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Messages - Jackall4BDN

Pages: [1]
1
Help & Editing / Re: MM8BDM kinda "porting"
« on: February 12, 2012, 12:46:33 PM »
OK then i'm a bit smarter now.
So thx for telling me that there wont be a MM8BDM on psp soon xD
I'm OK with that fact i think.
Threat can be closed.

2
The WWW board / What could be the next part in the troll-rolling?
« on: February 09, 2012, 10:26:16 PM »
I was going arround in the web and thought about the times i have been rickrolled,
and the Sax Guy now has his own role too.




So what could be the next Troll-Roll?

3
The WWW board / Re: Sonic Music!!!!!
« on: February 09, 2012, 10:18:18 PM »
*bumps totally UBEROLD Thread*

Sonic Generations just made such great Revivals of some older Songs




4
Help & Editing / Re: MM8BDM kinda "porting"
« on: February 09, 2012, 06:30:52 PM »
about using doom.wad then st and then  mm:
that way i get the freezing mainmenu and the table errors.

about st not being runnable on PSP:
that would be news to me, as st is just a fanrebuild of the Doom2 loader. but if its true not to be able to use it, i can forget mm8b on an handheld. would have been awesome homebrew though

5
Help & Editing / Re: MM8BDM kinda "porting"
« on: February 09, 2012, 04:59:18 PM »
well thats one of the results, if i use only the Megagame wad and the MM...v2c.pk3 as PWad i get PNames not found error...
thanx for the idea anyways. i allready thought, that MM8BDM is independent from the DOOM wads as i allready had the exact same thing with Sonic Robo Blast 2 which is comepletely rebuild just like MM, i was just posting to have those 2 wads for maybe having that as a solution, my main Problem is still the
W_GetNumberForName: PNAMES not found
which i just cant get rid off

6
Help & Editing / MM8BDM kinda "porting"
« on: February 09, 2012, 08:08:34 AM »
First things first:
Hi, my Name is Jackall4BDN,
i am new to the forums
I won´t be here that much as i maybe only come here for support
and i´m not the guy that is in forums that much,
but as i read before people aren´t talking that much here anyways.

So now to my request:
I´m using a PSP (1000, CFW 6.6 LE, 2 GB MSPD for everyone that might wants to know)
and on my stick i got both the old, easy DOOM PSP v0.05 and the newer, multitalented DOOM PSP 1.14, which neccesarely can load multiple PWADS.
Both are using the DOOM2: HoE Console as a EBoot-Port, which act exactly as the PC-Frontends offcourse,
with one exception, i seemingly cant get the full-mods like MM8BDM to run, only those sprite-mods like conter-strike and such.
Now I was trying out different Wad and PWad combinations and settings and either way i get one of those:
-a single WGetNumForName: PNAMES not found error
-DOOM1 or DOOM2 fully playable (YAAAY -.-)
-a bunch of table-errors, a D1 or 2 Main-Menu and a crash after choosing a Main-Menu-Option

Has anyone here some experience with DOOM PSP and/or may could help me, as for me i´m besides MM8BDM as PC_Client with Skulltag,
which worked great from the start comepletely new to the doom-engine/world/etc.

Just to don´t get this question, yes, i have both the original wads for either DOOM1 and 2 without mods installed and in the right directories

Thx for every help, that i can get.

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