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Messages - Hilman170499

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151
Anything Goes / Re: General Absence Thread
« on: December 28, 2014, 01:37:06 PM »
Hello guys, I'll be gone for about 4 days, so don't expect to see me until Friday.
It's a shame I can't celebrate New Year with you guys. I'll miss you all.~
BLUE FOR DAYS!!!

152
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 27, 2014, 02:48:04 PM »
How do you do the following?:
1) A map script where if a player stands on a tagged sector for too long, they'll get sector damage.
2) How to make burning oil? I did some thorough research and re-created what I saw, but it did not work...

153
Events / Re: [a cute compo] FINISH THAT MAP 2: RETURN OF JAFAR
« on: December 24, 2014, 02:08:44 PM »
I have a question: Are we allowed to like, outright build something new on the existing map parts? For example, let's say we want to add a big ol' block in the middle of a piece to make it look less plain. Of course, all of this as long as the original parts are still recognisable. Thanks in advance.

154
Projects & Creative / Re: DRSG Rebirth vB.1 (Official Release) 11/15/2014
« on: December 24, 2014, 02:34:15 AM »
Bump: Uh, I think I found an error:

(click to show/hide)

155
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 23, 2014, 12:09:46 AM »
Does anyone know how to solve, let's say, this situation?:
Let's say you have multiple DoomBuilder windows active, each with different maps, and you want to transfer the sectors of one map to the other without the paste feature throwing them off the grid. Is there an alternative to perform this successfully?

Thanks in advance.

156
Events / Re: [a cute compo] FINISH THAT MAP 2: RETURN OF JAFAR
« on: December 22, 2014, 05:12:49 AM »
Oh well, what have I gotta lose?
I guess it's go-time. I'll even have my #1 local company Ignis Indignatio to sponsor.

157
Events / Re: The Real Super Power of Teamwork - 3v3 TLMS Tournament
« on: December 21, 2014, 03:47:41 AM »
UNATCO VS Sapphire Fist[/size]
(click to show/hide)
In case you ask about the custom maps, an agreement was made. We also had to iron out a predicament, but that's a story for another day...
Either way, great matches.

158
Events / Re: [MM8BDM]HIL'S FREE-FOR-ALL TOURNAMENT!!!
« on: December 20, 2014, 02:54:29 AM »
Okay, so here's a successful match.
(click to show/hide)
By the way, that other player is this guy.

Edit: Another match done.
(click to show/hide)

159
Help & Editing / Re: Questions regarding the "MugShot" feature.
« on: December 19, 2014, 12:02:53 AM »
Alright, thanks guys.

By the way, to clarify question 5, "accuracy" is the first value after the DrawMugShot command, which according to the ZDoom wiki, "can be a number in the 1-9 range which specifies how many blood levels there are before death". My question is that are we allowed to turn off this feature by setting it to 0, or whether this is relevant when used in MM8BDM?

Thanks in advance.

160
Help & Editing / Questions regarding the "MugShot" feature.
« on: December 18, 2014, 09:08:31 AM »
Recently, I have learned about the MugShot feature from the ZDoom wiki, which apparently allows a display of the user's "face" if defined in SBARINFO and the class/actor. Sounds like something cool that I would use. However, before I could, I have a few questions for those who are familiar with this feature.
1) Obviously, images are needed to be displayed. Do the images for the MugShot feature need to be "sprites" or "graphics"?
2) Branching off from 1, when used in MM8BDM, the images tend to scale up when drawn in SBARINFO. To remedy this for mug shots, should we still define the images in TEXTURES?
3) Some of the individual states feature flags by default. When tampering with these states while defining a custom mug shot, are these flags necessary to avoid errors?
4) When defining the mug shots, do they have to be in a sub-block(i.e.: inside the {}) under the DrawMugShot command or as a separate piece outside the 'statusbar' block?
5) Is it possible to disable "accuracy" by setting it to 0 or does it have to be at least 1?

Thanks in advance.

161
Anything Goes / Hil's Counselling Corner
« on: December 17, 2014, 04:27:01 PM »
Hello there Cutstuff. Tall, dark and wacky here again with more news:
Warning: Open at your own risk.
(click to show/hide)

BLUE FOR DAYS!!!

162
Anything Goes / Re: Anyone's art thread
« on: December 16, 2014, 05:10:13 AM »
That looks good. Keep up the awesome work.Kinda rare to see a Shovel Knight fan-character though.

163
More stories so hoorah.

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Phenixio's Torch Chapter 2 - Slash VS Burn
(click to show/hide)

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Rise of the Wyvern Chapter 2 - Lovely Wyvern Stew?
(click to show/hide)

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Tadao's Tales

Series Info
(click to show/hide)

Tadao's Tales Chapter 1 - Arrival...
(click to show/hide)

164
Events / Re: The Real Super Power of Teamwork - 3v3 TLMS Tournament
« on: December 13, 2014, 02:39:56 AM »
Sapphire Fist VS The Wuonejos
(click to show/hide)
Good games guys, better luck next time for the Wuonejos.
Also, should I get in some screenshots?(They're taken via console, so I'm not sure myself...) Thanks in advance.

165
Forum Games Archive / Re: Describe the avatar above you!
« on: December 11, 2014, 03:29:02 PM »
A person with shoulder-length raven hair and a cool cloak. Huh...(by the way, is that monochrome or is the person literally that pale?)

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