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Messages - ProjectHazoid

Pages: 1 [2] 3
16
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: August 01, 2013, 01:41:17 PM »

Coming in for a landing...

17
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: July 29, 2013, 09:43:55 AM »


Here we go!

18
Projects & Creative / Re: Class based modification (v6F)
« on: June 18, 2013, 12:59:52 AM »
I'm thinking about taking a stab at Stone Hand, if that hasn't already been handled. Can anyone provide me a sorta ref sheet so I can perhaps properly scale said projectile?

19
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: June 15, 2013, 07:26:49 PM »
Oh thank god.

EDIT:
Cute little squirt isn't it?

20
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: June 15, 2013, 04:09:33 AM »
Quote from: "Korby"
Quote from: "Magnet Dood"
it does seem too small

what

what







what

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what

What did you dooooooooooo? Anyways I'm pretty sure these sprites were going up to 400% or whatever. I already know that for the most part, the ENTIRE sprite i draw won't be on screen, but you know, its hard to get all that X series detail on such supposedly small sprites. especially finding a ref and getting the perspective right >_<

But yeah, I said I wasn't a spriter, past-inexperience be damned.


Is Axl dual-wielding his Axl Bullet this time around?

21
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: June 14, 2013, 11:26:19 PM »

So I decided to stop being lazy for 2 hours and crap this out. Axl Bullet gun and firing frame. The color of the gun on the right are colors picked from the X8 artwork, and the colors of the gun on the left are me trying to find the closest match in the palette.

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Where'd all the spriters go? I'm lonely...

22
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: June 04, 2013, 12:25:05 AM »

Slightly rounded. Not sure whether the top buster with the bluish tint will be used or the gray one at the bottom. I'm guessing since Zero will be using his X3 combo the buster will be flipped around for the left arm. It kinda irks me how Zero's who arm changes when he uses his buster as opposed to X who's hand merely disappears.

23
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: June 03, 2013, 08:36:15 PM »
Meanwhile

I tried my hand at the Z-buster. These are all the same frame actually, just fooling around wit the look.

This is picture I used as reference.

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24
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: May 31, 2013, 08:03:17 PM »


So I volunteered to do a little bit of some HUD sprites despite not being a spriter. X's Gaea Buster and Axl's Nuclear Fission.


My neck hurts.

25
Projects & Creative / Re: Mega Man X Singleplayer Classes
« on: May 29, 2013, 07:34:49 PM »
I don't know whether or not you already have concept art for Axl's Weapons (or if he's even going to be holding different weapons for his HUD sprites) but I've done some little sketches of different weapons for Axl. It's all I'm good for.
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Otherwise disregard this completely useless post, and best wishes on this little project! :D

26
So today, Eddie decided to give me Flash Stopper, and sure enough I couldn't even select it. Yay. I wonder how many other Eddie gifts do that.

Quote
Please make sure Leaf Shield, Flash Bomb, Skull Barrier, and Mirror Buster cannot be obtained.

Having played with and against these weapons I find nothing particularly wrong with them, Skull Barrier aside.

Leaf Shield: Should be treated like an actual shield. It protects you at a range, 'cuz lord knows it won't protect you from anything at point blank. For you Hales, you need to get close. PSI Starstorm Omega and Cave can bypass this. Morshu probably needs to sacrifice some health wit the exploding hand to even get at them. And really, it depends on how survivors use it. It actually poses a threat to other survivors because of deflecting friendly fire, and really who's gonna use the buster to prevent it?

Flash Bomb: Use bombs wisely. I'd say certain Hales with hitstun suffer the most from this, like Scrooge or Roll. Any other hale, who isn't a Slenderman, would probably get their payback via rage. But yeah, still damned annoying to deal with.

Skull Barrier: Possibly the real Bane of Slendy's existence for being the only timed hale, I wouldn't mind if this got removed. But fighting against it as any other Hale depends on the player, really, its a test of patience, because it will run out eventually, the Survivor just might waste W-Tanks on it. Just gotta out-think the survivor.

Mirror Buster: See Leaf Shield. Speaking from experience, Reflecting Quote's Super Missile when he's close enough spells death, because, you know, splash damage (Got a Double KO, but Curly was still alive). And that's assuming Curly already hasn't whittled your health down low enough. A really cheap way to defend yourself from even a Hale's melee attacks (I barely survived the Death Ramming rage with this, but every hit didn't connect). Survivors have to watch where they aim the thing because it CAN kill other survivors.


Last thing to note. Napalm Bomb is the anti-Falcon Kick. Can stop him from even reaching you. Better fix that I guess, can't have survivors have some sort of an advantage from using the right weapon ya know. Also make Starstorm Omega spread out farther, it's not enough that Starman can bring it with him, it needs to be as inescapable as possible, also with a ground hugging effect to get those high ledge campers. Yes. Indeed. And make Gilgamesh shoot 6 Rocket Punches because he can grow six arms, why not use em all? Yeah, totally needs it with no delay! Let's also make it so that a stunned Slenderman can't move, but can still fight back, let's make it so every stunned Slendy kill adds time! Yeah!

27
Anything Goes / Re: Spamthread V.1
« on: October 29, 2012, 12:32:05 PM »
I didn't see any topic related to Dreams despite my searching so I'll post it here, and put it in spoilers. It's a weird dream, but nothing NSFW.

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That's pretty much all I could remember...

28
Anything Goes / Re: What is your avatar from/of?
« on: September 17, 2012, 08:10:09 PM »
Current Avatar as of ...this week


prev avatars

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29
Anything Goes / Re: Anyone's art thread
« on: September 05, 2012, 02:05:02 AM »
EDIT:Today (9/08/2012 - 9/09/2012) I was thinkin' about makin a skin and thought "Wull I dun' alreday dabbled with som pixel artz buh-4"

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So I looked at Mike's Tutorial and started gettin' to work in MSPaint
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(Sheesh they're taller than I thought they were)

And then I got lazy and gave up  :p


[9/04/2012]
I was bored so I took a few minutes to sketch both of these. (Safe)

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Roll Boss Rush: Gutswoman (and Elecwoman) and Slashwoman. Designs are from some homebrew PSX fangame where you play as Roll and fight genderswapped Robot Masters.

...yeah. Rule 63!  ;)

30
I dunno wtf's goin' on with mediafire but it just won't let me download the last few maps. leading me to a blank page each time. Even tried refreshing.

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