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Messages - Stardust

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361
MM8BDM Discussion / Re: MM8BDM v4 Trailer
« on: August 18, 2013, 11:24:08 PM »
Yeah, I somehow had the same idea. I was going to think about a randomizer at each MM&B weapon spot that, upon entering the stage, either choose Mega or Bass version :I

Or maybe there won't be any bicolor at all, and only Mega Man's color will be used, because because.

362
MM8BDM Discussion / Re: MM8BDM v4 Trailer
« on: August 18, 2013, 11:04:00 PM »
Wooooo I can't believe it's already time for &Bass, a teaser some days right after the v3b. I'm even still not completly used to the MM8 expansion yet. As soon as King, along with this 8-bit cover of his stages theme that felt so new in MM8BDM, popped up into the TV that Wily always uses to scream over the world how he'll dominate it, I was pretty much
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(and I had to watch a second time the video for reading with attention the story.)

There was already a beginning of MM&B expansion, somewhere in the graveyard, where there was a Burner Man map. I was looking forward to it, but since the official devteam took care of it, I guess I'll just wait patiently and nicely in a corner while people do stuff in the background. It's funny to see how much people are working on the devteam, actually, they're not so rare. I wuud so much liek to help a bit.
Still, as Stonefunk said, thank you so much for taking so much care of 8BDM ! I can just love all of your hard work for making it more and more expanded on the classic Mega Man games !

oh yeah and
Quote from: "SmashBroPlusB"
obligatory "will Dynamo's stage have a healing machine" response
Hur hur, only Dynamo Man can uses it.
And, not only that it's nothing more than a kind of "boss special attack" and not part of the stage (well, a VERY special one, because he's probably the only RM that can fill all his health back >_>), but I'm sure there are plenty of gimmicks for the stage to use, between the conveyor belts, the explosive blocks, the dark rooms with the lightspot, something related to the mid-boss... I couldn't see how it would work :/

And one last thing-- Mega and Bass's weapons sure have different colours. How have they dealt with that ? For instance, does Copy Vision (probably my future favourite weapon) spawn a Mega or Bass clone ? Does Wave Burner spreads green or red flames ? Are Lightnig Bolt's thunders light purple or yellow, etc ?

...can't wait to feel so cool riding an Ice Wall and madly crashing everywhere (no pun intended)

363
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: August 16, 2013, 07:18:29 PM »
Quote from: "Michael712"
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This game

was pretty damn good!

I did played it, and I love it. Until the next time I'll play it in my life for nostalgia, I occasionnaly listen to its OST.  My best memory from it was the second (or third ?) stage will rollers, on the rails. The one in a building site. I remember that the the most you progress, the fastest the music goes, and after a while, there was this giant death pit, where there was a kind of scary black pannel with a pirate flag picture.

Otherwise, two good obscure Dreamcast game I played were...
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364
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 16, 2013, 10:38:22 AM »
Quote from: "Zerokk"
You know uh

that's actually a pretty good idea

However, the rocks shattered upon hitting Megaman in MM1, didn't it?

Yeah but the 3D version of the Mega Man weapons don't need to be the perfect translation of their original game version. For instance : in MM8BDM Super Arm doesn't need a boulder to use, Ice Slasher doesn't freeze at all and has a fast fire rate, Gemini Laser doesn't multihit, and barriers weapons usually have a lot of differences with their original versions. So it may happen.
or we could make the bits very weak when they spawn, and they get stronger when they travel. No,wait, that's an awul idea.

365
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 14, 2013, 06:16:54 PM »
It doesn't look like it has, but it has. But some of them are scattered on areas that need Rush Coil or something, so I guess it doesn't look that much weaponry-filling.
while you're right and it's time to sleep for me, let me say before that mm5dar has actually even more : 19 weapons-

366
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 14, 2013, 04:55:27 PM »
I just noticed something surprising. The new Shadow Man's map, which is, quite a small/medium stage (a kind of bigger Cut Man stage), somehow, managed... to possess 17 different weapons : Gemini Laser, Hyper Bomb, Silver Tomahawk, Charge Kick, Danger Wrap, Yamatomato Spear, Tornado Hold, Water Balloon, Flash Stopper, Shadow Blade, Sakugarne, Spark Shock, Atomic Fire, Fire Storm, Leaf Shield, Bubble Lead and Homing Sniper.
17 is the record of different weapons a map has in vanilla MM8BDM (the second map which have that much weapons is Skull Castle Entrance).

