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Messages - Stardust

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136
that's the kind of beachy ambience sometimes in-game, Auto Shop are multiplying to create more profit for the economy, and sell their weapons everywhere. Shopkeeper is a professional business

oh and if there is no solution, that means there is no problem

137
Quote from: "Superjustinbros"
I was thinking an alternative to the MEDIC shout being used at full health would be having a second clip that plays with full health instead of less than full health, with the class saying something like "I'M GOOD!" or "THANK YOU!" when at full health.

I could already imagine Duo saying "thank you", so maybe not for taunting, but if the class goes from the "wounded" state to the "full health" state, I guess something like this could play for sure

Quote from: "MrL1193"
In the heat of battle, you don't want to have to repeatedly aim at different players (sometimes unsuccessfully due to the unintelligent homing of the beam) and tap alt fire just to figure out who actually needs healing. You want to be healing the wounded ones immediately, as fast as possible, and you don't want to waste ammo, either. It definitely does not cost 0 ammo to check people, and those little bits you spend add up when you have to check multiple people or have a hard time actually hitting them with the beam.
Speaking of which, I should mention that as bad as a medic might have it when it comes to communicating with other players and evaluating their needs, engineers have it far worse. There's absolutely no way to tell who's low on ammo or got stuck with a poor weapon selection, so you pretty much just throw stuff at people and hope it's useful somehow. (Because like I said, people don't want to use the chat and leave themselves open to attack.) Pretty much the only sort of strategy you can make use of is to follow around a skilled player and keep him well-supplied, but it doesn't feel like much.
The behavior of the beam is to home into any player, but don't heal bosses of course. It has its good and bad points ; yet if it wasn't homing it would be impossible to heal anyone "in the heat of the battle" because there is no time to fire it accurately. I know it definitely doesn't cost 0 ammo right now, that's actually an idea I proposed for the future ; with a fast fire rate, the heal test (tapping altfire) could be fast and useful even "in the heat of the battle" (and assuming you keep an eye on the players fighting) -- and, being able to directly see the player's health in your crosshair seems to be a complex thing, I don't even know if I can code it .//.
As for Support if I may say... running out of ammo is very scarce. Usually you die before you used your 5 WTanks (3 to 5 starting weapons + 5 Wtanks for a single survivor is quite a lot, + an Eddie on occasion). Auto's support is not as much relevant as Roll's ability to heal : as you don't mandatorily need any weapons to survive, but ; you need a bigger health to have more chance of surviving.
are there really "poor weapon selections" ? Everyone gets common weapons like Tengu Blade, Fire Storm, Gemini Laser but you will never get rare and powerful weapons like Astro Crush or Sakugarne. I think the weapons are different but I'm not sure how you can say they're "poor", each weapon shines somewhere   :)
Assuming the Auto is a serious/skilled player, he'd understand if you say a simple "wtank pls" in chat ; most of the time Autoes drop a weapon when their bar is full, even if nobody is around (so they can charge the next weapon)
Some Autoes even build their shop somewhere so you can ask him nicely a wtank without expecting the hale to find you here ; but hey anyway running out of ammo is veeeery rare, and even though, Mega Man is the only class that has a awful buster to fight with, all the other classes have a better Buster. Also don't forget you also get 5 new fresh W Tanks when you're the last survivor

138
Projects & Creative / Re: Justified Classes v2dh
« on: June 30, 2014, 06:46:47 PM »
It's a gimmick that is part of the MMBMAG map ^^ when you die, something magical happens (card flying away, birds being released...)

139
This little bit of ammo isn't even 2‰ of your ammo bar... yet, if it's really important, tapping altfire could send a colorless particle of beam, which would cost 0 ammo, and will give informations about the patient's health (without healing them of course)

The classes having unique skins (by giving them all a hat, for instance) was an idea of Celebi. We thought Roll could have a nurse hat, Speedster have Sanic's shoes (why not), Sweeper has a cowboy hat (we'll steal it from these cowboy enemies in Tomahawk Man's stage)...
Anyway if the marks would be used, I don't think the "full health" one is mandatory, only the wounded players could display the bubble ; the fully healed players would simply say Medic for the heck of it

140
Quote from: "Superjustinbros"
Finally got around to making these.

This is very much part of my idea to stop rapid "MEDIC!" chorus sequences in the maps, where it instead displays one of these speech balloons over your character for two seconds each time you press Taunt.

If your HP is less than full, it displays the white balloon with the red cross.
If your HP is full, it displays the red balloon with the white "no" sign, indicating the player is fully healed.

This would help healers know who's wounded in battle and aren't just shouting "MEDIC" for the heck of it.
Tauntspamming exists also with vanilla skins, you can tauntspam with Gutsman's ass, Auto's truck, Sonic the Hedgehog, the beloved Mario face, and many other skins can as well.
The medic chorus shouting sounds more fun than bothering to me, and yet, a true patient would probably want you to notice him/her (like, they would come toward you, jump a lot, or even talk in the chat if they beg your help and you don't see them), unlike the players who are spamming "medic" for derpy reasons. Also I believe it's also the Medic's role to heal other players even when they're not asking for it (if you see someone getting hurt, release the altfire. Since the v2d you can even know if a target is low or almost full on health, the healing beam changes of color (red ==> wounded, yellow ==> ~half life, green ==> full on health. When your target is full on health, it also plays a different sound)

This being said if you could turn the bubble with a red cross into a hat, I could offer it to Roll (that way it would make a difference between a true Medic and a Megaman player using the Roll skin). Everyone likes hats.

