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Messages - Shadow Blade

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31
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:45:32 AM »
Quote from: "Bikdark"
Mind providing examples and evidence? I'd love to hear your take on this.
Lets see, you can easily climb hights with rush coil and Item 1 and Tornado Hold, Item 2 and Rush jet are much better aerial tools because  well for one you aren't stuck with a pathetic tri shot that can hardly hit anything if you tried.

32
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:34:42 AM »
I'd have to agree with you there, its pretty useless compared to other mobility items.

33
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:22:58 AM »
Quote
Can we please refocus the discussion on the issue at hand rather than a button on a website?
Okay first of all it was one reply, that's hardly derailing the topic.
Secondly I fail to see any issue at hand besides the one you're making.

34
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:17:10 AM »
Quote from: "Knux"
You can edit posts, you know, Shadow Blade?
Not exactly sure on what you mean by this. I know I can edit posts. I'm confused on the context of this in the situation though.

35
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:11:56 AM »
Oh no I'm stopping right now, but I have a feeling Bikdark won't but for the sake of the thread I say we move on to more important things. I clearly have no authority on this, but I figure this is a saner option.

36
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:07:46 AM »
Quote from: "Bikdark"
Are you going to provide evidence to back that claim up or are you just going to blindly side with the larger group and argue semantics?
Because clearly you have so much evidence to prove your side.

37
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:07:09 AM »
Quote from: "Kapus"
Hey guy, this is kind of rude and unnecessary no matter who's winning the argument.
I'm trying to be civil here but its hard when Bik argument comes off as complaining.

38
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:03:18 AM »
Quote
lmao dude what are you talking about. If you would actually take the time to read and process the arguments, you'd know whose arguments have holes in them
Oh I took the time to read and process the arguments, Ivory and Cold's sides seem far more sound than yours.

39
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 04:15:41 AM »
The more I keep reading the back and forth on this the more holes keep getting punched in Bik's argument.

40
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 03:50:23 AM »
This is just sad. I played a whole blasted day of V4 Vanilla Deathmatch and every time a map with TrebleBoost came up it was never of any good use to anyone. Its not that freaking hard to shoot an obvious target out of the sky.

41
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 03:48:59 AM »
Its not overpowered as you make it out to be, and it probably never will be. You are making a mountain out of a freaking anthill.

42
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 03:26:35 AM »
Quote
And just because it's "only in a few maps as it is", doesn't mean it can't be improperly implemented.

Uh yeah it can, like I said before in a crowded DynamoMan its practically useless.

Quote
Shooting people in the air in this game is NOT easy, and it never will be.
Because you know this game clearly does not have ANY anti air weapons what so ever... or people that can actually freaking aim. Oh wait.

43
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: May 18, 2014, 03:24:08 AM »
Decided to have a further look around the Lab
(click to show/hide)

Also I like what you guys did with the training arena.

44
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 03:18:43 AM »
Looking at it, it is easily counterable. With the handful of anti air weapons, being able to lead your shots if your good enough, I seriously fail to see how Treble Boost is any way overpowered. Heck in a crowded DynamoMan map its practically useless!

45
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 11:39:09 PM »
My take on the bosses are like this

(click to show/hide)

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