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Messages - PowerGloveNinja

Pages: 1 ... 8 9 [10] 11
136
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 13, 2010, 09:34:15 AM »

137
MM8BDM Discussion / Re: Mock Cover
« on: July 12, 2010, 06:01:01 PM »
Now that's what you call EPIC.

138
OK when playing on Needleman's stage i picked up all the weapon's possible when playing a free-for-all of 3 players including myself. When switching through a few i noticed Ring Boomerang low on weapon energy so picked up some weapon capsule's to refill. Then i noticed the Bar showing you how much ammo you have wouldn't fill up at all for Ring Boomerang. I didn't get to test it out longer before some one killed me, but i think you should know of this.

139
EDIT:
Everything is ok now. I have no idea wtf just happend.

140
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 03:21:20 PM »
Quote from: "Namo"
Quote from: "Ivory"
That would be pretty cool. While I love Mega Man games, I wouldn't be the one to do so. Even though I've spent large amounts of time with doom based editing. I'm not a sprite artist. The campaign would require enemies to be sprited and coded(which I could only do the coding bit). I'm just a coder and mapper.

Well, I'm not too bad at spriting if you wanna do the coding.  That is... if you're serious.
I could help too with sprites!

141
MM8BDM Discussion / Re: Screenshots
« on: July 08, 2010, 08:32:29 PM »
Quote from: "Korby"
Quote from: "brotoad"
Wood Man served in 'nam.

All that napalm though...he didn't stand a chance  :cry:
Nah, he was fine. He wore armor Wily brought from the future from a mysterious robot.
PREPARE FOR WOOD

AND MAKE IT GOOD

142
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 08, 2010, 03:47:27 AM »
And now something completely on Topic!




Team DM

143
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 07, 2010, 07:18:48 PM »
How did you guy's even record? I can never find a GOOD program to record skulltag with.Xfire's good but has really crapy quality.
(click to show/hide)

144
MM8BDM Discussion / Re: Screenshots
« on: June 02, 2010, 12:37:05 PM »
Quote from: "CutmanMike"
We're done!  :cool:
I cant wait to hear those words when its official!

145
Quote from: "brotoad"
Maybe just have Megaman as the playable character then the MM1 bosses as bots?
This was the idea i had to. I'd say just 2 or 3 stages though.

146
So close but so far! Ill never be able to go out there.
Isn't AVGN, Spoony, and Brentalfloss supposed to be there to?

147
MM8BDM Discussion / Re: Screenshots
« on: May 05, 2010, 11:27:12 PM »
Quote
I hope this turns out to be an actual nes rom i can play on emulators because i just think it's better with original Nes specs.
Fail much?

148
MM8BDM Discussion / Re: Screenshots
« on: May 02, 2010, 09:49:20 PM »
Geminiman's Level is so lovely. Shadowman's level looks weird to me though.

149
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch
« on: March 18, 2010, 12:30:09 AM »
I just about got them all but the damn "Beat it 5 times in one day" one is not unlocking for some reason :(

150
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch
« on: March 16, 2010, 12:14:34 AM »
The only thing keeping me from dying for all the excitement is Megaman 10. It wont last for long considering that it will be released on xboxlive not to long from now.

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