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Messages - Hilman170499

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1081
Forum Games Archive / Re: Defeat something with something else!
« on: May 13, 2012, 10:34:56 AM »
You know, Toad Man is the most simplistc boss in Mega Man history. He can even be beaten by this:


P.S.: Change your avatar, Marx Soul is scary.

1082
Forum Games Archive / Try to top that!
« on: May 13, 2012, 08:50:37 AM »
This guy is better at "stopping time".
Once HE "freezes" you, you're in a 99% world of hurt!

(click to show/hide)

1083
Forum Games Archive / Re: Defeat something with something else!
« on: May 12, 2012, 03:57:08 PM »
(click to show/hide)

1084
I'd like to be on the whitelist.
Username is Hilman170499.

1085
Forum Games Archive / Re: Defeat something with something else!
« on: May 12, 2012, 04:00:51 AM »
(click to show/hide)

Ceramic Titanium scissors can cut that wire.

1086
Projects & Creative / Re: Class based modification (6C)
« on: May 12, 2012, 01:02:42 AM »
I want to do that too.

Star Man

The Star of Mega Man 5 has returned cooler.

He has regular armour and if I'm not mistaken he jumps high. His main is Star Crash, a weapon that projects three star shaped projectiles to surround you. You can run into enemies to deal damage. You can also throw it. A catch is that the attack depletes a lot of ammo. His alt is where the fun comes, STAR FLURRY! He will leave a formation of stars behind. And eventually, they will spin rapidly and fire a lot of stars.

When I use Star Man, I personally do not like the Star Crash. When I accidentally start a Star Crash, I will throw it ASAP. Then I will spam Star Flurry at the most strategic location. I like going all out and do so. Then I will wait for it to recharge. Despite me being easily defeated, Star Man is a fun class overall.

1087
Forum Games Archive / Re: Defeat something with something else!
« on: May 11, 2012, 11:37:38 PM »


Minecraft logic you say? Then this is needed to mine out iron ore for iron ingots. There are stronger picks out there but this is at least needed for iron.

1088
Class update
(click to show/hide)

1089
W.I.P Forum / Re: [Game Mode] Vs. Saxton Hale: Megaman edition
« on: May 09, 2012, 03:37:26 PM »
Cool project. A demo of this project would be appreciated. Will there be more characters in future releases? The other version is equally cool with that purple and red dude. This is also a cool one too.

1090
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 08, 2012, 02:41:55 PM »
More suggestions/opinions/pointers/questions:
1) In Flame Man's stage whenever you step on the oil, what about make some sound effects. You know, the sound effects made when you step on the oil in Flame Man's stage in Mega Man 6.
2) Make it so that Charge Kick can only be used on the ground.
3) Change Super Arm's obituary to: "%o was smashed %k's boulder.". Say "Super Arm". It sounds like super strength and not rock throwing.
4) Make it so that you can turn off Skull Barrier when you fire again.
5) Change Rain Flush's obituary to "%o was corroded by %k's Rain Flush.". Sounds better because it is a missile that explodes into ACID rain.
6) If you can manipulate Eddie's item drop ratio, what about make these items VERY rare: M Tank, Skull Barrier, Gravity Hold, Centaur Flash and Time Stopper.
7) Make it so that a charged Wild Coil will bounce higher.

1091
Projects & Creative / Re: Class based modification (6C)
« on: May 06, 2012, 05:33:28 AM »
Quote from: "Game&Watcher"
14.)Better idea, have TomahawkMan be weak to Leaf Shield.

Actually, that does not make any sense. Furthermore, tomahawks are some kind of battleaxe. Therefore, Silver Tomahawk is a cutter weapon. And, Tomahawk Man is weak to Plant Barrier because:
According to the Mega Man wikia, Tomahawk Man was built specifically for the Robot Tournament in Mega Man 6, therefore a symbol of war while Plant Man is based on a flower, therefore a symbol of peace.

1092
Projects & Creative / Re: Class based modification (6C)
« on: May 06, 2012, 04:18:39 AM »
Actually, I KNOW that Metal Man is weak to Metal Blades in Mega Man 2, but it is not necessary to make it his weakness here. Why IS Metal Man weak to Metal Blades anyway?

1093
Projects & Creative / Re: Class based modification (6C)
« on: May 06, 2012, 03:58:47 AM »
More suggestions/pointers/opinions/questions:
1) Since some people are talking about Mega Man 8 classes, make Frost Man's taunt "I'm gonna make popsicles out of you!"
2) For Snake Man's alt, change the obituary to "%o was torn apart by %k.". Using some imagination, you can pretend that Snake Man is tearing his opponents piece by piece.
3) Allow Gyro Man to fire Gyro Attack while flying, much like the original game.
4) Make Ballade Cracker a weakness to Guts Man, Toad Man, Stone Man and Cloud Man since the B Cracker is a bomb.
5) Speaking of weaknesses to bombs, is Flash Man weak to bombs? If no, make Flash Man weak to bombs.
6) Remove Metal Man's weakness to Metal Blade. It may be a popular in Mega Man 2, but that is not his TRUE weakness. It is actually Quick Boomerang.
7) Make Dark Man 4 weak to Star Crash since it deals him good damage in Mega Man 5. Maybe add Ring Boomerang because Gravity Man and Dust Man are weak to both Ring Boomerang and Star Crash.
8) Make Spring Man slightly resistant to electricity. If he is hit by electricity, he will become magnetic. Same to Turbo Man but instead of being magnetic, he will turn to an invincible car.
9) For Burst Man's alt, change the damage type to "Bubble" because it is weird seeing classes weak to bombs being weak to Burst Man's alt, which has no bombs.
10) Make Enker weak to bombs, Punk weak to shields and Ballade weak to cutters. This is because Mirror Buster is an energy shield, Screw Crusher is a saw blade and Ballade Cracker is some kind of powerful bomb(see (4)).
11) Make Bass weak to Noise Crush and Super Adaptor. Those weapons work well against Bass in Mega Man 7.
12) Plant Man heals whenever he attacks. If patient, you can cheat by peppering the Plant Buster or leaving the Plant Barrier on to heal slowly.
13) When Shade Man swoops down on an enemy, he should hold the enemy and slowly absorb health. It is a bit OP on enemies with weak armour but at least it makes sense.
14) Make Plant Man drop a unique weapon that deals damage. That way, Mega Man, Proto Man and Bass can defeat Tomahawk Man.
15) Why are Dust Man and Gravity Man BOTH weak to Ring Boomerang AND Star Crash?

1094
Forum Games / Re: Rate the avatar of the user above you
« on: May 05, 2012, 03:14:45 AM »
5/10
Because neutral.

1095
MM8BDM Discussion / Re: Most Skillful Player in MM8BDM
« on: May 04, 2012, 01:22:26 PM »
May I ask everyone to stop spamming negative things in this post?

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