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Messages - Endymion

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106
Projects & Creative / Re: Class based modification (v7cbefix)
« on: May 15, 2015, 11:27:50 PM »
Quote from: "Promestein"
Yes, it has some possibilities. Mostly involving making people angry. What if somebody prefers one mod over the other? I prefer JC, myself, and it's not because it has more classes or weapons or whatever. I just prefer the way they do things. Likewise, there are people who prefer how things are done with CBM. It's all gravy, either way, but mixing the two would just mess with what each mod is supposed to be.

Variety is the spice of life, anyways.

Somehow I agree. I have both mods because some players want to play on CBM, while others on JC. I like both of them, or at least the idea behind the two mods. I prefer Justified Classes too, and I use that one if I play alone. However I don't mind playing the CBM online. It is good and balanced. Sadly there are no King, and this is why I ask for him.

King is something like the 'druids' from the RPGs. Has a tricky way to play, but has an option to going berserk too. Has no real weakness, but isn't that strong for counter his movements. I hope someday the developer of CBM change his mind about him.

107
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 15, 2015, 11:12:24 PM »
No problem. Also tried Yamato Man too. He has no any issue, but fun to play with him. XD

108
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 15, 2015, 01:51:55 PM »
Something isn't right with Hyper Storm H's breath. For example it can't hit Yamato Man when he is just standing before Hyper Storm H. You must to jump for being able to utilize the beath's melee damage.

109
Projects & Creative / Re: Class based modification (v7cbefix)
« on: May 15, 2015, 01:14:00 PM »
That is sad, King is just too cool to miss. It is fun to play with him by changing the playstyle. XD

What about the Stardroids?

===EDIT===

What about merging the two class based mod into a single community mod? Justified Classes has a way more classes and more options for attacks, while this mod has more balanced gameplay and better weapon controll. This has some possibilities.

110
Projects & Creative / Re: Class based modification (v7cbefix)
« on: May 14, 2015, 09:53:30 PM »
Would King be a playable class in the next release? He is my favorit character from the entire Mega Man universe. I like this mod, and play alongside with the Justified Classes (I use the one that the other players like more), however it is not the same without King. XD

111
General Gaming Discussion / Re: Touhou discussion.
« on: May 08, 2015, 08:52:38 PM »
I played most of the games, but was very boring. The bosses uses logical schemes for attack, with some timing you can avoid the shots even blind. However the Hisoutensoku was quite good and unique fighting game. I like that one. :D

112
Not really. I like the Duke 3D, but that isn't much difference compared to other FPS. However there are one... I really like the Jedi Knight III: Jedi Academy's singleplayer.

Actually I not really like the whole FPS concept. I like more the old-style beat 'em ups on the 16 bit consoles. Those was fun to play, and requires only a hour to goes through a game. :)

===EDIT===

It is not actually a singleplayer story drived game but a multiplayer-imitator arena shooter (like the MM8BDM), one of the most famous game in the genre. Yes, it is the Unreal Tournament. The Unreal Tournament 2004 isn't that popular like the classic UT, but I prefer over that.

113
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 02, 2015, 06:26:25 PM »
Quote from: "Emmanuelf06"
If Terra can teleport at any angle, he could escape too easily....... like some spot over some places, not a good idea I think. :/

Yes, I realized that. It is good as now. As I play more with Terra, I start to feel his potentials. More or less the best zoning character alongside with Astro Man, however it is not my favorit play style. XD

I have the most fun with King, he really suits my enjoyment. But his shield must be fixed. Without the MM&B style backshooting shield he is really weak against any rapid firing opponents (especial against the Dark Mans).

114
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 01, 2015, 09:10:37 PM »
Quote from: "Fyone"
We were going to do this at one point but we felt that it would probably be too good if Terra was able to teleport at any angle. Terra's stun does do damage but very little if I remember correctly.

I think you are right. The Chaser can be spammed, and it would be too easy if Terra can escape an upward platform where no one can follow him. As I play more with Terra, I really started to feel his style. The teleport easily "overtrick" any human opponent if it is used in the right moment. Fun to play with Terra, even if I can't teleport successively as fast as the bot. XD

I will wait for the next release, I'm curious about the shield update. It will be cool to play as King with a working reflecting shield.

115
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 01, 2015, 10:30:43 AM »
It is just a suggestion, but Terra's teleport could be targeted anywhere. Now he teleport only straight forward, but it would be cool if he can teleport towards the crosshair. Of course only the same distance as he teleport now.

Also a question. Does the Stun Chaser damage the oppenent, or it is only stun him/she?

116
There are only one FPS I really like, the Unreal Tournament 2004. But if you ask me, the MM8BDM with the Justified Classes is far better than the UT2004. All of the characters are completely different, while in other FPS the characters just different skins. :P

117
Rejected / Teleporter suggestion
« on: April 26, 2015, 02:45:20 PM »
Since the new Zandronum adds a new teleport script, and it is not works with older map's teleport, I have a simple request. Could it be possible to add an option to the offline skirmish and the server menu? An option to turn off the teleporters. With this the players and the bots won't activate the old map's teleporters accidentally by stepping on it.

118
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 25, 2015, 07:48:12 PM »
Quote from: "Fyone"
To all the Woodman complaints I suggest waiting until next release before thinking of more nerfs to Woodman, in addition to the movement speed nerf while the shield is up we decided to also nerf his ammo regen a bit and I personally think this should be enough. (@MusashiAA: Woodman was also not partially vulnerable in Megaman 2 when the shield was up just to clarify, he was completely invincible from all of Megaman's weapons.

EDIT: I could be wrong but Crash Bomb's explosion might've been able to hit Woodman through the shield in Megaman 2 so this may be something to consider with all explosion weapons.)

Yes, it is able, at least in the version I played. The explosives weapons is the only way to crack through a shield, and it is alright.

119
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 25, 2015, 02:16:51 PM »
There are other option to balance while keep the invincibility. You can add vulnerable zones to the shield. Or add delay to the regeneration: for example, after Wood Man shoot the Leaf Shield he will not regenerate in the first 1-2 seconds. With this, he can't regenerate the weapon during continuously use. Of course, just when Wood Man can't regenerate while the shield is up.

Or just reduce his armor, this makes him more vulnerable while he has no shield, but this is a stupid idea.

And here is an another stupid idea: make a completely new Leaf Shield. Every leaf will have a hitbox, and only those hitbox can stop the projectiles. This gives some chance to shoot through.

Since I play mostly with King, I can say he is extremely good against Wood Man. With his raised shield, he can counter the shoot before Wood Man able to raise his own shield... and during this time King is fully protected from the front. Of course from closer range King is vulnerable against the Leaf Rain but still able to shoot back without the chance of being hit by the Leaf Shield.

120
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 23, 2015, 01:27:56 PM »
Quote from: "Fyone"
Mercury used to be invincible in slime form but it was removed due to the many complaints on the subject so now he only gets double armour. I'll look into the shield problems you mentioned and will fix them for next release.

Oh I see, I just played some more matches, and Mercury really has a superb armour during that time. Cool! :D

The shields mostly works (with the exception of the homing weapons as you mentioned). King's raised shield is more weaker than an actual shield, resembles to shields from the mod's previous version.

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