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Messages - Endymion

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46
Projects & Creative / Re: Justified Classes v3ehhh
« on: July 24, 2016, 07:34:35 PM »
Wow, awesome work on Hyper Storm H! Finally it is usable as the game's tank character. I haven't searched for bugs since I just enjoyed this character too much. :D

I don't know if it is just me, or the healt of Hyper Storm H sometimes isn't work right.

I will also check how the shields work on the different ammo types.

===EDIT===

I don't know if this is intend to be like this, but Hyper Storm H's Hyper Stomp has very large hitbox downward. I have played some matches with my friend testing the shields, and the end we played some for fun too. This large hitbox isn't seem game breaking, Hyper Storm H moves slow and basically any character can run around it and killing it easily. The stomp makes this strategy however dangerous. From close range it is hard to escape from the stomping damage since it hits all around the character.

Personally I like it this way, since this moves of Hyper Storm H counters every other stomp moves in the game when used at the same time. This makes up for the slow move.

About the shields it seem they're working. But the weapons that makes projectiles on contact (Spark Man or Gyro Man) can pass thought shields. Or at least the "new" projectile will be spawned behind the shield.

47
Projects & Creative / Re: Justified Classes v3dh
« on: June 15, 2016, 12:15:51 PM »
Sounds promising if you ask me.

48
Projects & Creative / Re: Justified Classes v3dh
« on: June 10, 2016, 12:16:07 PM »
Exactly. And this is for every other shields too, since the shields are "balance for the less option" in most of the case. Only Jupiter's shot may pass Saturn's black hole like as in the game.

Actually Terra's Spark Chaser is the only weapon that can be effectively used against shields. If you fire it anywhere the projectile will change its direction after it pass next to the shielded player, and can attack from behind. This is a right thing and very strategical. However it should not bypass the shield when it attacks from forward.

49
Projects & Creative / Re: Justified Classes v3dh
« on: June 10, 2016, 01:16:26 AM »
I don't know if this is a bug with Saturn or it should work like this, but Terra's shot pass through the black hole. Maybe this affect all the shields against the Spark Chaser.

###EDIT###

I tested it and the Spark Chaser really pass through any shield. The only exception is King's raised shield which makes the Spark Chaser disappear and shot back the blue beam. As a Terra player I must say the Spark Chaser is strong enough, it should not bypass the shields.

50
Projects & Creative / Re: Justified Classes v3dh
« on: June 05, 2016, 11:21:33 PM »
Quote from: "RageBurner"
I know what you mean, Endymion, I guess I wasn't clear enough ^.^'
What I'm trying to say is the clone should be more transparent only to the player using Gemini Man so that shooting becomes easier, not to the enemies, since mind games are a big part of his gameplay.

Oh I see, that's right. Sorry for the misunderstanding.  :D

Quote from: "Fyone"
I don't think we touched any of the bots so they should be the same strength as before. Thanks for your suggestion for Duo I feel this would improve his gameplay a lot we will add it in next version.

Good to hear that. Actually Duo's hand is at the right place if you use the chasecam, it only mirrored in first person view.

51
Projects & Creative / Re: Justified Classes v3dh
« on: June 05, 2016, 01:14:31 PM »
It is me, or the bots seems like stronger in this version? XD

Actually after some tests (especial with the characters stated in the changelog) it looks like fine for me. Works, balanced, and the slower healt recharge makes it even more boss-like. Still the only thing I could mention is Duo. It is somewhat frustrating you must rapidly press the mouse button to shot. It would be more fun is one mouse button charge, the other shot rapidly and the item is the rolling.

As a "sometimes" Gemini Man player I love when my opponent doesn't know which is the original. But I accept the fact it can be frustrating for other players.

52
Projects & Creative / Re: Justified Classes v3dh
« on: June 04, 2016, 12:40:51 PM »
I haven't seen this forum a while, even a new version, cool!

Whenever I have some times I will test this. I'm especial curious how the things work with the shields, and how King's reflective shield acts with the modified characters. I look forward to this. :)

53
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: April 05, 2016, 01:04:19 PM »
I don't want promises, I was just curious if this project is still live on. I'm glad to hear you're working on this hard.

54
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: April 04, 2016, 08:49:28 PM »
Is there any update or progress report? :D

I not really was active nowdays but after my return I'm more than interested in the situation of my favorite mod.

55
Anything Goes / Re: Quotes thread
« on: August 11, 2015, 07:53:35 PM »
"You got the moves, you know the streets
Break the rules, take the heat, you're nobody's fool!"

Part of the song 'The Touch' from Stan Bush.

56
Anything Goes / Re: Post your desktop!
« on: August 09, 2015, 10:58:08 PM »
My desktop isn't changed that much, but at least I have a new own made wallpaper as my background. Oh the love for the heavy mass of steel... XD

(click to show/hide)

57
Anything Goes / Re: What kind of music do you listen to?
« on: July 27, 2015, 01:09:08 AM »
Since I posted many musics in the Game Musics topic, I will shere here my real favorites. I like the game musics, but the non-game musics are much much better. :D

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58
Quote from: "Nostalgia"
Quote from: "Endymion"
(click to show/hide)
I see that and raise you these other two excellent Sol vs. Ky themes.
(click to show/hide)

That's it, bring it on! Also don't forget our beautiful russian lady, Millia, and the blind shadow master, Eddie.

(click to show/hide)

59
General Gaming Discussion / Re: Video Game songs you love
« on: July 26, 2015, 12:46:38 AM »
Are you bad enough, dude? I'm a bad enough dude to post this without spoiler!


60
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: July 20, 2015, 06:22:30 PM »
The Plant Barrier does no damage through shields, and I never tested the Skull Barrier. It is really hard to get close with shields, while Skull Man uses that ability.

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