367
MM8BDM Discussion / Re: inb4 HD
« on: August 14, 2013, 10:34:43 AM »
Quote from: "King Dumb"
Unlike many, I'm not actually satisfied with the current state of the wiki. Many articles are unprofessionally written, and, more importantly, *many* articles are lacking complete information or carry incorrect information.
I rarely (never) hear opinions about the Wiki, even through I try encouraging people reading it, by eventually talking about it on some servers. I don't know how you can state "many people are satisfied with it".
Only a very few people are working on the MM8BDM Wiki nowadays, because a few dare to touch it. The main writer and contributer is Shyster and he works a lot. He, like, redacted 90% of the Weapon and Stages pages, which is probably at least the three quarters of the whole Wiki. Lately, he's been on stages. His articles maybe aren't perfect, but he covers a neutral description, and talks about each stage's own gimmicks. Still, he's practically the only contributer who lately filled more than one page with words.
Concerning informations...
Quote from: "King Dumb"
Many articles are unprofessionally written,
*many* articles are lacking complete information or carry incorrect information.
When I attempted to fix many of these problems
...that's so much "many" you're using here, you probably have a lot of examples to show me, so I can fix some of them ?
Informations about strict values such as weapon's damage, map codes, shield's lasting time in second, etc.. are never wrong since I provided these values directly from the MM8BDM-v3X.pk3 file.
Quote from: "King Dumb"
When I attempted to fix many of these problems (for example, on the Items page), my changes (which amounted to formalization of language and additional information) were removed very quickly and the sections were reverted to their previous states.
Now that's good you brought up the Item page. I remember you edited it, pretty much because I had to correct some of your stuff. And no, you didn't fixed "many of these problems" :I and you left some spelling mistakes.
Let's take your edit of the Wire Adaptor.
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No. The wire itself goes straight like a line to the ceiling. Not in an arc.
Then, there is this " and then the player will fall to the ground." which is quite confusing to interpret.
Quote from: "King Dumb"
Personally, I don't think a dead project with an absent leader and unknown or silent contributors/editors who *don't* have the complete information or the formal language to make good wiki articles should have control over the wiki, which has the potential to be the most convenient way/place to learn about the game.
I've been asking since months in the Skype Chat to make Shyster admin, and to upload a background picture for the Wiki.
And it's not like people are rushing to write it. If you blame the two-three people who are trying to recreate it, there probably won't be anymore edits on the Wiki (except in the custom skin section).
Quote from: "Magnet Dood"
Not to mention that all of the information is currently outdated, as the switch to v3b (heck, even v3a) has now left most of the articles in need of switches. I'm sure most of the maps are in need of review.
Nope, we've been working on it by taking consideration of v3. The 3b upgrade will need some new stage screnshots & descriptions, but it's not that much outdated :/

368
MM8BDM Discussion / Re: kicked from the Server tell why
« on: August 12, 2013, 07:10:56 AM »
Quote from: "MEGAMANX123"
well it must of been because he was speaking a different language on an english server or the other way around im not racist and their is nothing wrong with it i would say they overreacted
Besides, when playing an english online game, we consider that the non english-born players are able to communicate in english. So excepted if the server is for instance a "Spanish dedicated MM8BDM server" or "Deustch dedicated MM8BDM server" or from any other country, they shouldn't kick you because you don't know their language. I know a lot of french friends in MM8BDM (like ImmaMedalHunter, Robot Master L.S or Stonefunk) and they always talk in english. And it's really not a trouble.

