Okay this post is long, so I'll be using spoilers to avoid excessive stretching.
*Games and bots not listed have no issues that I could identify.
*All tests were made with the following settings:
- offline skirmish
- console summoned bots
- MM2's Wily Castle Exterior
MM1
Cutman: Fixed with patch by Zdagger,
doesn't attack otherwise.
Gutsman: Attacks twice, then stops
(doesn't pick up more rocks)
MM5
Napalm Man: Attacks a few times, then stops.
MM7
Spring Man: Gets completely stuck doing high jumps
whether there is a low ceiling or
not, generally after using his chain arm.
Can't attack or move until killed
and/or respawned.
MM8
Search Man: Attacks, but doesn't seem to use the
Search Cutter or bush attacks,
maybe because they are new.
Clown Man: Attacks, but doesn't use the Thunder Claw
to grab the enemies' feet (just the regular
horizontal TC).
MM&B
Burner Man: Attacks, but doesn't use his Wave Burner
often enough (or correctly for that matter).
relies on the Burner Grenade even at close range,
doesn't use his bear traps.
Genesis Unit
Hyper Storm H: Doesn't use his tremor ability.
attacks normally otherwise.
Buster Rod G: Doesn't use attacks other than pole
spinning. No items or pole extending.
Stardroids
Jupiter: Attacks, but doesn't use his new secondary fire.
Others
Duo: Doesn't seem to use anything but his charged punch.
Also, a personal note on Ballade: I feel his cracker bombs use way too much ammo, considering it is not the copywep version. Maybe the consumption could stand to be lowered somewhat.