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Messages - Eruanna

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31
The Ghoul's Forest / Re: So... GVHv2b10 ever getting out?
« on: December 15, 2010, 04:20:44 AM »
No. It's Illucia. But the Crash sounds have stayed. Personally I don't like Illucia's sounds.

32
The Ghoul's Forest / Re: So... GVHv2b10 ever getting out?
« on: December 15, 2010, 04:05:42 AM »
Everything except the balance changes is done so far:

Quote
- Balance changes - Classes are revisited and altered according to feedback from the community in an effort to create a more balanced fun gameplay experience.

- New maps! - More than you can chew! It will take you a while to fully conquer every one of these!
Here is a list of additions:
GVH33 - Abandoned UAC Base - CarThief
GVH34 - Moonlight Glade - Ivory
GVH35 - Ghoul Haunt - Remmirath
GVH36 - Insanatorium - Grymmoire
GVH37 - Mountain Storage Facility - CarThief
GVH38 - Ghostbuster Headquarters - CarThief
GVH39 - Let's Bowl - Kashtanka
GVH40 - Nastolgic Memories - Doomfiend

- The Return of Santa! - The Engineer has decided that with all the money he's earned working overtime, he's going to the Pacific for Christmas. Santa Claus is back and as mean as ever, ready to show some ghouls who's NOT getting their holiday wishes fulfilled! (Note: Santa must be enabled as an add-on file, and will not be available with the main distribution - both classes are playable with the add-on)

- Female Marines - Is this worth mention? Maybe to some. Changing your gender to "female" in your player class options while using the Marine class will now give you an actual female appearance, instead of just a sound replacement. This should be visually pleasing to some, and more 'fitting' to others.

This is an excerpt from a news release that never got released. :)

We may have come closer to identifying Nostalgic Memories's author, I've sent two probables a PM on the Skulltag forum to see if they could identify themselves if they are. Found him, it's Doomfiend. :)

I'm hoping to have a beta out soon. The official release date for the final version is the 17th - but it is subject to change.

33
The Ghoul's Forest / Re: Who Made This?
« on: December 15, 2010, 03:30:23 AM »
Thank you. They both have been extremely rare shows of late so I've never thought of asking them.

Doomfiend has claimed authorship of the map. :) Thank you, both to Doomfiend, and for BlueWiz for letting me know. :)

34
The Ghoul's Forest / Re: Map submission thread
« on: December 13, 2010, 03:09:49 PM »
For now I'm pretty solid on what maps I want to release. If you give me another map pack it won't be in until next release.

I think 8 (or possibly 9) is quite enough for a single release don't you? :P

But yeah, if you go ahead and dig those up, it would be appreciated, there might be some more to include later on. :)

35
The Ghoul's Forest / Re: Map submission thread
« on: December 13, 2010, 06:46:46 AM »
You are probably right - but I am going to make a concerted effort to get in touch with the author anyway. I had planned that but I was going to wait a while to do that - and even much longer than I already have.

Maybe the mystery identity will reveal himself after his map is out, who knows. :) lol

In any case, with my moral beliefs, it is kinda his own fault if he did not credit himself, as releasing his work into the public like that kinda makes it public domain. No name = no one to say what you can do with what.



[EDIT] You know what, I'm just gonna go ahead and go forward and add it. If it proves to be a bad decision, at least the author of the map will finally make himself known. :)

36
The Ghoul's Forest / Re: Map submission thread
« on: December 12, 2010, 08:12:25 PM »
I already got in touch with Kashtanka and got his permission to use the map. The only map I'm missing approval for now is the Nostalgic Memories map. It's a shame, because it's a good map.

37
The Ghoul's Forest / [Solved] Who Made This?
« on: December 12, 2010, 05:34:01 PM »
I've been looking for the author of a map for a couple days now, and I cannot find out any information about it. I would like to ask the author's permission to include it. Does anyone know about this map?

http://www.mediafire.com/file/bgjuehmflcr0zrt/gvh37.zip

If anyone has some information it would be helpful. :) Thanks!

