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Anything Goes / Re: Agent 0026: Mission Gumballtoid (CHAPTER 1 POSTED)
« on: January 16, 2013, 02:06:58 AM »
Gym Teacher: Bikdark
my sides
my sides
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LAUGHING AT WHAT!!!!!!!!!!!!!!!?????????????
Reminds me of Fl-- eh, no one ever cared anyway.I WANT DAT
I did open that map again today after... five years? Man, I can't believe I built all of that. I mean, seriously! The monstrosity in question measures... *jumps into DB2*
...
20,864 units wide and 9,152 units long. Expecting a box? Too bad!Waluigi Time!It's so full of detail that unless your computer has a good graphics card and you're on software, prepare for the framerate to have seizures. The point of the huge ass map is to get all the hidden keys to exit, and they change places depending on the difficulty. It's not mandatory, though.
It was made for Skulltag, so you'll need that and Doom2 if you wanna play it.
Took a screenshot of the map layout. Open at your own risk.(click to show/hide)