I'll fix those bugs you mentioned for Snakeman, Uranus, and Protoman for next version. Thanks for reporting them.
I'm glad to report whatever I can find.
We will most likely just increase Crashman's jump height for next version, however I can't see us buffing his armour because that would be too big of a buff even if he is supposed to have higher armour.
I don't even use Crash Man myself, so don't think I'm trying to favor him. It's just since canon is important for this mod (and I agree that's how it should be) I thought I'd bring up some established data.
(As a counter point, Astro Man is a floating arsenal with all his attacks and everything, pretty much on canon, so yeah).
Water Cannon may feel strong against bots, but in online play it's very easy to avoid so it needs to do good damage to catch people off guard/zone.
Infinite ammo makes this kind of weapon unfair. I know it's not your guys' fault and more of a Zandronum issue, probably, but yeah, I felt I needed to bring it up at least once.
Turboman gains a speed boost when he has his Scorch Wheel up so we can't have him be able to hold it indefinitely.
Ah so his speed goes up. I guess that makes sense. I'd rather have a higher base movement than this though, personally.
For Centaurman's galloping I'm not 100% sure if you can mute it for the player using the class only but I personally feel the galloping noise isn't that annoying especially considering when you use your item use you won't hear it all. However if more people find that it's bothersome we can see about doing something to it.
I guess most would find it to be a nitpick, but yeah, I find it annoying. Even if the item makes it silent, the item can't be used all the time.
I forgot about Gyroman; when flying your Gyro Attacks don't consume any ammo so I don't feel like ammo should be an issue for him.
Yes, I know the Gyro Attacks don't use up ammo, but his air time is pretty shoddy, that's what I meant. I think for the sake of his mobility, ammo could burn a little more slowly, at least, when in the air. If anything, Tengu Man should have less air time than Gyro Man, since Tengu Man naturally should fly faster (Gyro = propeller, Tengu = Jet).
Thanks for hearing me out,
Fyone!
Edit: was Guts Man fixed on the current version? because his attack behavior (which I affectionately call "Guts Waiter") hasn't changed: he fires rocks a few times with his Super Arm then stops attacking completely (the sprite indicates he is waiting for a new chunk of debris, but it never comes to him).
Edit 2: This is probably known due to changing bot behaviors, but killing a Stardroid with a copywep class makes the game crash (tried this on a LAN server with just me + 1 bot).