369
W.I.P Forum / Re: The Idea(s) Topic
« on: August 11, 2013, 09:26:31 AM »
I've an incomplete idea that I don't plan on coding, but I'll still put it here because it sounded fun to me. Inspired by Space Invader and the Mission Mode of CMM.
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370
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 11, 2013, 08:27:56 AM »
Creepier than ghoul's forest
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371
Skins & Bots etc / Re: Official Request Thread
« on: July 31, 2013, 04:57:51 PM »
Here you go, enjoy
https://www.dropbox.com/s/7adz905k4a1mg ... FMUSIC.pk3
Weights : ~50MB

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372
W.I.P Forum / Re: [EXPANSION] Street Fighter x Mega Man
« on: July 31, 2013, 04:17:35 PM »
Althrough there are so much expansions and new Mega Man games that are made these times I'm not sure what's the most important to do now. Without talking of MMUnlimited's quality that will without any doubt get its thread one day or another (or even in some weeks because some can't wait)
But I heard GBT would releases the R4MI weapons sooner, or maybe are people waiting for V3B ? (That's actually what the CSCC's producers are waiting for before continuing).
EDIT : Yes, what Rozark said below, I confused both of your names, sorry, they're both so gummy

On-topic, I'm not working on any important project right now, so please, hire me for making non-secrets weapons of this mod if it can help.
I don't cost a lot, I love making them and the pack comes with my average spriting skills.

373
^ what you said, besides Korby's LV3 Fire OHKO dinos and their giraffes

I think it may be a little difficult to swallow especially with populated servers erm erm-- I'm afraid that some effects can become overpowered
...
[strike]through what weapon are you talking about with "hypnotization" ?[/strike] <== forget this mustache
Now that you mentionned the gamebreaker I completly agreed. Now the time is very short and more fitting. Sounds great. Yay. Thanks for bolding and underlining it it convinced me :I

also plain off-topic but did you already write your class description ?

374
Neither of those, you're just maybe new to coding and stuff-- and if so it may look a little harsh and hard but I find ZDOOM's code very friendly and easy when you get the thing and see how actions (spawning, firing, graphic function, etc) and actor relate together. Anyway here at cutstuff we can help if you have some trouble with coding/spriting :I

Concerning mine it's better to wait first for a testing server where you could judge with the class in your hands, but as mine possess awful and "weak stats" like armor and speed, I tried my best to give her weapons to greatly protect and reduce these stats weaknesses. Pretty much like the good'ol speed/armor balance, but with other stats. So it should survive trust me, being flash'd or forced to face an opponent is quite a pain, so I prefer to wait until testing sessions for this judgment =w=

375
I'm glad I'm not the only one who hate drawing its own sprites- the skin is the hardest part, but for the weapon, it may be much easier !

For the HUD, if you're the laziest of the laziests you can simply take the original from the core vanilla MM8BDM and recolorate them : you have a buster (through I doubt you'll use this one...) a hand/a kick (Charge Kick/Mega Ball), a "casting hand" (like Centaur Flash, also the casual "hand that will slap someone's ass" (used for instance for Scorch Wheel, Junk Shield), a classic punch (Hard Knuckles)... if you don't find something there, you might eventually pay a visit to YD's classes V6g, it has pretty much different arms visions for each robot master or exclusive poses (like Elec Man's ALTFIRE which points the fingers to the sky, or Magnet Man's ALT that shows a front punch... etc... Bomb Man that has a "here little dog, come and bite the food in my hand" sprite, etc...), and I'm sure he could share them for your class.

And the easier and eventually funnier is for the weapon in the world, also knows as "when you can see th projectile". The bigger your video game culture, the more animations from games you know and the more choice you could have. You could take a sprite from the core, yeah... but it's cooler if you put a new sprite, players like when they see new graphics.
So, if you have some good knowledge about other 8-bits games, you could search for some rips, or if you really need to use more detailed graphics, you can rawly convert it to 8-bits by reducing its sprite size by two (which will reduce the amount of details and stuff), and then double it again. There, you have your same sprite but with a more 8-bit pixel limitation.

These two tips above are how I did for making my sprites ^^'

BIGEDIT : My class's finished, I should send it to Coooldy Foooozion pretty soon. Too bad I can't get the bot retreating when it spots someone instead of going toward it, because my class is rather a fleeing type, I try getting help for fixing this.
Also, I'm an awful coder and programmer and player and everything that does with computer so don't expect something too much elaborated or good to play with or original...

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Also please try my bot to have a preview of how she can work. Use ADDBOT STARDUST in the console !
I did what I can to give her a good AI. That's why I'm proof to say that "Fighting her is like using drugs."
I might do Instangib weapons/add screenshots and additional stuff if it gets accepted.

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