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Messages - Hilman170499

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46
Events / Re: ROSE THORN DUEL TOURNAMENT EVENT!
« on: November 07, 2017, 03:30:15 AM »
Progress report!

DarkWarlock vs Flippy

Round 1: MM3HAR(Warlock's choice)
Warlock wins 7-2
(click to show/hide)

Round 2: MM6YAM(Flippy's choice)
Warlock wins 7-5
(click to show/hide)

---

Eazy vs Zero Elf

Round 1: MM8GRE(Mutual pick)
Eazy wins 7-1
No screenshot

Round 2: MM1FIR(Elf's pick)
Eazy wins 7-0
(click to show/hide)

47
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: October 26, 2017, 05:33:29 PM »
Battle B
Auto-Move:
Harold attacks Slime!

8 damage

Auto-move:
Simon & Finley attack Slime!

18 damage

Jusuke uses Execute on Slime!
The attack missed

Slime attacks Wynn!
The attack missed

Wynn attacks Slime!
24 damage
Slime is defeated!

Victory!

Harold earns 20 EXP!
Simon & Finley earn 20 EXP!
Jusuke earns 20 EXP!
Wynn earns 20 EXP!


(click to show/hide)
Obtained 2 Snake Fangs!

(click to show/hide)
Alright guys. Time to get into the meat & bones of the game at last! In the bottom of the second spoiler, it's up to you all to decide which level you'd like to tackle first.
Your END and ENR have been restored. This will happen whenever you return to hub here.

48
Events / Re: ROSE THORN DUEL TOURNAMENT EVENT!
« on: October 24, 2017, 02:41:01 PM »
Hi there.

In-Game Names: Hilman170499 (*Please note: Will only appear as blue if you have the custom text colour "HX" in your skins folder.)
Ways to Contact: Discord(Hilman170499 #6234), Cutstuff PM
Time Zone: My lips are sealed, but I'm gonna talk in terms of American time(see below)
Location: The Eastern half of the planet, and I'm gonna leave it at that.
General Times Available: Generally, I'm either available after dark or early into the day(like, from late morning to a few hours past noon-ish) for you Westerners out there. However, I'll get more into detail when the time comes.

P.S.: I am really hoping that this is not CBM, because while it's fun and all, we NEED a break from it. Kthx.

49
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: October 04, 2017, 04:03:00 PM »
Battle A
Boarfanger Man attacks Slime!

23 damage

Ashie defends herself!

Shepard attacks Slime!

Slime is defeated!

Victory!

Bass-Sama earns 10 EXP!
Yellow Jack earns 10 EXP!
Boarfanger Man earns 20 EXP!
Ashie earns 20 EXP!
Shepard earns 20 EXP!


Battle B
Harold uses Squirt on Slime!

5 damage

Snake attacks Jusuke!
The attack missed

Auto-move:
Simon & Finley attack Snake!

18 damage

Jusuke uses Execute on Slime!
The attack missed.

Slime attacks Harold!
The attack missed

Wynn attacks Snake!
24 damage
Snake is defeated!

<Harold> END 100/100  ENR 90/130
<Simon & Finley> END 93/120  ENR 54/70
<Jusuke> END 65/65  ENR 87/110 (Bubble)
<Wynn> END 140/155  ENR 84/100

<Slime> END 47/100 (Marked)

50
Anything Goes / Re: Guilty Pleasures
« on: September 26, 2017, 05:45:44 PM »
*sigh*
I... genuinely enjoy Mystery Diners... Yep. I mostly overlook the realisticness of the show and just enjoy what is shown.

51
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: September 15, 2017, 06:32:33 PM »
Battle A
Boarfanger Man attacks Snake!

23 damage
Snake is defeated!

Bass-Sama chases after the bandit but not before he steps on a slime, becoming immobile for a few turns
Hil: For crying out loud! We need backup here!
Bass-Sama switches out for Yellow Jack.

Ashie uses Machine Gun on Snake!
The attack missed

Shepard uses Nightmare Swipe on Slime!
35 damage

Slime attacks Boarfanger Man!
The attack missed

<Boarfanger Man> END 60/60
<Yellow Jack> END 70/70  ENR 120/120
<Ashie> END 75/75  ENR 95/125
<Shepard> END 55/55  ENR 104/140

<Slime> END 29/100

Battle B
Harold uses Water Sheild on Jusuke!


Snake uses Venomous Bite on Simon & Finley!
15 damage

Simon & Finley attack Snake!
18 damage

Jusuke attacks Slime!
Marked bonus!
29 damage

Slime attacks Harold!
The attack missed

Wynn attacks Slime!
24 damage

<Harold> END 100/100  ENR 100/130
<Simon & Finley> END 93/120  ENR 54/70
<Jusuke> END 65/65  ENR 97/110 (Bubble)
<Wynn> END 140/155  ENR 82/100

<Snake> END 35/80
<Slime> END 47/100 (Marked)

52
Help & Editing / Re: Carry-over variables
« on: September 01, 2017, 03:54:51 AM »
Alright. This actually works now that I know this. Thanks.

53
Help & Editing / Re: Carry-over variables
« on: August 31, 2017, 07:02:07 PM »
Quote
A simple workaround would be do +1 when reading and writing the boss value. That way you can use 0 as "No boss assigned".