38
The Ghoul's Forest / Re: Map submission thread
« on: December 12, 2010, 08:07:52 AM »
Quote from: "CarThief"
Will be nice to have some new maps anyway, just hope the update wont take forever. :P
I think the update will be well worth the wait. I anticipate it will take a while for you guys to get bored of the new stuff after it gets added. :) At least, that's what I am hoping. :)

39
The Ghoul's Forest / Re: Map submission thread
« on: December 11, 2010, 10:35:16 PM »
We'll tweak it. :)

40
The Ghoul's Forest / Re: Map submission thread
« on: December 11, 2010, 04:57:33 PM »
Okay.

? GVH33 - On A Rail - r_rr - Rejected - I like this map - it has a lot of potential, and it's really well done. But it's glitchy, cannot accept until it is remade with polyobjs (they CAN be set to crush players)

? GVH34 - Mountain Storage Facility - CarThief - Accepted - Looks extremely similar to GVH07, GVH31, and (our) GVH33. But will accept anyway. It just needs a few tweaks to be more thematically "outset" and it should be okay. (I'll probably give it a skybox)

? GVH35 - Ghostbuster HQ - CarThief - Accepted - Will accept, but reluctantly. It is very gray.

? GVH36 - The Facility - Unknown - Rejected - This map is underdetailed and unfinished. This needs a bit of work.

? GVH37 - Nostalgic Memories - Unknown - Accepted - Approved big time. It's very beautiful, it's like a Hexen 2 map only better and more colorful. Needs author name.

? GVH38 - Insanatorium - Damage/Grymmoire - Accepted - Overall the attention to detail is very clear and it is obvious this map is one made to be seen.

? GVH39 - Survor - Unknown - Rejected - No lighting variation, not enough detail. This map looks very plain despite its small and cramped size, which is also a problem. Some of the detail that it does have interferes with gameplay.

? GVH40 - Ghoul March - Remmirath - Already in - This map needs a minor revamp but Remmirath is already working on that.

? GVH41 - Ghoul Wrestling Federation - Unknown - Rejected - The flashing lights will give me a seizure if I stare at them too long. Besides that, it's also underdetailed.

? GVH42 - Moonlight Glade - Ivory - Already in - This map needs some minor tweaks, but it's already in the SVN.

? GVH43 - Let's Bowl - Kashtanka - Accepted - Some minor tweaks and this map will be alright.

? GVH44 - Predator Cave - Predator -  Rejected - This map is good, but it's too "busy". There is no set theme here - it's mostly a conglomeration of every natural rock texture available in Doom/Skulltag/GVH plus some ice. This map can easily be accepted once it asserts its own 'identity' so to speak. Also, texture alignments need to be worked on.
(P.S. Predator, if you're reading this, don't use ASHWALL. :))

41
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 11, 2010, 06:55:37 AM »
This topic isn't closed yet, these are just some ideas for adjustments that I have in mind for now.

Marines
Grenades: Possibly reducing the amount of grenades, but this is debatable. Will require more discussion.
Dual Pistols: Possible slight increase in damage
Riot Gun: Is, as of now, nerfed on the SVN. Everyone universally seems to  agree that it needs to be slightly reduced. The spread has been increased and the damage is randomly slightly weaker (it is now random(7,8)*random(1,3))
Machine Gun: Possible slight increase in damage

Cyborg
Plasma: May slightly decrease the damage, but this will require more debate

Hunter
Default Bow: May slightly increase the damage

Ghost Busters
General Thoughts: All around ammo seems to be this guy's biggest bane. I might double the ammo amount to 200.
Soul Plasma (ex-creeper): Debating this one
Bone Cannon (ex-jitterskull): Since this seems to be the most balanced weapon in GB's arsenal and not many people are complaining of its ammo consumption, its ammo usage will scale with any ammo change this class gets (so you will run out of ammo just as quickly as before).
Sonic Echo (ex-sjas): Debating this one
Blood Spreader (ex-choke): Debating this one

Engineer
Nail Gun: I really hate the idea of a reload, but we might do this. However, I will need sprites on the weapon in order to do any effective reload with this. I could also just do a simple offset toward the edge of the screen however that will be a short reload and there might not be any real gain associated with that.



Sjas
General Thoughts: Personally, I don't find the Sjas as easy to play as some people do. But the people who can play them do massively well with them. This class will also be under debate.

