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Messages - Dialgaofpower

Pages: 1 ... 3 4 [5] 6
61
Forum Games Archive / Re: Defeat something with something else!
« on: June 03, 2012, 10:16:31 PM »
Oh, and I added ultra nukes and omega missles to that thing.

62
Forum Games Archive / Re: Defeat something with something else!
« on: June 02, 2012, 09:12:05 PM »

64
Forum Games Archive / Re: Defeat something with something else!
« on: June 01, 2012, 11:48:35 PM »
I counter your flames with this guy's water cannon!

65
Anything Goes / Re: New MM8BDM Mod: Mega Man X Deathmatch
« on: May 28, 2012, 06:52:56 PM »
DO NOT LOCK, OR ELSE I WILL GET MAD!

66
Anything Goes / Re: New MM8BDM Mod: Mega Man X Deathmatch
« on: May 24, 2012, 11:27:09 PM »
Well, all X games bsides 7 and 8.

67
Anything Goes / Re: New MM8BDM Mod: Mega Man X Deathmatch
« on: May 23, 2012, 10:06:51 PM »
Quote from: "Musashi-COM"
Oh, you will have a team?

Please, tell me more about this team
The development team will consist of members on Cutstuff.net that I choose.

68
Anything Goes / Re: New MM8BDM Mod: Mega Man X Deathmatch
« on: May 23, 2012, 09:14:05 PM »
Quote from: "AquaRaider64"
Quote from: "Dialgaofpower"
Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!
(click to show/hide)
However, you managed to reactivate yourself somehow, and came back to life.  The gold on you shattered as you came back to life.  I cannot tell you anything more about the story.

Don't mean to be mean, but do you even know how to mod?
No, but I will have a team.

Quote from: "Solarblast5"
Ok, so you want to make a full mode of the game that takes place in the world of MMX, so that means all the skins of mavericks, new weapons, maps, and a crap ton of coding to do for the story line. Just before I can take this seriously (don't mean to be rude) I would like to know if you have any rough drafts of anything that we can see in case others want to help.


Quote from: "Musashi-COM"
Three SNES games to base on.

24 skins, each with about double the amount of frames compared to 8BDM skins.

27 weapons aprox. (all special weapons from mavericks, plus X buster, Zero buster and Vile/Axl buster), each with its corresponding sound effects, HUD and corresponding projectiles graphics (which are usually more custom than straight rips).

Aprox. more than 30 maps (each maverick stage having a corresponding map, plus 2 maps per each game's final stages).

All of the music from those games (easiest part, just use SPC files, which are compatible with Skulltag).

All menu interface graphics.

And all you have is a story? Get on with the locking, we're done here

Quote from: "brotoad"
I think it could work if it was based on Xtreme!

But the best thing to do is start small. try some easier projects like some standalone maps and skins before taking on something big like this!
All of the sprites are going to be 16-bit like X series SNES style, all music will be remixed like SNES MMX, no hadouken or shoyruken, at least four sigma stages per chapter, no voices, a boss for every sigma stage.  Plus, I have OTHER things to do besides stand around and let this post be locked.

69
Anything Goes / New MM8BDM Mod: Mega Man X Deathmatch
« on: May 23, 2012, 02:00:33 AM »
Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!
(click to show/hide)
However, you managed to reactivate yourself somehow, and came back to life.  The gold on you shattered as you came back to life.  I cannot tell you anything more about the story.

70
Projects & Creative / Re: Lego's projects topic MM 8-10 Weapons v2c
« on: May 23, 2012, 01:09:30 AM »
The link is broken.

71
Skins & Bots etc / Re: How Do I Play 4 Player Mode Offline?
« on: May 18, 2012, 11:53:55 PM »
You can lock this post now.

72
Help & Editing / Re: How d oyou unlock Boss Rush
« on: May 17, 2012, 11:10:57 PM »
I think Ballade Cracker is the only weapon that can hurt gamma when he's not down on his knees.

73
Help & Editing / Re: How do you make Custom Classes?
« on: May 14, 2012, 10:30:37 PM »
Quote from: "fortegigasgospel"
Gonna need to know how to code, and make weapons.  Can't help you with either, can't do them.
This might be hard.

74
Help & Editing / How do you make Custom Classes?
« on: May 14, 2012, 09:48:10 PM »
Any good tutorials are allowed.  If I can't get them to work right, I might need help from King Yamato or Yellow Devil.

75
Quote from: "fortegigasgospel"
Quote from: "Korby"
There's a MM12?
Some fan thing, I googled it and found this http://xamoel.deviantart.com/art/Megaman-12-the-8-robot-masters-148108418 Guy also did a 13 it seems.

I'll warn you, fan RMs won't get as much love as real ones, even some real ones don't get love.

Fine, MM13.

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