Quote from: "sa173533"
I'm wondering if Stardust has played any games to find out what characters to put into the next version of Saxton Hale.
On this point chances are very high to have more Mega Man bosses ; most of the time THE best choice ever for me is a Mega Man crossover (between Mega Man and another series, like Dio Flash or Tomahawk Talbain represent this idea), yet character from other games are acceptable as well.

As for the progress of the mod, a hotfix for some details (like WTANKS given to support classes, or the broken floating weapons) should come very soon, then v2 would be achieved.

141
Dear very charismatic, useful and convincing otaku alex,
while I appreciate truly your recommandations and your ideas, I'm just curious of the reasons behind such negative waves in your post... the text says you're giving an opinion (an opinion that seems to be shared by the majority, according to your preferences), but, the feelings behind them seem to give the opposite.
In this world, you are free. You can post. You're not forced, but you can if you want. I prefer reading sincere posts, and I appreciate the enthusiasm you have toward helping me because I can read in your mind that you want the best of this Saxton Hale mod. And, it's no use talking about the flow of pleasure you brought when you joined my server in a great mood, I learned a lot and enjoyed your visit, you can pass by anytime, but you don't have to if you don't want to
Regarding the amount of difficulty you experienced from fighting TomahawkWerewolfman, I understand and I'm very sorry if the darkness coming from the black-painted screen might have hurt your feelings and/or removed a smile from your face. Albeit, using the algorithm of "slowly, but surely", I would hope you could find your pleasure by looking at the changelog, and with a determined attention, notice that a "nerf" like they say, was applied successfully, and consequently, stating "Stardust doesn't listen" might be a subject of controversy

142
It's not the first time we heard about Skullgirls and this series' popularity rised over time,
I already had a suggestion for Skullgirls but for Peacock from Chaos Fantazy, he designed her whole moveset and all (because she has a skin right over here), I think if a Skullgirl would be made (I think I'll get interest in this game), it should be rather her.

On a side note I have a new version -- or a kind of big hotfix ~ thanks a lot to Celebi for devoting a lot of time to help me
==> ||Button|| <== click it to download! click !

(click to show/hide)

143
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 27, 2014, 06:52:56 AM »
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le fish face
Air obstacle course made with Air Man gobblins platforms, Grenade Man bombs, Frost Men, Thunder claw pegs, Knight man torches, Moby whales, Turbo man Baccones is my property but it's okay if you want to use it
You should use a single spoiler for all of these screenshots though

144
I'm not really into the mood of creating even more new hales anymore, but you can post it for the future if it's a great idea

145
Whoops it's true the link was broken, probably because BE updated their website a long time ago
either way you don't need to re-download it, the music file didn't changed
EDIT : I fixed it FTX

146
hi-yo ! I relaxed for more than a month now, and since many mods were updated...
*slides and drops a little something*
whoops, a v4 compability
download me !
Thanks to Celebi for playing bug hide-and-seek with me. Changes are sortered by order of importance  :roll:
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147
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: June 21, 2014, 08:44:36 AM »
Yea I'll try this out, it'll be my first map finished ever in MM8BDM  :lol:
Name: Stardust Motion
Mapping Style: (very) Large indoors areas, I prefer neat gimmicks over structure if I had to choose
Primary Tileset: KUNG FU CUTMAN!
Skype/Dropbox?: Yes for Skype
Contact through: Cutstuff PM, Skype (stardust_motion (an hypnotic pic of Pinkie Pie as avatar at the moment)), and... that's it
Good luck to everyone  :D

148
DECORATE and ACS Modifications / Re: Doc's j classes
« on: June 20, 2014, 02:26:43 PM »
I agree, that's why Justiderp, a OP version of Justified classes, exists 8D enough advertising mods for one month now.

149
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 16, 2014, 06:32:06 PM »
Yes, concerning this, it was quite problematic and it never happened before(?), if I were you I'd start back in the same stage considering the same score ; except if both of you are on an agreement to start to 0 I guess?

I talked with Watakid ; next time, the host, in order to prevent this to occur again (because yeah it's kind of frustrating to get kick'd in this special case, the dull reason of this votekick was that "the fight would go forever because you'd collect health pickups again and again"), must take a few measures

> The admins of the server should be in place to solve this kind of problems
> Even simpler, disabling votekicks (those are for players who are abusing bugs or filling pools, derp)
> A password for the server, only communicated to the actual competitors

150
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 14, 2014, 10:52:25 AM »
Once I came back after my crash in MMXSP, the world turned apocalyptic. I didn't changed the textures by myself, it just happened
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Also I wanted to make a mini-mod but it required mapping so I started mapping
My first map :
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I confirm Cut is a easy theme to make maps with

And a few extra pics that were waiting in my screenshot folder
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