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Projects & Creative / Re: Justified Classes v3ehhh
« on: July 24, 2016, 07:34:35 PM »
Wow, awesome work on Hyper Storm H! Finally it is usable as the game's tank character. I haven't searched for bugs since I just enjoyed this character too much. 
I don't know if it is just me, or the healt of Hyper Storm H sometimes isn't work right.
I will also check how the shields work on the different ammo types.
===EDIT===
I don't know if this is intend to be like this, but Hyper Storm H's Hyper Stomp has very large hitbox downward. I have played some matches with my friend testing the shields, and the end we played some for fun too. This large hitbox isn't seem game breaking, Hyper Storm H moves slow and basically any character can run around it and killing it easily. The stomp makes this strategy however dangerous. From close range it is hard to escape from the stomping damage since it hits all around the character.
Personally I like it this way, since this moves of Hyper Storm H counters every other stomp moves in the game when used at the same time. This makes up for the slow move.
About the shields it seem they're working. But the weapons that makes projectiles on contact (Spark Man or Gyro Man) can pass thought shields. Or at least the "new" projectile will be spawned behind the shield.

I don't know if it is just me, or the healt of Hyper Storm H sometimes isn't work right.
I will also check how the shields work on the different ammo types.
===EDIT===
I don't know if this is intend to be like this, but Hyper Storm H's Hyper Stomp has very large hitbox downward. I have played some matches with my friend testing the shields, and the end we played some for fun too. This large hitbox isn't seem game breaking, Hyper Storm H moves slow and basically any character can run around it and killing it easily. The stomp makes this strategy however dangerous. From close range it is hard to escape from the stomping damage since it hits all around the character.
Personally I like it this way, since this moves of Hyper Storm H counters every other stomp moves in the game when used at the same time. This makes up for the slow move.
About the shields it seem they're working. But the weapons that makes projectiles on contact (Spark Man or Gyro Man) can pass thought shields. Or at least the "new" projectile will be spawned behind the shield.

