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Messages - TheFancyEddie20

Pages: 1 2 [3] 4 5 ... 8
31
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 08:58:52 PM »
GOOD JOB IVORY!
Just for that, you get 25 cookies!

32
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 08:16:14 PM »
SPAMBOTCON 2012, No idea; but lets do something about it.

33
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 07:49:29 PM »
I watched all of the Mad, mad Mario and Go! Halo! Go!
FUCKIN' FUNNY AS HELL. Worth a try.

34
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 07:00:59 PM »
I just found out Locust is a fun word to say.
Hmm.
LOLCUST MAN; IT SHALL HAVE TO BE DONE

35
MM8BDM Discussion / Re: Screenshots
« on: January 14, 2012, 06:50:44 PM »
KK.
Wow, nobody has commented?
So, BREAKING NEWS! NEW SPECIES FOUND!

The rare Migratory Geminiman! It seems to talk alot, sometimes it crashes through your wall! And the worse thing is, You never know when you'll come across one! If you do, pack your Magnet missles!

36
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 05:15:16 PM »
Heres Locust mans MM8BDM Map

I do 3d floors LIKE A BAWUS

37
MM8BDM Discussion / Re: Screenshots
« on: January 14, 2012, 04:54:39 PM »
Quote from: "CarThief"
So while making a personal (base) kind of map for experimentation, i decided to create a Pong arena in it. It uses a custom Gemini Laser while people who enter get their inventory cleaned and a Mirror buster handed to them with infinite ammo via ACS. The arena automatically throws a new projectile to the person who scored untill 10 points it reached. Though i havent tested it online with anyone yet.

If anyone wonders, the consoles (black screen things) manage teleporting in/out, if going in, it selects a random teleport point into the arena. And various other things like score reading/resetting, throwing a new ball(or rather, laser), etc.
(click to show/hide)
Its not very flashy but it gets the job done in functionality.
WOAH THATS EPIC!
And heres a sneak peek of the map.
( Yes, i know; 3d Floors, i know how to use them. Thank you chubbzdoomer! ) And a little problem with the map, my jump gets a little further than stop maps; How do i fix it?

38
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 04:17:50 PM »
IM GONNA MAKE A MAP FOR MM8BDM
Wish me good luck!

39
Mega Man Discussion / Re: Megaman Sprite Comic
« on: January 14, 2012, 04:08:04 PM »
I Like the PC World one.
" More like PISSY World "

40
Skins & Bots etc / Re: Official Request Thread
« on: January 14, 2012, 03:10:07 AM »
Locust man from Megaman gigamix, look up FCx's version of him.
AND NOW HE'S IN MMF

41
Forum Games / Re: Rate the avatar of the user above you
« on: January 14, 2012, 03:07:57 AM »
1/10
SPRITE SOME MOAR

42
Mega Man Discussion / Re: Fan Game Maker over 9000
« on: January 14, 2012, 02:59:45 AM »
Megaman fable

Robot Masters:

Dragon woman
Locust man
Circuit man
Tidal woman
Lava man
Avalanche man
Seismic man
Pulsar man

Wily hideout Bosses:

Stage 1: Tar devil

Stage 2: Electric snakey

Stage 3: Black hole bomber

Stage 4: Mace intel

Stage 5: Robot masters

Final boss: Wily machine 11 ( A Large gundam to be exact. )

43
Anything Goes / Re: Spamthread V.2
« on: January 14, 2012, 02:50:22 AM »
Nice Locust man.

44
Mega Man Discussion / Re: Mega man fable
« on: January 14, 2012, 02:48:21 AM »
Yes, its tornado man with smidgins of edits..
Please, its because of my autism and cant sprite from scratch; so that means that i have to use existing robot masters.
And the helmet, i just ripped off of the wing-thingies and addes some shine and detail to the helmet.

45
Mega Man Discussion / Re: Mega man fable
« on: January 14, 2012, 02:44:55 AM »
Dragon woman's spritesheet is done.

Now homies, who dosen't like fire-tornadoes?

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