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Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: January 19, 2013, 04:20:21 PM »Quote from: "galaxysergio"
weapon n2: gravity holdGravity hold! thats a vanila weapon.
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weapon n2: gravity holdGravity hold! thats a vanila weapon.
The combination of me not having internet while driving back home, my laptop, Doomseeker that still has a server list, and cheats makes magic like this(click to show/hide)
Oh, boy, zombie thread!
...Does MagnetMan497 even still exist?
I'll take just about anything to get the random white error messages from appearing in the status area on the top left. Oh, and all the lag in Flashman No Consistency's level.
Gizmo, I did think of Bowser using his claws except that he never uses those in TTYD.
I've decided to scrap the Paper aspect of Bowser. TAKE 2
Name: Bowser
Speed: Slow
Health: High
Color Scheme: Green and Orange
Theme:
Attack: Claw - Instakill, claw range, do i really need to explain this?
Secondary Attack: Hammer Barrage - Honestly, I'm not sure how secondary attacks work at all. Would have to switch weapons or what? Anyway, if secondary attacks are accepted, Bowser would fire a rapid stream of high-arching, short range, deadly ripping hammers. Maybe there could be a slow-regenerating ammo bar for this like in Classes?
Alternate 2nd attack: Flame Breath - Blows out a wide ripper flamethower-like breath that can easily kill, but Bowser must stand still while using this, and has to wait about .25-.5 seconds before unleashing the flame. Ammo bar would be kinda unnecessary for this
Super Jump: Normal Hale Jump, but at one point stops completely in mid-air, waits for 1-2 seconds, and ground-pounds the ground, probably at the speed of someone in mid-air hit by gravity hold. Probably no AoE, but instakills whoever he lands on, and maybe even sends out a Gamma stomp shockwave, which would do 15 or so damage. Pretty Slow recharge depending on whether or not he has the shockwave and/or AoE.
Rage: Flying Clown Car (idea from Gizmo) - Bowser gains a Wily Capsuleesque ship that he flies around in. While inside, he has 2 attacks
Rage Attack 1: Mechakoopa - Throws out a Mechakoopa that chases opponents and instakills on impact. Considering Mechakoopas are pretty slow, I'd say Bowser should be able to spam mechakoopas fairly well. However, Mechakoopas have the health of 8 megabuster shots and can be destroyed.
Rage Attack 2: Boulder Drop - Bowser drops this huge-ass boulder that starts rolling in the direction that Bowser was facing when it dropped.
Alternate Rage Attack 2: Bowser grounds-pounds the ground (not as fast as super jump. More like Napalm bomb falling speed) and bounces back up to his original height (if possible). I say this one should make a Gamma shockwave and/or AoE, except this one would do 50 or so damage.
After about 30-60 seconds, the rage ends.
It's actually a really good thing that his suit is cyan. Whenever he equips a weapon such as Super Adapter or Ice Slasher or Centaur Flash or Rain Flush or (The list goes on), his suit will be white like it's supposed to be.
Something about the headband on the back run animation bothers me, though.
His front and back fire1 frames look very strange. Try reshaping the hands to show what you'd actually see from the front/back.
Also yes, unique walk animations please.
If someone want still to tell me about his walk sprite again i might make v2 of him. :Edit again!: everyone who had it now must redownload him.
I don't exactly think he should run like Megaman, even if he is a Megaman edit. He had his own movement animations in other games, you could always try to mimic that.