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Messages - Hilman170499

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1096
MM8BDM Discussion / Re: Most Skillful Player in MM8BDM
« on: May 04, 2012, 12:14:34 PM »
...?
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1097
MM8BDM Discussion / Re: Most Skillful Player in MM8BDM
« on: May 04, 2012, 11:30:38 AM »
Quote from: "fortegigasgospel"
I find this all good an all, except for this part.
Quote from: "Hilman170499"
They will also be added to my friends list if they're not my friend yet.

It makes it sound like you are putting this list together to try and make friends with the people who win most often.  I'm not saying thats your goal, but just bad wording is all.

Actually, that's a treat from me. That's one of the gifts for the winner.

1098
MM8BDM Discussion / Re: Most Skillful Player in MM8BDM
« on: May 04, 2012, 03:35:31 AM »
Sorry to double post but:

List of players to vote for(Number of votes in bracket):
(click to show/hide)

Winner List:
(click to show/hide)

1099
MM8BDM Discussion / Most Skillful Player in MM8BDM
« on: May 04, 2012, 03:34:49 AM »
Any player can sign up.
Rules and terms:
1) You may pick a player, any player. Tell me their Cutstuff username and in-game name. If they are non-Cutstuff members, they must have someone representing them. If you are not nominating yourself, the player you nominated for will have 1 vote.
2) To vote, vote on a poll and post who you voted for and why. The reason must be because they are skillful players. I may make multiple votes, you will see if the total votes in the next post randomly increase.
3) Voting ends at the end of every month. The player with most votes then wins for the month.
4) Winners of the month will have their name posted and will be added to the winners' list. The votes and nominees will also reset.

1100
Tutorial Collection / Re: [Guide] How to get an avatar
« on: May 03, 2012, 11:42:50 PM »
Another question:
How to make an animated GIF?

1101
Tutorial Collection / Re: [Guide] How to get an avatar
« on: May 03, 2012, 02:53:15 PM »
I got something to ask:
How do you get animated avatars? (I often see users with animated avatars)

1102
Forum Games Archive / Re: Defeat something with something else!
« on: May 03, 2012, 02:37:49 PM »
People use mass, not gravity. Only cheaters use that method. Plus, that method is wasting a lot of money because you need to fly back and forth between Central America and Alaska.

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1103
Forum Games Archive / Re: Defeat something with something else!
« on: May 02, 2012, 02:31:49 PM »
Ooh! Diamonds. I'll take them with my Iron Pickaxe!


1104
Forum Games Archive / Re: Defeat something with something else!
« on: May 02, 2012, 01:41:11 PM »
What if you get caught before you can alter Newton's discovery?

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1105
Forum Games Archive / Re: Defeat something with something else!
« on: May 01, 2012, 01:32:40 PM »
X grounded Blast Hornet with Gravity Well. Now to ground Gyro Man. I know it's not Gravity Hold but it will do.
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1106
Forum Games Archive / Re: Defeat something with something else!
« on: May 01, 2012, 07:48:17 AM »
How can Muk beat my broom of doom? Either because it is too dirty or will corrode my broom with its toxic body.

Anyways, TAKE THIS CHARGE MAN!

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1107
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 01, 2012, 12:10:49 AM »
Look at page 62 for MY suggestions on the credits.

1108
Forum Games Archive / Re: Defeat something with something else!
« on: April 30, 2012, 11:38:20 PM »
Let me sweep those nails away.

(click to show/hide)

In addition to that, I'll clean up a whole workshop.

1109
Forum Games Archive / Re: Defeat something with something else!
« on: April 30, 2012, 04:46:16 PM »
I don't know. I gone overboard because I was too amused with the topic so far.

1110
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 30, 2012, 03:50:04 PM »
Suggestions:

In Mega Man V when Light introduced Tango to Mega Man, Tango makes a little meow.

Tango should meow like that everytime he is summoned.

Speaking of credits, what about make 3 different credits? Bring back the old v1 credits, leave the v2 credits be and add the new credits. You can watch these credits anytime. When you beat MM6 campaign, it will view the v1 credits. When you beat MM7 campaign, the v2 credits will show and the fortress will burst to flames. When you beat the MM8 campaign, it will show the new credits.

Besides that, add MM7 and MM8 to the boss rush module once you beat the MM7 campaign and MM8 campaign respectively. However, you should beat MM6 to unlock the boss rush module like normal.

It may or may not be too complex, but what about change the Exit Unit so that it will check for enemies before teleporting?

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