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Messages - ashura9699

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46
But yes, i will wait, and reconfigure.......

47
Quote from: "ashura9699"
Quote from: "Daveris"
Besides sounding unbalanced, perhaps you should get to know us..?
hmmmmmmm.....
I guess i will wait a bit, if FZ doesn't accpt it.
However, I have been playing MM8BDM for much longer than I have had a forums account...?

Oh yes, and:
Quote from: "SaviorSword"
Do realize that balance WILL NO EXIST.

48
Quote from: "Daveris"
Besides sounding unbalanced, perhaps you should get to know us..?
hmmmmmmm.....

49
Help & Editing / Re: Modding MM8BDM for mac, how is it done?
« on: August 04, 2012, 08:34:04 PM »
I mean adding mods. For instance:
Server needs: CSCCv4b.wad

I can't figure out how to add hte wads.

50
Well, I've been looking at this mod for a while, and since most people code their own weapons, I guess I need to get to that Decorate tutorial...
BUT WHERE THE FUCK IS IT??? :evil:  :(
However, I might as well put down my first attempt...

Name: cuAshura/Sips
Armor: 1.5x
Speed: Low Medium-Fast
Jump: Normal
Damage Type: Energy (electric?)
Role:Massive Chaos!
Weapon Dropped: Thunder Bolt
Wep 1 Primary Fire:Chaos Sphere (one in each direction+upped fire rate, looks like a green version of Crystal Eye in this shade)
Wep 1 Altfire: Chaos Shock (increased fire-rate Charge Kick)
Wep 2 Primary: Chaos Shield (Skull Barrier, reflects projectiles, all shield particles are tinygreen Crystal eyes)
Wep 2 Altfire: Chaos Boost (speed up, enemies take collission damage.)
Primary color: black
Secondary color: green (this shade)
Hmmmm....
EDIT: Completely forgot my skin.
Skin:Mr. Joe's Sakugarne.

51
Sounds fun. I love Minecraft, and Cutstuff, so...
When back up...
whitelist???
IGN: ashura9699

Edit: I am at the top of page 65!

52
Help & Editing / Modding MM8BDM for mac, how is it done?
« on: August 03, 2012, 08:01:28 PM »
Well, sometimes my crappy windows netbook lags way too much to play on any modded servers, but I can't use my desktop because it is a mac. So if anyone knows how to mod mac, feedback would be greatly appreciated. :)

53
W.I.P Forum / Re: New mode idea: RAMPAGE MODE!
« on: August 02, 2012, 07:41:59 PM »
All right then.

54
Anything Goes / Re: What is your avatar from/of?
« on: August 01, 2012, 06:10:51 PM »
Ashura, the glitch char from Sonic 2 :)

55
W.I.P Forum / Re: New mode idea: RAMPAGE MODE!
« on: August 01, 2012, 03:14:15 PM »
*cough* i can't program *cough*

56
W.I.P Forum / Re: New mode idea: RAMPAGE MODE!
« on: August 01, 2012, 03:08:34 PM »
Actually, I tried recreating the gamemode with some friends, and it worked out pretty well. The One lost quite a few times... or maybe it's just cause my friends kinda suck at this game...
But i dunno, travis seems to have some good ideas. The 50dmg projectile might be called...............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................fsdcnvdvhc.............................................a remix of balladecracker known as
Wow, i dunno. Give me some time to think on this one...

EDIT: It will be sort of a reskin and slight nerf of Doom II's BFG9K called the "Overcharged Plasma"

57
W.I.P Forum / New mode idea: RAMPAGE MODE!
« on: June 29, 2012, 03:24:01 PM »
Ok, so I just got this great idea for a new gamemode mod. The gamemode would be RAMPAGE MODE, sort of a ONE vs EVERYONE ELSE style (tlms?).
Except the One has Permanent Rush Jet and Instagib Metalblades. Everyone else would be given one (random) weapon from each category (i.e. Leaf Shield=shield weapon, Ballade Cracker=explosive weapon, Top Spin=melee weapon, gravhold= wideradius, etc.). The game would end when the Rampager has been destroyed by the Uprising.

Thoughts???

58
This seems rather strange, but the mediafire download for chaosgenerator-2.wad... IS BROKEN! :cry:
PLEASE, someone post a new link or fix the mediafire!!!!!

59
Projects & Creative / Re: Lego's projects topic MM 8-10 v2c
« on: May 09, 2012, 02:42:51 PM »
I don't understand how to play the levels in offline skirmishes. I can't find them on the list... :cry:

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