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Messages - r_rr

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16
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 11:19:35 PM »
Quote from: "CutmanMike"
Quote from: "Captain Ventris"
The boat map needs... something more. Also, it lags pretty badly while on deck.

Arg! Any idea what it is? I thought it was the skybox at first but I replaced it with a large sector instead and apparently it's still lagging folk.

It's the rain.  One big mistake I made with this map is not considering people running slower GPU's, non openGL and so on.  Because it's raining in such a large open area, it lags when playing outside.  

Cutman:
If you would like to see anything changed like rain removed or additional things added/changed, just let me know and I'll help out.

Holly traps are very useful, and they do hefty damage in numbers.  Even if they don't instantly kill the creeper, at least you can hear him coming when he hits em.

17
The Ghoul's Forest / Re: Ghouls vs Humans Donation map
« on: November 20, 2009, 12:16:11 AM »
Quote from: "CutmanMike"
Already fixed all of those issues, along with some other eyebrow raisers. Added some heavy metal too, GVH has a lack of it. :D

Cool stuff.  Rock on  :mrgreen:

18
The Ghoul's Forest / Re: Ghouls vs Humans Donation map
« on: November 19, 2009, 11:02:00 PM »
Quote from: "DoomThroughDoom"
Anyway, make your map, test it in Software only. Then add the OGL shit.

Ya I wish I did have more time to work on it :P

Are you runnin that map in Freedoom?

19
The Ghoul's Forest / Ghouls vs Humans Donation map
« on: November 19, 2009, 07:38:37 AM »
My first map in 5 years lol.  This map is based off a small cargo ship in the midst of a storm.  I tried out a new way to make waves, by actually creating many rooms with increasing slopes and moving a skybox viewpoint through them rapidly to give a movie like wave effect around the ship.  I have some cool features, inlcuding a working foghorn.  I put a delay on the foghorn so players can't spam the hell out of it :P   I put plenty of places for creeper to hide.  I also tried to make this map as "camp proof" as possible, but fair.  

http://i102.photobucket.com/albums/m98/greenspeakerwire/gvhboat1.png

Get it here:  http://wadhost.fathax.com/files/gvhboat.zip

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