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Messages - RifleGod

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1
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 17, 2016, 08:17:01 PM »
Looks preety nice.

However, the backgrounds need more detail. No clouds, nothing.

2
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 12, 2016, 05:43:23 PM »
What? MM9 is so good! I have too say, im suprised.

Well, can someone tell what the hell is that image anyway? On Discord, CutmanMike said that NO ONE got it right, and that means that it can't be the MM4 Wily levels.

(Also... SHINY MEDALS ARE BACK  :mrgreen:)

3
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 03, 2016, 11:24:24 AM »
Mike is going to nerf that idiot. We just need to wait.

4
Projects & Creative / Re: Class based modification (v8c)
« on: August 02, 2016, 06:56:35 PM »
WAIT

You still haven't tried this? Everyone plays this online, so this is a very hard mod to avoid.

The version to play this is V4c, for now.

5
DECORATE and ACS Modifications / Re: SvenClasses Beta Released!
« on: July 31, 2016, 01:41:20 PM »
Well, its a start.

This classes need ALOT of polish. Most of the effects and the sprites are low quality, and the sounds aren't good.

Some classes are too complex. Who the hell needs a fire, eletric and plant atack that act EXACTLY the same?

Focus on QUALITY, not QUANTITY. Make two or three classes. Don't push yourself into making so many classes.

What I recommend you to do is make a Megaman, Protoman and Bass class, to start slow. Take some inspiration from the new bosses of V5 if you need some.

6
W.I.P Forum / Re: OCBMR [V1a]
« on: July 31, 2016, 01:10:25 PM »
I never got into the mod, so I never gave feedback. But im going to play this version and I will (I hope, at least) give out something.

7
DECORATE and ACS Modifications / Re: SvenClasses Beta Released!
« on: July 31, 2016, 01:07:13 PM »
EDIT: Next comment.

8
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 01:39:21 PM »
Damn, that stupid shark kicked my ass.

This new bosses are TOO HARD. You need to make them easier. They have too much health and they dish out too much damage from your health bar.

9
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 12:53:37 PM »
I scared the police guy and fought Protoman but nothing happened.

The cutscene is the same and the chase scene starts.

10
Im hosting a server BTW! The name is "Radioactive Nokia".

11
Awsome job!

12
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 12, 2016, 09:08:49 AM »
Why is there a Touhou-wannabe moon shooting Quickster's projectiles?

Still, its nice to see that this still is alive and well.

13
I am hosting a TSPG server called "The Biggest Foot On Mars".

Its just MM8BDM maps plus CSCC. Join in!

14
Are you going to add DIO to the Saxton Hale Classes?

15
Projects & Creative / Re: TMK4's Workshop (Saxton Hale revival?)
« on: June 27, 2016, 10:18:16 AM »
Unholy is really good, but Saxton just beats it in every category.

REVIVE IT

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