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W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: September 03, 2013, 09:28:37 AM »
Oh, a DOS thread...again
Weren't the weapons already made ?
Weren't the weapons already made ?
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I'll also try to get a Manual of Style/Editing Standards up (which we also don't seem to have) as an attempt to fix some of the non-professionalism issues KD brought up...and a brand new amazing wallpaper to replace the blank in the background. *wink wink*
Very nice screenshots! On one hand I'm glad the weapon colours are staying consistent, but on the other I'm a bit saddened at no "keeping colours closer to boss versions via using a mixture of Mega Man and Bass' weapon colours". (That was a mouthful huh?)That would means the weapons won't have neither Mega or Bass's colors... it would be completly original colors.
Quote from: "-FiniteZero-"I think that the more classes that get jump sprites, the better.Somebody please correct me if I'm wrong, but I believe the reason jump sprites aren't used now is because of it can look very strange when you're going up a ladder.
Not necessarily. The range could be similar to Charge Man's Coal Shot, and used with the item-use key, yes. When it hits an opponent, the opponent would have their vision and speed impaired.
And yeah, pharaohman need a nerf or a gauge for his "flying" thing....I think, because he can go far always and run (like Slashman when he dashs)... (yeah, not so "canon" but it's a good style for a pharaoh guy)I'm okay for a bar, not only for him, but all the classes that have these "infinite moves" (Metal's alt, walljumpers, etc...) :I
BUT that gives you Bass's weapon version when a you collect a MM&B weapon with this class.:I