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Messages - Endymion

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136
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 12, 2015, 06:51:20 PM »
I think there are no enough active players for every character in the game. I would be an incorrect tier list at its best. But of course, every player tried more than one characters. I used King, Hyper Storm H, Duo and Astro Man many times, Duo could be a top tier in good hands, but my hands isn't good. XD

137
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 07, 2015, 09:28:14 PM »
Quote from: "Rubyyoshi"
I know a semi-okay solution for weapons that you need to switch to use. (Like BRG's Rod to his buster)
Bind mwheelup weapnext
Bind mwheeldown weapprev
Doublebind mwheelup weapprev
Doublebind mwheeldown weapnext
This essentially is redundant, but the reason why is because if you're on one weapon, it doesn't let you switch to the other going the same direction. If you doublebind it though, going the same direction will make it go backwards to the weapon that you want.
Otherwise, I think it's a mod problem at the moment, as weapon scrolling works fine in both directions for vanilla.

It is work for me with the mod too. The only bug or glitch I know is when you drop the flag and you can't use the "use item" ability anymore (CTF). However switching with the mousewheel is just work fine for me.

138
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 04, 2015, 10:30:02 PM »
Oh, there are a new version? I check it here and now and we will see it.

But yes, there will be a new version, this is fact. :)

===EDIT===

It is incompatible, not work for me. We must wait for the new version. I hope it will fix King's reflect shield too. XD

139
General Gaming Discussion / Re: Video Game songs you love
« on: April 04, 2015, 07:37:33 PM »
My favorit video game OSTs! :D

(click to show/hide)

140
General Gaming Discussion / Ultimate Knight Windom XP
« on: April 04, 2015, 03:15:49 PM »


One of my favorit games, easy to learn hard to master. The Ultimate Knight Windom XP is a console-like mech arena fighter. It's all about giant mechs fighting against each other in a destructible stage. With the PowerUp Kit and the latest patch there are 24 playable mech, and an NPC only warship. It sounds good, but first you need to unlock them by playing on the game. Some of the mechs shows similarities with other mechs in the same type, but all of them are unique in the terms of weapons, and movement options. There are transformable units, long range missile fighter álá Itano Circus, or massive heavy mechs.

The core gameplay is similar to the Virtual On and the Gundam vs. series. You can lock-on on one of the possible targets, and all of your shot (except the special purpose weapons) will target that opponent. Most of the weapons has more or less homing ability. All of the weapons can be set to different buttons, and has separate recharge time, but uses the same energy gauge. With the exception of the true long range fighters, every mech has melee weapon to deal with the close range targets. The melee attacks can be comboed, canceled, and even sometimes has special combo options. There are also a special option called OverClock. OverClock will enhance the regeneration speed of the weapons, the energy, and the boost, and decrease the cost of the special moves. You can anytime activate it if you have enough Ex.

There are also a special feature: you can make your own pilots. This mean, you can add voices (or basically any sounds) to the pilot. These sounds will be played during the corresponding events (for example when you attack, one of the attack sounds will be played). It is not hard to make a pilot, and it is really fun to hear your favorite character's voice. Of course you can add custom musics too.

The game quite superb in multi player mode. You can play it split-screen in the same computer up to 4 players (requires gamepad). Also you can play it through the internet up to 10 players, either by connecting to servers, or making one with the included server files. It is easy to use the server, just choose the game mode, and click on start.

This was a lot of writings. For some rest, here are two gameplay videos. :)

(click to show/hide)

Feel free to ask, or comment!  :mrgreen:

141
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 04, 2015, 12:10:20 AM »
Quote from: "tshyguy"
Is it just me, or is this not compatible with the latest version...I keep getting errors when I try to use it.

It is compatible with the latest version, I use this mod with v4b even now. Be sure to not put the file inside the 'Skin' folder. Launch the game, then use the 'add file' button to load the file (and the patch).

142
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 03, 2015, 06:23:40 PM »
Quote from: "Promestein"
I don't really get why Duo should be changed in such a way. Kind of odd.

Speaking of which, shouldn't Duo's fist be on his left?

Then it could be reversed. The primary will be the Fist, the secondary is the shot.

The reason I suggested this is the shot. Now Duo has a fire rate of 1 shot / second (it is quite fast fire rate to other tank classes) and has lower damage output with the projectile. However now you must to click rapidly to perform this. With this high fire-rate, this method would be a little mouse-friendly.