Jitterskull
Charging Attack: I'll load up GVHv2b7 and see what the delay was after charging - but I'm going to probably set it to a value somewhere in between from now and then. Again, debatable. This is a real touchy class with regards to changes in balance, in my opinion, since it is in fact so powerful.

Creeper
Curse Ball: The homing ability is a trademark of the class, so it should not be removed, in my opinion. But if it is too powerful, it can still be subjected to other adjustments.

Frostbite
Charging Attack: I am definitely going to look at this and try and redo the same thing as done here to try to be lag free.
Freezing Wind: Since the effect is slow moving and easy to avoid, I won't be touching this for now.

Choke
Chomping Attack: One person proposed an idea of making the choke regain a bit of health if he successfully chomps a human. This might be something that will push it up from being the weakest of ghouls, even if it is only a very small amount. I'd like to see this idea discussed a bit before any decision is made on it though.

42
The Ghoul's Forest / Post your ideas regarding balance
« on: December 09, 2010, 02:47:08 PM »
I would like people to post their ideas here regarding how and what should be changed regarding balance. Preferably in a simple and organized, easy to understand format.

I've created a template here to help guide the process along. Using the template is not required, but would definitely help me a lot.

Please base your ideas on b2v9, the latest current official version of GvH.

If nothing should change on any line of this template, or you don't have any idea, feel free to simply omit it. As I've stated, this is mostly to help you guide the thought process along.

Lastly - two more things. At the end of your post, please include a summary of the total "effect" you are trying to achieve (what problems are you trying to solve?) - and also, when making the list, try and keep the list itself balanced too. (i.e. if you want to change every single class, hopefully you have a damn good reason why)

Please remember not all ideas will be accepted. This is just to get a general idea of things to focus on.

Maps
What maps should be changed? Feel free to include ideas such as extra corridors, widening/narrowing of hallways, texture changes, etc. Please focus on balance issues when suggesting map changes, as that is the purpose of this thread. Also note that some maps have been updated since v2b9 - if you strike on one of these maps your proposal will be subject to much heavier review (as the previous changes may affect your proposal differently).

Marines
General Thoughts: (consider ammo availability vs consumption, health, armor, defenses, vulnerabilities, etc, here)
Grenades:
Dual Pistols:
Riot Gun:
Machine Gun:

Cyborg
General Thoughts:
Flight:
Plasma:

Hunter
General Thoughts:
Default Bow:
Lightning Bow:
Fire Bow:
Ice Bow:

Ghost Busters
General Thoughts:
Default Plasma:
Traps:
Soul Plasma (ex-creeper):
Bone Cannon (ex-jitterskull):
Sonic Echo (ex-sjas):
Blood Spreader (ex-choke):
Ice Fountain (ex-frostbite):

Engineer
General Thoughts:
Nail Gun:
Steam Cannon:
Saw Launcher:



Sjas
General Thoughts:
Normal Scream:
Reflective Defense:

Jitterskull
General Thoughts:
Charging Attack:

Creeper
General Thoughts:
Direct (melee) attack:
Curse Ball:

Frostbite
General Thoughts:
Charging Attack:
Freezing Wind:

Choke
General Thoughts:
Chomping Attack:
Blood Ball:

43
The Ghoul's Forest / Re: So... GVHv2b10 ever getting out?
« on: December 08, 2010, 03:23:54 PM »
Quote from: "Blox"
I could try and give a hand.
I still use SVN.

>:)

If that's okay then I'll let you in.

44
The Ghoul's Forest / Re: Yurei Battle Fix (V4)
« on: December 08, 2010, 02:47:45 AM »
Since it's small that probably won't be an issue for me to do. Main reason why I opted to keep it out is because I figured any server that's going to be hosting GVHFIN probably isn't going to be set to the right mode for any other map, anyway, since it/s a coop/survival add-on and GvH proper is everything but that.

I'll let that topic be debated a bit before I make a final decision about that, though.

45
The Ghoul's Forest / Re: Yurei Battle Fix (V4)
« on: December 07, 2010, 11:29:38 PM »
Well until someone who wants it back in says something, we'll never know.

So for now it'll stay out.

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