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Messages - RageBurner

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76
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 26, 2015, 06:34:11 PM »
Hm I think MM9 and 10 are good games on the whole, but I'm especially fond of 10 because of the robot
master designs and playable Bass (Pump Man, Strike Man and Sheep Man are still horrible though).

You're probbably right about ammo management, would be nice if possible though.

What irks me more about MM9 is that Capcom eschewed the cool designs for robot masters and went with the
lame ones instead.

In any case, having them in JC will make the mod even more perfect, so that goes beyond personal preferences, in my opinion.

77
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 26, 2015, 05:23:04 AM »
Thanks for the through and clear answers, Fyone!
I understand what you say about consistency when it comes to looks, and there is a charm to the pixels
but I wanted to hazard asking anyway, you know, haha.

When it comes to balancing weapons and classes, I assume you guys (the dev team) prioritizes multiplayer
balance over bot play, right? still, allow me to throw something here, if I may.

It's about Crystal Man, mostly. I realize bots cheat by having infinite ammo, so maybe my lack of success with him could have to do with that (incidentally, is there a way to enforce normal ammo rules for bots?), but
still I always felt his mainfire would be better if it was a smaller crystal eye instead of that small energy beam thingy.

What do you guys think?

78
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 26, 2015, 12:41:37 AM »
I agree. I imagine Laser Trident would be a straight flying ripper, like Ice Slasher, perhaps with with a wider hitbox.

edit: I meant a wider vertical hitbox, mostly. Also it should probably fire more slowly but be more powerful than Ice Slasher, at least that's how I visualize it.

79
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 25, 2015, 09:30:15 PM »
Ah thank you for the warm welcome.
Yes, I recall that the core game will eventually add MM9 and 10 expansions and that
is the reason I was hoping JC will also add them, in turn.

80
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: June 25, 2015, 03:24:25 AM »
I've been a lurker on these boards for a long time.
I think while MM8BDM is great, this mod gives it the charm it needs to be really fun and varied and I greatly admire the time and effort the coders are putting on it. I have a few nagging questions that I was hoping one of the devs would be kind enough to answer, some being straight up questions and others being mere suggestions.

Question 1: Will MM9 and 10 classes be added in the future? I surely hope so.

Question 2: Are there plans to improve class HUDs? I know the idea is to give them an 8bit feel and there is nothing wrong with that, but it would be nice if they were a little sharper looking, less pixelated. The sprites are fine, though.

Question 3: A lot of the times when I'm playing a script error pops along the messages. I think it was P_startscript 252. I'm using the latest version (the one at the start of the thread) along with the hotfix patch, all in the correct load order.

Question 4: I realize the campaign isn't the development focus right now (and maybe it is a problem with vanilla and not the mod?) but I have to point it out anyway.

a) None of the bots load during the MM&B section of the story if they are associated with King's team. I went into SLADE and changed them to Wily team and then they function normally (even with Cossack's).

b) None of the duels with the genesis unit work - taunts happen, energy bar fills, but the bot never spawns; the only way to proceed is use saveprogress # and skip it completely.

c) The ending doesn't happen. Killing the genesis unit and then shooting Wily in his power armor just makes him disappear and the game bascally leaves the player trapped.

I don't really play online so I can't comment on balance, but if I see anything that feels off, I'll at least throw it in here for consideration. Thank you.

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