Since Duo's Comet Attack isn't recharge while he attack, this changes nothing in his gameplay or balance. Only let the mouse live longer, and a little more comfortable to play with him. :)

But this is just a suggestion. King's reflect shield is the primary thing I want to see fixed. When he lift the shield to "reflect" position, he will become very vulnerable to everything. The effect is the exact opposite of what that shield used for.

143
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 03, 2015, 02:45:06 PM »
May I have a simple request about Duo?

At first, I don't want any buff or changes. Just want to change the controlls in this way:

Primary fire: fires the blue projectile rapidly (with the maximum possible fire-rate: exactly like when you rapidly press the button now)
Secondary fire: Duo Fist (must be fully charged, otherwise do nothing)
Use Item: Comet Attack (no changes)

I think this make the class more fun to play. :)

144
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 30, 2015, 03:02:03 PM »
King's reflection shield need to be buffed too. When he faces an oppenent with high fire-rate (like Bass) the shield just can reflect less than the half of the projectiles. The other projectiles may be still stopped by the shield, but still hit King through the shield. As far as I tested, all of the shields can be penetrated with high fire-rate weapons. Maybe this is why Gyro Man's shot can do it too. It may not fire too fast but the projectile can split into two. If it is timed right, it hit two times very fast with two separate projectiles.

Looks like King's reflect shield has a fire rate too. Could it be changed to something like the boss version? I mean he will still fire a single shot on reflect, but after every projectiles he received. This would be some balance against fast moving and fast firing opponents.

145
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 29, 2015, 06:55:28 PM »
Pharao Man's charged shot, Enker's mirror buster, and Proto Man's charged shot can goes through shields too. Fire Man's shoot does this too, but as far as I know it leave a little fire where the projectile hit the ground, maybe that one does the damage, not the actual projectile. If this is the situation, then it is not problem, just a weakness against shield-wielding players (like me).

As for an anti-example... yesterday on the server I played against a Cut Man player. That is definitely a ripping weapon, and that one can be reflected by King's shield without any damage.

===EDIT===

I don't know if this is even possible, or just caused by my high ping to the server... but the player controlled Proto Man's charged shot can be blocked by shields. It's not pierce through like when I tested it against a bot.  :shock:

146
Skins & Bots etc / Re: Official Request Thread
« on: March 29, 2015, 06:39:35 PM »
Quote from: "Zard1084"
That can't be changed by the mm8bdm devs only the Zandronum devs can

Oh, so that's it. Anyway, still easier to play in FPS view.

147
Skins & Bots etc / Re: Official Request Thread
« on: March 29, 2015, 02:46:56 PM »
It would be cool if the standard "chasecam" would be updated or edited to an over-the-shoulder camera type. I just think on something like in the Gears of War. Just an option when we want to change the gameplay a bit. :)

148
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 29, 2015, 11:37:38 AM »
Quote from: "Emmanuelf06"
Enjoy it ^^

I re-did the server because i havent upload the good config files (for map rotation), now you can votemap for all the maps of the mappacks.
And yeah, King is strong and very enjoyable (a lot of weapons/attacks for him).

Finally we will able to change map. Yesterday I played about a hour on the same map (Guts Man G pounched my soul out so many times XD ) till someone showed up. Sadly there was already midnight that time. I would like to say sorry for the player connected, I did not set up a button for the chat, and was not able to say I have to go. :)

Cool server, thanks! :D

King really cool, and moderate strong, but there are several weak points in his arsenal. Next time I will try to play with Hyper Storm H, since he is my second most favorite Robot Master.  :mrgreen:

149
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 28, 2015, 02:14:40 AM »
I don't know if this is a bug, but Buster Rod G's illusion has some strange possibilities.

When Buster Rod G stands on a "non stable" surface (like the sand or the water on some maps" he can't use his illusions properly. If you press the button nothings happen, then he suddenly jumps forward. So the attack actually launched, but the projectiles will not travel anywhere (maybe as he sink, the projectiles hit the sand and disappears). I hope this will be fixed or changed, I just started to enjoy that class. XD

===EDIT===

Just checked the server. It works great, but I has a huge response time (I think I'm too far from the server), and a little slow from here. Otherwise it is superb, and I already got my ass kicked with King. I don't know if he is my best, but my favorite. :D

150
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 27, 2015, 07:04:47 PM »
Wow, awesome. I have most of those map pack, but some are missing. It would be nice if you link them. :)

I will definitely check this. :D

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