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Messages - Dittoman

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1
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 01, 2018, 02:06:29 PM »
Ok, thank you very much!

2
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 01, 2018, 04:03:15 AM »
Just curious - what are the music codes for the songs in this expansion? I especially like Sonic Man's stage theme.

3
Mega Man Discussion / Re: Is it just me...
« on: September 15, 2016, 12:00:31 AM »
Can confirm Wave Man's stage was an absolute pain. You couldn't even pause the game during the Wave Bike section and enemies come in fast and from everywhere, making the section feel very trial-and-errorish on your first couple of tries. Classic Mega Man and vehicles don't go together very well. 

And can someone tell me why MM7 is seen to be so bad? Most of the complaints I've heard were about Auto, Turbo Man's stage and the Wily Capsule (and sometimes I hear a complaint about the English ending), but that can't be enough to completely ruin a game, right? Is there something I'm missing?

4
Rejected / Re: Duo in Boss Attack... erm...
« on: September 12, 2016, 08:41:08 PM »
Just god mode, and that hasn't affected either of them before. :confused: I only used idfa after I realized the weapon I'm supposed to be beating them with wasn't working.

5
Rejected / Re: (Suggestion) LMS time limit
« on: September 07, 2016, 10:30:35 PM »
I don't understand why the current timelimit counter wouldn't suffice.
It's because the time counter doesn't work in (Team) Last Man Standing. I learned this the hard way; I've had to restart several fights over because bots got stuck after I died and the match never ended.

6
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: September 04, 2016, 01:00:49 AM »
MM1/MMPU: Guts Man. I swear, his stage somehow got worse in Powered Up.
MM2: I generally like this group, but Wood Man doesn't keep my attention for long. Those goddamned fire-breathing wolves in his stage don't help matters.
MM3: Hard Man. His fight is blatantly bugged (stunned by an earthquake in midair??).
MM4: Ring Man and his goddamned hippos should rot in hell.
MM5: I don't like this group in general. Pretty much the only ones I like are Napalm Man and Charge Man.
MM6: Blizzard Man's weapon sucks. :T
MM7: Spring Man is absolutely ridiculous. Why is he the MM7 representative in Battle and Chase?
MM8: I'm indifferent towards this group; pretty much the only one who I like is Astro Man...
MM&B: So go figure, I absolutely hated fighting Astro Man in this one. All of those goddamned attacks clogging up the screen; how do I not get hit?!
MM9: This group is pretty likeable, but I'm rather indifferent towards Tornado Man. Not helping is that I feel like his theme is lackluster compared to the others.
MM10: I prefer Chill Man's beta artwork (specifically this) than his final design.
MMV: WHOEVER MADE MERCURY AND HIS GRAB BUSTER SHOULD SUFFER

7
Events / Re: It's High Noon!
« on: September 04, 2016, 12:25:52 AM »
i keep saying i should play multiplayer; might as well finally get into this mess

In the game, I go by either Dittoman or Major, while I only go by Dittoman on mibbit. My timezone's EST.

8
Rejected / Re: Duo in Boss Attack... erm...
« on: August 31, 2016, 12:59:47 AM »
(click to show/hide)

I eventually ran into a brick wall in Boss Attack anyway; this guy froze right after his attack and was stuck in an invulnerable state. Nothing from idfa got me out of this one. :/ I don't understand, everything was perfectly fine up until these two.

9
Rejected / Duo in Boss Attack... erm...
« on: August 31, 2016, 12:54:07 AM »
Welp. I came into the fight and my Mega Buster didn't do anything to him. I tried using the Arrow Upgrade. He was completely unfazed.

In fact, even when I turned on "idfa," virtually NOTHING could hit him. I threw weapon after weapon at him until miraculously the Wave Burner of all things finally whittled him down, and I had to use the Water Balloon to finish him off. If I can find where the screenshots are saved (they're definitely not in my MM8BDM folder, I'll tell you that much), I have a bunch of shots of me firing the Ice Wave at him while it doesn't affect him at all. And I have to wonder... is anyone else having this issue? I've only had this problem in Boss Attack (go figure); his Story mode fight is perfectly fine.

10
Mega Man Discussion / Re: The Robot Master Sorter
« on: August 21, 2016, 12:10:04 AM »
Top 10:

1.    Heat Man (this thing knows me very well)
2.    Toad Man
3.    Dust Man (ironic, seeing as how he's been giving me hell in R4MI)
4.    Cut Man
5.    Ice Man
6.    Bubble Man
7.    Crash Man
8.    Astro Man
9.    Fire Man
10.    Elec Man
(Honorable mentions: Spark Man, Dynamo Man & Napalm Man)

Bottom 10:

80.    Burst Man
81.    Spring Man
82.    Turbo Man
83.    Grenade Man
84.    Tengu Man
85.    Search Man
86.    Cold Man
87.    Solar Man
88.    Pump Man
89.    Fake Man
90.    Shade Man

I was really apathetic towards the 7, 8 (barring Astro) and 10 Robots. I think this got me pretty well, but something I wouldn't agree on is Galaxy and Splash being in the mid-20s. I'd rate them a bit higher <3 I'd also rate Dust Man a little lower. I mean, I like him, but he's definitely not in my Top 3.

11
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: August 13, 2016, 08:24:49 PM »
In Game Name: Dittoman, Major (only when I have the Bass skin).
Favorite game mode: Team Last Man Standing
Favorite weapon: Search Snake, Quick Boomerang
prefered skin; Bass, Burner Man, Mini Megaman (Geno's skin)
Favorite stage: MM5STA, MMBAST, MM7SLA, MM3MAG, MM9GAL
Favorite class: YD-Burner Man, YD-Snake Man
Greatest Rival: YD-Toad Man.
Reputation: I've been a lurker for a while, but the few posts I've made really come off as noobish.

anything else?: I've been thinking of trying to get into multiplayer... let's see how bad I fail at this.

12
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 13, 2016, 01:09:47 AM »
I was playing with YDClasses, and one Team Last Man Standing match dragged on for waaaay too long.

(click to show/hide)

13
Mega Man Discussion / Re: Mega Man Powered Up Discussion Topic
« on: August 12, 2016, 11:38:46 PM »
I got the game recently; I've already beaten it with Fire Man. I haven't tried out all of the Robot Masters yet, but so far the most aggravating one to play as is Cut Man; I have trouble aiming his Rolling Cutter (go figure that's the move Wily tends to slaughter me with).

I absolutely love the idea of playing as the Robot Masters; as soon as I unlocked them all, I instantly dumped Mega Man in favor of the Masters. What I wouldn't give for 2 Powered Up... Heat Man's my most favorite Robot Master of all :<

I especially like the quirky personalities they give the Robot Masters - I've always seen Elec Man as an arrogant prick (blame MS Paint Masterpieces), and Fire Man is delightfully hammy. I find Ice Man's personality a bit odd, but he seems to be pretty inconsistently written throughout the series, anyway.

Guts Man and his stage can go die in a fire (of justice), though. That goes triple for the Wily Machine.

14
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 12, 2016, 08:32:14 PM »
...Welp. Just one question,

(click to show/hide)

I'm sure I just have a setting messed up somewhere, but I'm wondering if I'm missing out on something.

15
Projects & Creative / Re: Class based modification (v8c)
« on: August 02, 2016, 07:12:15 PM »
Thank you very much! I'll start playing this now!

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