Looks real nice, Smashy! I especially love the Mythril Slash!
BTW, folks, here're the fortress bosses for "Mega Man: Dr. Wily's Legacy?!".
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[Wily Castle stages and their bosses]
Wily Castle Stage #1: Dr. Wily's Castle Entrance
Stage description: The stage starts off outside of Dr. Wily's castle at night, where you'll be fighting against Sniper Joes, Petit Devils and Mettaurs. There's also segments with Yoku Blocks in some parts of the stage, too.
Boss: Legion Devil
Boss description: A giant Yellow Devil made up entirely of Petit Devils, it attacks by splitting apart into Petit Devils while firing shots at Mega Man. Its weak spot is its eye. To get to the eye, however, you have to keep shooting the Legion Devil itself to get it to reveal its eye.
Boss weakness: Rumble Flash
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Wily Castle Stage #2: Underwater Passageway
Stage description: An underwater passageway with some elements of the underwater section of Splash Woman's stage and the 3rd Dr. Wily stage from Mega Man 10 mixed together.
Boss: Splash Woman S. (The "S" stands for "Supreme")
Boss description: A copy of Splash Woman complete with a manta ray submarine-like body, she attacks by firing trident-shaped missiles from her shoulders and releasing fish-like robots from the chute on her stomach. Her weak spot is her upper body. BTW, the entire battle takes place underwater in a wide-ass room (think Blizzard Buffalo from MMX3, minus the ceiling).
Boss weakness: Shrapnel Bomb
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Wily Castle Stage #3: Slur's Domain
Stage description: The stage takes place in a digital-looking factory with Yoku Joes (Sniper Joes that teleport in and fire a single homing shot at Mega Man before disappearing and reappearing elsewhere), turrets and other tricky enemies to fight against. Once you reach the end, you'll face Slur herself in a battle!
Boss: Slur
Boss description: The female Mega Man Killer who's been causing chaos with the radio waves around the world for Dr. Wily, she will attack by firing beams of energy at Mega Man while teleporting around. She can also leap into the air and fire a sweeping laser across the ground, causing a bunch of explosions to rise from the ground in a Magnetic Shockwave-like fashion afterwards (there's spaces between the explosions, where you should stand to dodge the attack). She's dead-serious about her work and shows very little emotion. When defeated, she decides to teleport away instead of exploding.
Boss weaknesses: Sakura Storm, Orbiting Shield
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Wily Castle Stage #4: Teleporter Room
Stage description: The stage takes place in a corridor that leads downwards. Halfway through the stage, you'll have to fight the 8 Robot Masters again (defeat a Robot Master, earn yourself a large Life Energy pellet). Once all 8 Robot Masters are defeated, you can then go into the teleporter in the center of the room and fight Dr. Wily himself.
Boss: Wily Machine Legacy
Form 1 description: Wily is riding inside of a skull mech complete with giant fists and a missile launcher on its back. It will move back and forth while firing homing missiles at Mega Man, while occasionally charging forward with a two-fisted punch. Its weak spot is the skull on the mech.
Form 2 description: After the first form is defeated, the skull explodes, revealing Dr. Wily controlling the mech. The mech now attacks by firing bouncing fireballs from its missile launcher and a purple laser beam from the cannon on its chest. Its weak spot is Dr. Wily's cockpit.
Boss weaknesses: Pisces Wave (Form 1), Rock Tumbler (Form 2)
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Wily Castle Stage #5: Final Hall
Stage description: Just a stage with no enemies and plenty of items to get you prepared for the final battle against Dr. Wily himself.
Before the final battle, Slur appears and then fuses herself with the Wily Capsule, giving it some powerful attacks as well as her motif before the fight begins.
Boss: Wily Capsule Type-S
Boss description: Dr. Wily rides inside of his Wily Capsule, which has Slur herself fused to it. Dr. Wily will teleport around and occasionally fire orbs of energy that will home in on where Mega Man is standing, while Slur will fire lasers that, upon hitting the ground, will turn into green energy orbs that run along the ground.
Boss weaknesses: Orbiting Shield, Flare Arm
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About the stage descriptions, they might sound a bit rusty, but at least I managed to pull through.