Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Raze

Pages: 1 2 [3] 4 5
31
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 04:32:32 PM »
The problem with dashing is that he basically covered himself in his cape, which would look kind of odd from the back especially as his feet aren't visible. It'd be a nice nod to the original but I'd prefer it if he ran with his cape billowing and raised behind him so that there was more readable movement and stuff

also i think you messed up your quote lol
Dodging that.

But yeah, I'll just simply floor it and do the running while the capes moving back. Maybe a run similar to Burnerman. Not gonna guarantee it, but it's high noon here.

32
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 03:45:43 PM »
A looks best

here's a non-blobby cloak



This is best.
I will take it! And proceed onward with the making of this skin! If someone can tell whether a dash or a run cycle is a good idea. And what kind of running...

33
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: August 23, 2016, 03:41:48 PM »
I like your usage of the double slashes, sir. I didn't think to use them to provide commentary on the quotes.
Thanks! It took me sometime to make up the quotes. Krizalid could be reuploaded now with his own bot, but i'm not gonna.
Raze does not have his own bot at all, it's a mock up of what he'd say.

34
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 02:52:08 PM »
Here it is, another edit. With a thing to pick off of.


35
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 02:12:08 PM »
I already made Justiceman a few days back

(click to show/hide)

Crypt looks good already (ur 2 fast) but his hood might be a little too wide in the front frame (eg it should have a peak instead of being mostly wide flat) and maybe his head/body is too weirdly flat in the side frame? because aside from his feet it all lines up and makes it look a little weird, maybe his chest or head should stick out a bit or something
back sprites could use some shading instead of block cyan but i assume that's what you meant by 'color that in'

Ah, interesting.

And sorta, getting his side frames was a nightmare, but you do have a point on the front frames. I'll fix that right away. And the back frames will get more shading so it actually can be told apart as to what he'll use next.

The Side frames make him look fat in general the way it isn't, i'll figure out some fixes...

36
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 01:28:15 PM »
Z Dagger made a Justice Man skin, go see that collection and add it to the pile here if you like.
Note: 100% done with Cryptman rotation idle, the red square shows i'm gonna color that in, mainly because it's more identifiable then "What weapon is he usi- oh crap he's using Hard Knuckle. I'm done." body.



Edit: On the topic of things...
Maybe he should do that dash thing he does in his bossfight rather than a regular old walk?
He kinda moves his body slightly back when doing so, i'm not sure if it'll work over the dash. Nobody in Megaman really dashes (unless it's a boss) except fly on occasion (which is still walking). I'll put some thought into it. Gonna need some idea if it's really practical or not.

Also, he doesn't really have an attack frame other then jumping n slamming, and dashing so I might give him a unique animation to attack with, similar to Dracula (or Alucard) when they open their cape. It's not final though, so be wary.

37
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 10:28:18 AM »


best i could do with mega's weird posing and the copy vision clone's blobby limbs and hands
Looks good in my opinion. Also, I may work on Cryptman. His rotations are gonna be the hardest. (besides the back and maybe he gets a Skullman-like run)

I'll show it when it's finished, don't count me in until I show it off though.

38
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: August 22, 2016, 06:59:30 PM »
(click to show/hide)
Oh, that explains it I guess. A bit weird they went for that kind of design though. Oh well, it's a thing that can't be corrected once it's been thoroughly made.

39
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: August 22, 2016, 11:17:52 AM »
Did You Know: The Jewel Satellite prevents homing? You would know this if you talked to Jewelman a bit during a certain weather setting, but it's not known all around... Yet...

40
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 22, 2016, 11:09:44 AM »
Hardest boss?
Protoman, next to Mega Mech Shark. Mainly because of the Framerate spike down to 30 Frames per second instead of 60. It makes my game run choppily. I would probably be able to run it somewhat easy otherwise. But it's a bit of fake difficulty because of that.

Aside from that? The difficulty in general did spike in the bosses, but... they aren't too bad if you understand how to face them. I should probably place a spoiler from easiest to hardest.

(click to show/hide)

41
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: August 22, 2016, 10:20:15 AM »
Well, I would guess MM10's, but instead, i'll do my own skin lines (Except Trinitroman's)

Krizalid
(click to show/hide)

Raze (My Character)
(click to show/hide)

42
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: August 22, 2016, 09:43:58 AM »
IM DA POLEES, FOOT DAWN!
Please officer these are good J's (dem shoes). ;~;

43
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: August 22, 2016, 09:34:58 AM »
1/Powered Up: Bombman/Oilman (Not much to explain about Bombman, but Oilman just acts... odd to me.)
2: Woodman (Is he a robot with a wood exterior? What's the deal with this?! It's getting old!)
3: Breakman Magnet Man (MM8BDM-Classes and MM3-wise. Not great)
4: Toad Man (Being picky here, but why did he exist?)
5: Gyro Man (Neat concept, not great in practice)
6: Blizzard Man (Weapon sucked, and so was his stage. The battle is mediocre at best)
7: I don't hate all of them, though the least favorite of the bunch is Cloudman.
8: Aqua Man (YOU CAN CALL ME-- Please get a gun)
B: I agree with Lamp, Tenguman and Astroman stole spots for the robot masters, at least Tenguman's weapon is better...
9: MIKE! I LOVE EVERY ROBOT MASTER!! So I will say my favorite is Splashwoman (Because we never got a Female RM until now), and Tornadoman. (Never played the game though, only the demo)
10: Least favorite is Strikeman, I like all the robot masters though. Strikeman has the sports theme which places him on the non-hate list.
Main: Difficult, but i'm going with Protoman.
Killers/8BDMKillers: Quint/Punk (Punk for being Poseidon's Salty Butthole and always screwing me over by one shotting me with the Screw Slam.)

Bonus in spoilers!
(click to show/hide)

And yeah, that's about it.

44
Cutstuff Discussion and Feedback / Re: MegaMan Rocks Question
« on: August 22, 2016, 08:52:44 AM »
Tutorials section will give you an idea on how to make skins, courtesy of CMM!

45
Skins & Bots etc / Re: Raze And The KING OF FIGHTERS... Skins, duh.
« on: August 21, 2016, 09:52:42 PM »
Also, great job on making the stage select with portraits for each skin. :mrgreen:
Thanks! I'm an amateur at it right now, and there is one thing I wanna do when the requests and my friend's alternate costumes are done. It'll be a back and fourth thing depending on if I have time. School is coming in about a week or 2, so I don't have much time to work with. But at my pace, I can do stuff pretty quickly with freetime given.

That, and I thought "Hey, if I have skins I won't give out to the public through my skins list under normal circumstances, why not add a Private Skins list?" This made it somewhat unique in that regard, but it's been done by someone else before me. (That someone else being FTX).

Pages: 1 2 [3] 4 5