Saxton-
It's interesting how the big guy himself is one I have a lot of problems with. Not because he's bad on his own, but just because of how goddamn boring he is. [...]
As you pointed it out his concept being so simple doesn't mean he's weak when it comes to balance on the opposite, he's rather good next to some other UP hales. It can sounds silly but he's... supposed to be that simple, like he says "welcome to the tutorial level" or something, he's meant to teach you how do you play SH
Now let me reassure you he'll get something new next version, but don't expect a gun or elemental projectiles of some sort
Brutal Sniper-
See, this is the problem with TF2 things. This guy is a slightly better Saxton Hale. His rage is more useful and that's it. This is also why I'm gunning to get rid of Hale himself because this guy is the same but better. Woo.
He's going to be reworked more like a regular ranged hale, inspired from Frags's version probably
Morshu-
Ignoring the fact that Morshu stopped being appealing after 2008, this is a case of WAY too much information being thrown at whoever is the hale and no way to decipher it. I still haven't figured out how he works. Sometimes he throws bombs, sometimes he throws oil. I'm hearing things like a quick tap to do it, but at least in my experience, that's finicky. I guess he just needs more of a way for me to tell exactly what he's doing. Something as simple as giving him different weapons for the attacks would be a lot easier to figure out than just the barrage of information that is the right side of the screen.
Not possible to have several weapons with morphing stuff, and I do what I can to teach the player effectively and quickly how to use the hale when you get morphed with the help menu (altfire when you just get morphed). And even though that help menu will be reworked to be easier and quicker to read (less bullshit mode). Like Sniper he could get some variations coming from Frags's version anyway
Remelia Scarlet-
Two main things. First, the hud is really freaking weird and she moves her hand back to attack, which makes it pretty hard to tell where you're actually hitting. Second, tone that rage down. It's Touhou, yes. But most rages are set so they will kill you, but if you know what you're doing or the hale is inexperienced, you can dodge it. No matter what, you WILL get hit by Scarlet's rage.
She was the very very first hale I made so yea I went basic with it and didn't bother making something very clean. I'll modify the HUD to be more throttling like (and with new sprites if I find an artist), however for the rage, while some projectiles can't be avoided in some situations, I'd like to explain how do you actually "dodge" the rage. You don't dodge it by trying to dance between the bullets like you'd do in Touhou... if you do that you're going wrong. You simply have to run the furthest as you can from Remilia. She's stopped when triggering the rage, and is slowed down when it's active. Go, run away, hide in narrow areas where the large sphères projectiles couldn't pass, and the damage you'd take could be minimized down to almost nothing.
Dio Flash-
Actually, I like Dio Flash. He's really good, but if the players are competent, he won't always win. He's probably the strongest hale in the pack, but he's also of my favorites, both to fight against and to play as (rarely).
I think it's all in the character's badasness and the Za Warudo >~> being the 3rd hale I made, I just looked at how his stand would attack in Jojo's Bizarre adventure (Dreamcast) and did something similar to his mainfire. But yea if you'd ask me to do "more hales like him", I couldn't do it, IMO the idea for him isn't that unique
Genesis Unit-
Worst Hale. I'm downright saying it. No one likes it when they pop up. Hyper Storm H is a fat loser who can barely do anything besides be a tank. Mega Water is support yes, but he can barely fight anyone off and is completely useless unless he finds a hiding spot or something and Buster Rod is the only competent one but he's so weak due to Hyper Storm being around as well that he's also useless. The shields are a time waster for the player, the amount of ammo bars and information is way too much and too complicated for its own good. [...] They should be revamped completely or just cut altogether.
If you want to have hales with more complex concepts than the standard melee, fine. But then it's also your job, the players, to actually read the descriptions so you know better how they work. I can't do this for you, when you're morphed into the hale in-game and have not a single idea of what your hale can do, I can't do anything except proposing you to read the help menu (altfire)
Hyper Storm H : usually, when a hale is a duo, the health each hale has is the half of what a single hale's health would be. This is a trio. And allow me to say that Hyper Storm H alone's health is approximately situated between Saxton Hale and Gilgamesh's health, who have some of the best health in the whole game... without forgetting this is a TRIO so mathematically HSH's actual health should be cut by 3. It's not. Second, Hyper Storm H shines better with his allies (so do his allies with HSH), and his super jump crushing can kill in one hit by surprise one or several people. When the survivors are attacking BRG or MWS it's easy for him to just bring his body and deal contact damage everywhere without much stress (+ the attraction thing that bring players closer to him).
MWS : the only one I could agree with because I admit I nerfed a bit too much his offense, which I plan to buff for v3, and so do I plan to buff his support and his resistance, so he lasts longer to help.
Macho Man-
Macho Man is neat. Though I would recommend a combo of putting some directions on screen when you first play as him, because it really makes no sense what you're supposed to do, and buff his regular attacks. When there's a barrage of players, there is no way you can stun someone and get another hit in. There's just too much going on. Only the rage can really save you in those situations. I'd just buff his regular attack, if not in damage then simply making it easier to actually hit someone.
Though his gimmick is neat so that's my only real problem with the guy.
Nah really all what you need to know is that Main + Forward = stunning, and Main - Forward does the uppercut... if this is too complex we can't progress with better things. Again I'd like to point out you're supposed to read the thread to know at least the basis about the hales. That asides his mainfire is going to be upgraded especially regarding hitbox and stuff for v3.