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Messages - Geno

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46
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 11, 2016, 12:41:38 AM »
haha, those screenshots remind me of when i was "testing" v5

(click to show/hide)

(the only different is that the bees in my screenshots are all mine)
fun fact, these screenshots were from before there was an audio limit on how many bees could make bee noises at once, so it was literally bee hell

47
I just realized that the special SFX for Ballade Cracker in MM10 are (rather poor IMO) attempts to mimic the regular shooting and explosion sounds from the latter 3 Game Boy Mega Man games (which Ballade Cracker uses in MMIV)

48

there they are
The Time Slow animation at the top is for when he's a boss, and the one on the second row is for when he's a playable character

49
Haha, I made a full spritesheet of Time Man poses when I originally did the skin (though no rotations)

I haven't gotten around to uploading it yet (and I'm currently not on my Windows lappy right now, so I'll have to do it later)

50
Resources / Re: Dimpsy's Resource Factory (MOSTLY MISC. STUFF)
« on: September 06, 2016, 09:50:25 PM »
Is that one sprite all you did for that Shantae skin?

Because I'd be willing to complete it if you're no longer planning on doing so yourself

51
Forum Games / Re: Rate the avatar of the user above you
« on: September 06, 2016, 12:15:48 PM »
9/10

The American flag looks much nicer with flowers and pink stripes on it!

52
Forum Games / Re: Rate the avatar of the user above you
« on: September 04, 2016, 10:32:10 PM »
8/10


doomguy is fucking pissed

53
Remember that stupid palette thing I found out in Dark Man Stage 1?

Stone Man Stage has a similar thing

This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back

they're peach!

Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately

54
Anything Goes / Re: What is your avatar from/of?
« on: September 04, 2016, 07:03:57 PM »
i found a nice picture of shantae
i wish i looked as cute as shantae

55
Anything Goes / Re: General Offtopic Discussion
« on: September 04, 2016, 06:53:05 PM »
actually feeling better now, my mum calmed down shortly after i typed that.


still nervous about The College though

56
Anything Goes / Re: General Offtopic Discussion
« on: September 04, 2016, 01:52:34 PM »
Wow, I'm entering The College Zone in two days. I'm kinda nervous about it??? first time since grade 5 that i'm going into a school year with no friends

also my mum randomly decided to treat me like shit today, so i can't even enjoy the last two days of summer
what a good two things to make my depression come back after i had just started to feel a bit better?

57
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: September 02, 2016, 01:15:16 PM »
Since I recently actually played through MM3PC, I can now say which Robot Masters are my least favourite (gameplay wise) in that game
I also played through MM10 (as bass, haha), so i can say words about them too

MM10: When playing as Bass, Strike Man was the only boss where "stand still and hold B" didn't work, haha
MM3PC: None of them were really annoying to fight, but Torch, Shark, and Blade had godawful stages. Torch is a maze, and the other two are underwater mazes. The other three guys in the game have pretty decent stages really


(wow, the only classic platformer megamans i have not completed are mm9 and mmpc)

58
Help & Editing / Re: Edit boss music and victory music in core maps?
« on: August 31, 2016, 11:57:40 PM »
Ah, okay
What I got wrong, was I did not try to compile the map's scripts file, and that I didn't have the entirety of that code

thanks!

59
Help & Editing / Edit boss music and victory music in core maps?
« on: August 31, 2016, 04:32:35 PM »
I tried to make a little pk3 that would make MM8DUO use the MM8 Miniboss theme for the boss music instead of Duo's theme
However, I do not want to simply replace DUOMUS, as that would affect the Duo boss fight and the cutscene before the Evil Robot boss fight

I tried many methods of doing this, by loading an edited MM8DUO map file to replace the normal one, and the methods would result in one of three results
1. Game ignores my customized musics and uses DUOMUS and MM4VIC (when I either added boss music code from another custom map pack, or when i removed the "par" variable from MAPINFO)
2. Game crashes completely before even loading (when I used DECORATE to include an edited version of the acs file that contains the boss and victory music code)
3. Game ignores the core musics but also ignores my added MM8MBOSS and MM8VIC musics (when i set the par to 0 and added boss music code from a map pack)

so yeah, i'm not quite sure what to do

60
Skins & Bots etc / Re: FTX's Skinz (Bunch of reuploads)
« on: August 31, 2016, 03:20:32 AM »
Oh, hey
I was going to make Dangan Man into a skin
oh well, haha

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