Okay so I just took enough time to test your current version of HSH (v2b), and as another coder who worked on the same codes as you, here are my tips and what I liked, or not, in a honest way.
Before-all, I would suggest you to develop your Saxton Hale description. You've just got a changelog, and that doesn't really help :/ remember that Saxton Hale is a game a loooot of people play, so the more infos you provide, the happier are these people. Especially if you make complex hales, where a how-to-use is definitely needed. I advise you to mimick
SilverSin's Saxton Hale post. SilverSin created the original version of Saxton Hale.
And the way he wrote his post, especially the boss info spoiler, provides great informations on the hale and their skills are explained. In short, you should talk a bit more about your SH mod, because it's one of the most important mods you're creating lately, right ?
Now to the game,
in a general way, the versions seems a bit glitched, and some things lack of care :I
Like there are reccurent errors message appearing on random maps : in Sword Man's stage.. in Clown Man's stage... in MM3DW1... in Drill Man's stage...
And, for some reasons, on Clown Man's stage, the boss selection time lasted about 30 seconds, and even after that, I couldn't move at all. All of these clues mean you maybe started from a Saxton Hale version that wasn't the latest, because the errors say that some stuff don't exist ("they aren't coded") :/
The hales themselves are "unfinished" if I may say... I'll explain, each of them. Also glitchy.
For example I managed to get the Cave Story hale while there were 2 players in game... I become Quote, and Dive Man just stood here, like frozen, well obviously when such a bug appears, all the ACS code is destroyed XD so yeah, I had to restart.
In some cases, my Mega Buster was even taken away and nothing happened ! Everyone had frozen ! D: I guess it's because I was selected for one of the two/three hales you made, but some weapon giving/taking derped around
Cave Johnson's lemons are quite exited, aren't they ? SuperJustinBros gave me them too, they're indeed cooler, but you had problems with sprite, the lemon doesn't follow the correct frames :/ should be fixed please
Concerning you hales, neither of them has the boss rage/health bars, and they don't have super jump ._.
None of them has voice clips neither, and they need more dynamic sounds :I
Omega Zero : yeah, a lot of people waited for him to become a hale, so that's great you made it.
But he's pretty unbalanced. The fastest hale is Starman, his speed is 1.1 (Megaman's is 0.8), and even through he's a melee hale. Your hale's speed is 1.5, concidering he's a DISTANT hale ! It's like Cave Johnson with double speed, and with a OHKO missile ! Cave Johnson doesn't always OHKO with his lemons as the explosion's radius fades with distance... but that's not all, his health is wayyy too much high.
Let's take an example. Let's remember that Cave Johnson is a distant hale, but through he's slow and doesn't always OHKO with lemons. Cave Johnson's health formula is 500 + (number_of_players_in_the_game * 120) - 120.
(The "-120" was added because the hale isn't a player that fights the hale, so it's actually "players in game - 1").
Omega Zero's is 1500 + (number_of_players_in_the_game * 150) - 150, so... yeaaaaaah... not sure you can beat an extremely fast and distant hale that has 1800 HP when only 2 players are playing against him.
Even for a harder Saxton Hale, there's absolutely no way you can defeat that :P
Also, his HUD is glitchy for sure -- the recolorated Flame Sword is cooler for looking, but why doesn't Zero even finish his slash ? He does a half-slash, and it looks like he's slowly fending the air. And the saber fires the Z-Buster missile for some reasons :/ If you look at the outlines of the sprite file on the HUD, you could even see the end of your graphic at the bottom, when firing. And to finish this, the rage is pretty... calm. Not threatening neither. Actually, the normalfire is stronger. ZBuster's hitbox is "60 Radius, 25 Height", and it has a speed of 60. ZSaber -distant version-'s hitbox is about "6 radius / 6 height", speed of 40, and the only advantage is that it rips, like Falcon Punch. But that's all, it's not worth using =w= when you look at ZBuster. Also the rage's HUD displays Mega Buster, why ? D:
Finally, the appearing text when you get morphed into him say "normalfire for Z-Saber" while it's actually Z-Buster and vice versa for the rage text.
Hitler : I haven't played Wolfenstein 3D, but the skin looks cool~
He sounds better to me than Omega Zero. His mainfire through is confusing. It shoots random needle with a spread, right ? That's a bit hard to handle it, and the user can barely aim this. And also the HUD disappears and reappars later when Hitler finished firing. what ? :I
His rage is for sure better than any other attack this and omega ever has. The staying power of the smoke makes it look like to Scrooge's hales, which aren't fast, but can cover an area for some time, eventually dealing surprise attacks to players. You should change 'em sprites through because they look like gray Earths :I also they seem a bit "sleepy"... you should for instance, make them constantly change translucence, and maybe make them move a little on the Z-axis, you know so they seem to float, and that's nicer for the eye candy. Give it a "wooooosh" sound when firing the rage, and with maybe bigger smoke, you should have a great rage there.
Also, the last point I want to talk about is concerning music - ummm the Last Survivor theme, I think it's really unfittable. Using NON-8-bits musics is uuukay~, since even the official SH uses some for some hales (Cap Falcon, Morshu, Slender, Starman, Cave), but now the modern rock theme with vocal, that's way too much unfitting. It's still Megaman, a 8-bit game, and this one is completly unrelated to Megaman ._. it feels so weird listening to it in SH. Really, I think you should either take the old theme back or SuperJustinBros's, at least it's 8-bit :/
Furthermore, this last man standing theme is also too loud, pretty much like Omega Zero's theme. Both's volume need to be lowered. Like someone (I forgot his name) posted somewhere, "remember you're fighting someone while a music plays in the BG". It must be InGame > Music, and not the reverse :I
Also Hitler lacks of a theme.
So yeah, now you have my view on it.