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Messages - Geno

Pages: 1 ... 181 182 [183] 184 185
2731
Skins & Bots etc / Re: Geno's Skins (UPDATE! YELLOW DEVIL)
« on: April 12, 2012, 08:13:38 PM »
Quote from: "Laggy Blazko"
Quote from: "geno"
AND, who the heck are the CSCC guys?
A bunch of self-centered geeks that make classes about themselves.  :p  :p  :p  :ugeek:  :p
So, what do these guy have to do with my latest skin?

2732
Projects & Creative / Re: Lego's projects topic MM 8-10 v2c
« on: April 12, 2012, 10:14:30 AM »
I'm gonna give some feedback.
I really like this pack, but:
Tornado Hold and Ice Wave are the wrong colours.
Thunder Claw works completly differently.

2733
Mega Man Discussion / Re: Rockman 8 Fc: Mid Stage?
« on: April 12, 2012, 09:40:47 AM »
Quote from: Beed28
Also, before the Duo half, background cuts to black, but keeps the rocky ground, suggesting that you would fight a screen-filling miniboss there (the hermit crab?).

From the RM8FC site!
 :mrgreen:

http://dl.http://cutstuff.net/molly/DBBKUP/rm8fc%20introstage.mp3
http://dl.http://cutstuff.net/molly/DBBKUP/rm8fc%20ministage.mp3
Also from the RM8FC website!
 :mrgreen: :mrgreen: :mrgreen:

2734
Skins & Bots etc / Re: Geno's Skins (UPDATE! YELLOW DEVIL)
« on: April 12, 2012, 09:33:54 AM »
Whoa, hey, all I did was take the MM1 sprite and a whole ton of MM2PF sprites, resized the PF sprites, recoloured the PF sprites, retouched the PF sprites and pasted them onto the MM1 sprite!
Here's a little bonus:
http://cutstuff.net/molly/DBBKUP/MM8BDM/yellowdevil.png
Here's the sheet of non-blue YD sprites, so anyone can use them for something else.
 :D
(also includes some sprites I used for testing like the MM8BDM YD sprite and a weird two-eyed YD sprite)

AND, who the heck are the CSCC guys?

2735
Skins & Bots etc / Re: Geno's Skins (UPDATE! YELLOW DEVIL)
« on: April 12, 2012, 12:45:40 AM »
Bump, cause of new skin
YELLOW DEVIL!
Get your's today for only $1.99!
 :lol:

2736
Mega Man Discussion / Rockman 8 Fc: Mid Stage!!!
« on: April 08, 2012, 10:54:39 PM »
I just had a peek at the RM8FC website and there's some new stuff including:
http://cutstuff.net/molly/DBBKUP/duostagerm8fc.png
I have no idea what it is, but the indoor area looks just like the Duo Stage. :mrgreen:

2737
Help & Editing / Re: Summoning stuff
« on: April 08, 2012, 06:39:28 PM »
Quote from: "Human Destroyer"
addbot "Dr Wily"

Quotes are required. If that doesn't work add a period at the end of Dr.
Neither of those worked  :(
But thanks for trying to help.

2738
Help & Editing / Re: Summoning stuff
« on: April 08, 2012, 10:14:15 AM »
Quote from: "xxkirbysonicxx1"
Want the entire pack? I look it up in the Decorate in doombuilder.
You can also look in the MM8BDM.pk3
Search in Actors. Then Misc or Inventory. And there you go. But you'll have to read that long text.
Thank you!
And also, how do you add a bot with the Dr.Wily skin?

2739
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 07, 2012, 06:34:09 PM »
Quote from: "Gummywormz"
You're most likely playing with an old mod that doesn't have the mega man 7 WCOLORS or SBARINFO files.
*facepalm* I'm so stupid!

Quote from: "SmashBroPlusB"
I agree with fixing Fire Storm, but can't we leave Crash Bomb as... you know, "Crash Bomb"?

I don't know, it's just that a lot of us have gotten used to calling it Crash Bomb, and it just seems better.
I agree, we should keep Crash Bomb
and also
Quote from: "MegaMan Wiki"
The Crash Bomber is called Crash Bomb in Mega Man: The Power Battle.

2740
Help & Editing / Summoning stuff
« on: April 07, 2012, 06:28:51 PM »
Just wondering, what's the full complete list of stuff you can summon?
I know about all the Mets and CentaurMan but what else?

2741
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 07, 2012, 10:55:01 AM »
So Sawman is going to be accepted?
Yipee!
http://www.youtube.com/watch?v=l_EwZRQV0mg
^Thats the music that went through my head when I saw my name on the list.

2742
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 06, 2012, 09:47:34 PM »
I actually wanted to shade the saws since I posted it, but I couldn't figure out how, since most saws are shaded grey.
Here's another slight improvement
(very subtle shading on the saws)
Oh, and don't forget all those crazy things that were shown in the original MM8 credits!
(I'm pretty sure some of those didn't follow this "MegaMan Robot Master Designing Guide".)

2743
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 06, 2012, 05:40:36 PM »
Quote from: "Korby"
It looks fine, but it lacks shading and has 7 colors.
OK, i haz improved

No more 7th colour
Added a bit of shading and highlights

2744
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 06, 2012, 03:54:46 PM »
Nobody is giving me any feedback!

2745
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 06, 2012, 02:00:21 PM »
I realized that there was a glitch with the mm7 weapons.
They use the Mega Buster colours in 3rd person view.
(click to show/hide)

Just wondering if this glitch will be fixed.

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