Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Endymion

Pages: 1 ... 10 11 [12] 13
166
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 11, 2015, 07:49:46 PM »
Quote from: "Fyone"
Yes, we are aware of the flying Oilman bot glitch; it'll be fixed next patch. As for King's double motion, I'll tweak his animation so it doesn't happen anymore. Thanks for reporting these bugs!

Good to hear, you're welcome. :)

That Hyper Storm H thing is appear to me too. If I stand still on the same level as the bot, it shoot exactly above the hitbox.

===EDIT===

In CTF mode, every character with "item" ability can not use it after he/she drop the flag. The character change back, but it will not have the item icon. Not even able to activate it till the next respawn.

167
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 10, 2015, 11:03:29 PM »
I found two bugs/glitches in the mod.

-Oilman: When Oilmen slides on the oil, sometimes he will "fly up" from the ground, and stay there. He can land on any surface until respawn.

-King: Using the primary fire during shield-mode, he has a double motion in the animation when he lift the shield. I checked it in the front of the mirror in single player.

I used the latest version of the mod with the patch.

===EDIT===

Here is a screenshot from the flying Oilman:


168
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 08, 2015, 03:43:43 PM »
Quote from: "Fyone"
The primary reason why we didn't make Sunstar a playable class is because he was the final boss for MMV; it would essentially be like making Evil Robot a playable class to an extent.

Oh I see. But I'm still happy with King. So far, so good. XD

169
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 08, 2015, 01:42:15 PM »
Quote from: "Sonicfam1102"
Sunstar shows up as a Terminator boss already though I too have always felt he never got the representation he deserves.

Me too. Sunstar is something like Zero in the X1 and X2 (especial in X2). I hope we can play as he sometime.

170
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 08, 2015, 02:51:42 AM »
Superb mod, I really like this over the other two class based modifications (even I'm totally new to this class based thing). I just can't get bored with King, it really catches my favorite style of play. :)

I have a question or a request... May Sunstar will be playable sometime? I like that character since my first time on GameBoy. Of course as a rebalanced class, not the overpower boss.

171
Thanks, this method is works. :)

172
Still not work, but here is the error message:

Script error, "KNDM-v1b.pk3:KNDM04.wad:DECORATE" line 15:
Parent type 'ExitUnit' not found in GTFOUnit

Execution could not continue.

Script error, "KNDM-v1b.pk3:KNDM04.wad:DECORATE" line 17:
"AUTOACTIVATE" is an unknown flag

173
There are just the map pack in the skin folder. The problem is occurs with the KNDM04 and KNDM16. If I delete these two map, tha pack launch correctly. Maybe the pack requires some other files?

174
Skins & Bots etc / Re: Zero Skin
« on: March 03, 2015, 04:08:08 PM »
I made some improvements with the front and back view running animations this time. Oh, and the Absolute Zero / Counter Hunter music is included once again!  :lol:

Download: http://www.filedropper.com/zerov3

Now I may made an another attack sprite for the skin, as the tutorial said there can be two different sprite (F and G). I don't promise it, but I will do everything I can. I'm not a sprite artist.  :p

175
Skins & Bots etc / Re: Zero Skin
« on: March 02, 2015, 02:01:34 PM »
I did some update on the skin. It is not too much for now, I only edited the side-view running animation for a better look. Now I work on the back-view running animation.  :mrgreen:

Download: http://www.filedropper.com/z2

176
When I try to launch the maps on v4b, I get this error:

Script error, "IX-Packv1G.pk3:decorate.txt" line 130:
Parent type 'WTank' not found in FakeMTank
Script error, "IX-Packv1G.pk3:decorate.txt" line 132:
"inventory.pickupmessage" requires an actor of type "Inventory"


Execution could not continue.

Script error, "IX-Packv1G.pk3:decorate.txt" line 132:
Unexpected 'Support Item! M-Tan-oh, wait a minute, it's just a W-Tank.' in definition of 'FakeMTank'

Can anyone fix it?

177
Will this mod v4b compatible?

178
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: February 28, 2015, 06:49:10 PM »
Looks nice, thanks. I think this QBox should be the part of the game as modifier next to Instagib. :P

179
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: February 28, 2015, 02:00:50 PM »
I wonder if there will be a mutator or a new game mode for randomized pickups. That would make the game more replayable. For example in the place of the weapons will spawn an another type of weapon.

180
Can you make this v4b compatible? Because the map pack still require the v4a megagame.wad.

Pages: 1 ... 10 11 [12] 13