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Messages - WireSponge

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31
Mega Man Discussion / Re: Rockman 7 FC
« on: January 25, 2012, 10:13:24 PM »
Quote from: "TheBladeRoden"
make two sound files, one for the intro, and one for the loop. Put them as notes in the pttune editor, then make it so the player loops from the measure that has the second file. But getting the timing right is a bitch.


thats cool i am going to make another mega man x mod will be called mega man x2 remake
i am starting and do not worry for the mugs
i made all the 8 mavericks mugs

they are in 8-bit i am not sure about the colors

32
Mega Man Discussion / Re: Rockman 7 FC
« on: January 22, 2012, 04:59:46 AM »
hey Ral22 your mod is awesome  :shock:  i have see much screenshots that stages looks awesome and no relation with original one
Ral22 just two words
AMAZING MOD!!!!!!!!

33
Mega Man Discussion / Re: Rockman 7 FC
« on: January 19, 2012, 08:55:41 PM »
Quote from: "AquaRaider64"
Cool Mod. You have any stages finished or did you just edit the bosses?

mega man x mod :  
bubble man mod :

Quote from: "QwarkFan438"
Didn`t you post that already?
yes sorry again

34
Mega Man Discussion / Re: Rockman 7 FC
« on: January 19, 2012, 08:42:35 PM »
Quote from: "QwarkFan438"
I'm here with more updates on my mod.
Slight problem with having ProtoMan's MM9/MM10 Charge Sound, the ProtoMan boss which I'm replacing with Bass uses the same sound. So he'd have a Proto Buster sound. I'm gonna have to go back to the original one.

Also, a nicer look for the stage select.


i love your mod
so i have a nicer stage select of my bubble man mod than the 2 firsts
here the last version

note : these fan robot masters are made by me for a fangame not mod
car man = turbo man not sure yet probably i gonna use my burn rooster
you see from my fan robot masters
slash man : cat man
turbo man : car man not sure yet
burst man : water man
shade man : vampire man
so i changed the turtle boss to hyper storm h
mega man x mod updates
hanya ned2 is now blast hornet
guts man g is now vile in ride armor

35
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 07:06:50 AM »
Quote from: "fortegigasgospel"
So, all you are doing is respriting them to look like the bosses, and picked bosses who acted similar or something, I'm asking you WHY you picked those EIGHT robots for Bubble man to fight.

For instance, I'd pick: Sonic, Mega Water S, Wave, Burst, Aqua, Pirate, Splash, and Pump. See the theme there, everyone is a water themed robot, Bubbles could be fighting them because he was the first water themed one.

i like your idea
but i have some problems i have no idea who change with their oh and they are 9 for luck and i need only 8
i picked these bosses because they makes sense
so bubble man hates these tipes of robot he is angry with these bosses
oh i can maked a wire sponge mod but theres no playable sprites
i decidited to change my hornet man into burn rooster here a delicious sprite

used materials : blast hornet head burner man 8-bit fire chill penguin body blast hornet legs overdrive ostrich hands
if anyone is interesed complete the sprite sheet

latest changes
slash man now is cat man
turbo man now is car man
for burst man i not know what select mega water or water man
shade man now is vampire man

36
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 04:16:09 AM »
Quote from: "fortegigasgospel"
Ok he is angry, but why these robots? 3 Light bots is the only connection there is between bosses and 4 before you swapped Oil for Buster Rod.


i swapped oil for buster rod because buster rod makes sense when he trows his rod will be de replacament of the spring punch
what oil man trows? re:nothing
but the thing i can used bomb man for burst man but is already selected mega water

37
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 03:31:26 AM »
Quote from: "fortegigasgospel"
Quote from: "WireSponge"
Quote from: "fortegigasgospel"
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.

i have all
and they are not randomly picked

Well then mind sharing with us the reason for picking who you did, cause I see no reason for any of these bosses to be being killed by Bubble Man, Oil and Pump I could see reason maybe. Cut and Guts cause they are Light bots perhaps?

the reason bubble man killing these robots are because he is angry or a thing like that and yes cut and guts are light bots that reason is a relation like on megaman day in the lime light 2 because megaman 2 robots fight against megaman 3 and hornet man is other of light bots

38
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 02:54:03 AM »
Quote from: "Ivory"
Could you please not double post. You have already been warned about it once. There is an edit button.


yes sorry for the double post

39
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 02:52:02 AM »
Quote from: "Karate Cat X"
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:


yes but that mod is a engine of my megaman x mod

40
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 02:50:50 AM »
Quote from: "fortegigasgospel"
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.

i have all
and they are not randomly picked

Quote from: "Karate Cat X"
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:


yes but that mod is a engine of my megaman x mod

41
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 02:39:12 AM »
sup i am here with two stage selects of my bubble man mod
old version stage select

new version stage select

and yep
the last versions change is background and oil man & pump man are replaced by buster rod g & mega water s

42
Mega Man Discussion / Re: Rockman 7 FC
« on: January 16, 2012, 09:55:07 PM »
Quote from: "Bat"
how to create a mod?
i want to create a mod  but i not know how  :cry:


is simply only change the files from the folders

43
Mega Man Discussion / Re: *glances at Ivory*
« on: January 16, 2012, 08:54:18 AM »
Quote from: "Ice-IX"
Well, when two mods love each other very much...


if you like the mods why you not create one

44
Mega Man Discussion / Re: Rockman 7 FC
« on: January 15, 2012, 08:41:33 AM »
Quote from: "Kingman"
Sorry my mod is already complete. Besides, im using my phone to write.
Maybe ill make a patchfor my mod to change the robots into mavericks.


cool idea dude
you can make 2 mods i am making a bubble man one (need help) and a megaman x one
dude use pirate man as burst man

so and busy on bubble man mod
note megaman x mod is the 75 percent finished if i work quicker on the fortress bosses i will finish the mod thanks very much  to Kingman for his dark mantis and his zero weapon bubble man is the 4 percent finished mod if i work slower i gonna cancel the mod

45
Mega Man Discussion / Re: Rockman 7 FC
« on: January 15, 2012, 08:22:38 AM »
Quote from: "Kingman"
Quote from: "WireSponge"
Quote from: "Kingman"
I'll say, that i'm kind of sad because you are canceling your x mod. Just like mr.brotoad canceled his toadman mod.

okay i will finish my megaman x mod  that was a joke i will finish my megaman x mod later but
mr.brotoad cancelled his toadman mod?
to made you happy i will finish my megaman x mod

Okay. Hey, i'll give you a tip. Use the Zero sprites on the rockman sheet from my x
mod.

yes
but my idea is dark slicer but okay i will use your zero sprites
i am sad because i made you sad i will continue my megaman x mod
i need to change fortress bosses
i will give to you a tip
use my web spider for cloud man & my bubble crab for burst man
download the beta of my megaman x mod here http://www.mediafire.com/?2ibyoow5tzckz1a
you will find the bubble crab & web spider on the mod

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