'll try to make maps, and become a veteran maper like you, knux, Ivory, Mr.x and others! I have 2 maps y need 3 more to release a mappack!!

68
Projects & Creative / Re: Class based modification (v6g)
« on: November 18, 2013, 11:26:55 PM »
Quote from: "Superjustinbros"
*Does Quint have any registered weaknesses?

In this mod nope, but he should be weak to Hard Knuckle, Crash Bomb and Photon Misile (photon misile is not featured yet ingame)

69
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 18, 2013, 10:14:26 PM »
Look s awesome!! Ballons? seems like they will work as "waveman bubbles".....

70
Quote from: "Rozark Kyouko"
So I usually don't post "direct" WIP stuff but here's something
(click to show/hide)
Oh look what is that
It looks like a very heavy WIP Roz17
Medium Sized? and should be finished I don't know when
I've just got more "fix-ups" to do after this and seeing as motivation is actually coming back this might be a thing soon

What the fart? looks like some kind of "Centaurman secret iceberg base". Pretty cool!!! I can't wait to see those awesome maps!!

(yuju "airman textures: the revenge of the blind player")

71
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [Release v1f]
« on: November 15, 2013, 11:33:01 PM »
Reporting for cookies!!

-Wily castle nomber 2 has a "thing" in the skybox, you shold move the textures a bit, maybe reducing a bit the skybox can solve this.

-Also, I noticed some skyboxes are cuadrangular, ¿is that intended?

Anyways, congratulations!!! the new skyboxes make more apealing some levels, like wily castle 1 :3

72
MM8BDM Discussion / Re: MM8BDM v4 Trailer
« on: November 14, 2013, 03:45:42 PM »
Comparing the V4 upgrade with V3.....
¿Where are the 55 pages of posts?mmmmm

¿how will work that introstage, the museum?

73
Projects & Creative / Re: Class based modification (v6g)
« on: November 14, 2013, 03:41:03 PM »
Quote from: "Celebi"
Technically Quint's colors have been fixed for quite some time, you'll have to wait till MM8 classes for it though.
(click to show/hide)
(click to show/hide)

Thanks, I was trying to help, but I can't give a good feedback since I'm not an original megaman fan who knows every aspect of the game (This is not sarcasm). I'm more like a pain in the glass than a helpful guy, sorry. You make me happy posting that, Celebi. Now, my mind can rest in peace for a while....

Also, now I understand what Korby says, I'm agree some of them would look ugly.... Because I wasnt aware about OFF being normally used for hud, and NES colors for skin.

74
Projects & Creative / Re: The Great Motivation Depression of 2013
« on: November 12, 2013, 10:19:09 PM »
Quote from: "Rozark Kyouko"
Was going to edit the other post, but eh, have some more screenshots of v3.

(click to show/hide)

(click to show/hide)

In my opinion those textures look cool....

75
Projects & Creative / Re: Class based modification (v6g)
« on: November 12, 2013, 07:14:49 PM »
Quote from: "MusashiAA"
Don't worry. Jax or Korby can do that themselves once MM8 classes are out and working. In the meantime, why don't you compilate a list of HUDs that don't have the proper color scheme? That kind of stuff is always useful. But do realize those might have to wait for later.

OK, I'll do, count with me.

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