Can you please clarify this? As in, where exactly should I do this?

54
Help & Editing / Re: Carry-over variables
« on: August 31, 2017, 06:24:06 PM »
Alright, here is a simplified version of the scripting I extracted.
Code: [Select]
int whoisboss;

global int 60:bossprev;

script 702 OPEN
{
whoisboss = random(0, PlayerCount());
while(whoisboss == bossprev||!PlayerInGame(whoisboss)){whoisboss = random(0, PlayerCount());}
bossprev = whoisboss;
}

55
Help & Editing / Re: Carry-over variables
« on: August 31, 2017, 01:18:54 PM »
Alright, so with the global variables, I'm trying to devise a system where it would randomly choose a player. Then, the player data is saved into a variable, in which the value is carried over to the next map/round. This is to prevent the system from choosing the same player twice in a row.
However, the problem I am facing is that somehow, the system outright refuses to choose the first player to join the game, no matter how many rounds I played.

56
Help & Editing / Carry-over variables
« on: August 31, 2017, 05:18:23 AM »
Anyone here happen to know how to make variables with values that carry over in spite of playing a different map/round? In case anyone brings it up, I tried using global/world variables, but when applied to player numbers, it can glitch out. I ask if anyone knows an effective alternative. Thanks in advance.

57
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: August 26, 2017, 06:12:31 AM »
(click to show/hide)

Hil: DATA GET!
(click to show/hide)

Battle A
A mysterious stranger has entered the battle!

Boarfanger Man attacks Snake!

23 damage

Quote
"HEY NO ONE DENIES ME OF MY CHICKEN MCNUGGIES"
The mysterious stranger tries to rob Bass-Sama!
Bass-Sama defends himself...

It failed! Bass-Sama got a bit of loose change stolen as the stranger runs off with it. Oh well...
Hil: Focus on the battle! We'll deal with that later, but for now, we need to defend the King.

Snake attacks Shepard!
The attack missed

Ashie uses Machine Gun on Slime!
Hit 3 times! 9 + 9 + 9 = 27 damage

Shepard uses Nightmare Swipe on Snake!
35 damage to Snake
9 damage to Slime

Slime attacks Boarfanger Man!
The attack missed

<Boarfanger Man> END 60/60
<Bass-Sama> END 85/85  ENR 80/80
<Ashie> END 75/75  ENR 110/125
<Shepard> END 55/55  ENR 122/140

<Snake> END 22/80
<Slime> END 64/100


Battle B
Harold uses Squirt on Snake!
5 damage

Snake uses Venomous Bite on Wynn!
15 damage

Simon & Finley use Overbearing on Snake!
22 damage

Jusuke uses Mark for Death!
Slime is Marked!

Slime attacks Simon & Finley!
12 damage

Wynn uses Grab-Strike on Snake!
The attack missed

<Harold> END 100/100  ENR 120/130
<Simon & Finley> END 108/120  ENR 54/70
<Jusuke> END 65/65  ENR 97/110
<Wynn> END 140/155  ENR 82/100

<Snake> END 53/80
<Slime> END 100/100 (Marked)

58
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: August 13, 2017, 08:34:31 AM »
(click to show/hide)

(click to show/hide)

BATTLE TIME!
Bass-Sama, Boarfanger Man, Ashie and Shepard vs. 1 Slime, 1 Snake [Battle A]
Simon & Finley, Wynn, Jusuke and Harold vs. 1 Slime, 1 Snake [Battle B]


Hil: Stay on your toes, folks! Show these simple creatures what you're made of! I'll try my best to feed you some info using the scanners on your headsets.

That's right! Whenever you encounter a new enemy type, they will be recorded by Mission Control. Be on the lookout for important information within his flavour text!
Monster Log:
(click to show/hide)

As for the battle itself:
-You can perform a basic attack to deal out a weak non-elemental strike. This also recovers 1 point of ENR.
-You can use your skills.
-Items can give you an edge in battle, but equipment change cannot be done mid-battle without the proper skill.
-Defend your allies for that turn if necessary. You can guard one ally and take their blow, splitting the damage dealt. Keep in mind that this uses up a turn and depends on your INT, so if you are slower than all enemies on field, you basically wasted a move.
-When in a pinch or making a plan, switch out with other teammates, although it only works if allies are in the same general area and depends on INT. If multiple battles happen in the same area, you can also have party members on the field switch between battles!

Oh, yeah, I should also point out that the p stands for money.

59
Forum Games / Re: Conquest of Mechanus [Beginning]
« on: August 05, 2017, 07:00:44 AM »
Sorry for the delay, but the show must go on!

(click to show/hide)

(click to show/hide)

Alright, so here's the deal: You can still roleplay for previous cutscenes, but under two conditions:
-Please speficy which cutscene you are referring to through use of time frames and/or location.
-In the most recent cutscene, you can kinda interact with the game and slightly alter what I say next. However, that is not the case when you roleplay past cutscenes.

That aside, I also took the liberty to bold whatever is important in the current situation.

60
Forum Games / Re: Ruin-A-Wish
« on: June 26, 2017, 03:46:01 PM »
Granted, except they are horrible people who are all bark and no bite in battle and are mean in general.
I wish I mastered the polearm.

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