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Messages - FTX6004

Pages: 1 ... 73 74 [75] 76 77 ... 84
1111
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: January 19, 2013, 04:20:21 PM »
Quote from: "galaxysergio"
weapon n2: gravity hold
Gravity hold! thats a vanila weapon.

1112
Mega Man Discussion / Re: Street Fighter X Mega Man
« on: January 19, 2013, 03:32:32 PM »
I can't download v2 at capcom-unity can someone upload it at mediafire or sendspace please.

1113
Well i think we need a skin of morshu so i making him here is the first sprite.


:Edit: his nose is deleted.

1114
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 15, 2013, 07:11:24 PM »
Quote from: "A big teddy bear"
The combination of me not having internet while driving back home, my laptop, Doomseeker that still has a server list, and cheats makes magic like this
(click to show/hide)

OMG!!!!!!  So many evil robots bu how do i summon them.

1115
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 14, 2013, 06:57:07 PM »
This is me upside down in crystalman falling hole.

(click to show/hide)

1116
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: January 14, 2013, 05:14:29 PM »
About wily tower from wily wars but is a little expansion but you can make it when you making the mm9 expansion.

1117
Projects & Creative / Re: Magnetman497's Stuff (No Touching Mode!)
« on: January 13, 2013, 04:26:23 PM »
Quote from: "xColdxFusionx"
Oh, boy, zombie thread!

...Does MagnetMan497 even still exist?

He don't exist hes last post was from 2011 so he don't exist.

1118
Skins & Bots etc / Re: Official Request Thread
« on: January 13, 2013, 09:58:09 AM »
I want to request! can someone make akuma!

1119
Quote from: "Superjustinbros"
I'll take just about anything to get the random white error messages from appearing in the status area on the top left. Oh, and all the lag in Flashman No Consistency's level.

First You spelled wrong is no constancy not no Consistency the other thing is in the final boss map (wily stage 6)
is having green colors instead of blue. don't forgot to put victory music too in the maps.

1120
Yea? i want to make the sprites of the clown car!

1121
Quote from: "TheDoc"
Gizmo, I did think of Bowser using his claws except that he never uses those in TTYD.

I've decided to scrap the Paper aspect of Bowser. TAKE 2

Name: Bowser

Speed: Slow

Health: High

Color Scheme: Green and Orange

Theme:


Attack: Claw - Instakill, claw range, do i really need to explain this?

Secondary Attack: Hammer Barrage - Honestly, I'm not sure how secondary attacks work at all. Would have to switch weapons or what? Anyway, if secondary attacks are accepted, Bowser would fire a rapid stream of high-arching, short range, deadly ripping hammers. Maybe there could be a slow-regenerating ammo bar for this like in Classes?
Alternate 2nd attack: Flame Breath - Blows out a wide ripper flamethower-like breath that can easily kill, but Bowser must stand still while using this, and has to wait about .25-.5 seconds before unleashing the flame. Ammo bar would be kinda unnecessary for this

Super Jump: Normal Hale Jump, but at one point stops completely in mid-air, waits for 1-2 seconds, and ground-pounds the ground, probably at the speed of someone in mid-air hit by gravity hold. Probably no AoE, but instakills whoever he lands on, and maybe even sends out a Gamma stomp shockwave, which would do 15 or so damage. Pretty Slow recharge depending on whether or not he has the shockwave and/or AoE.

Rage: Flying Clown Car (idea from Gizmo) - Bowser gains a Wily Capsuleesque ship that he flies around in. While inside, he has 2 attacks

Rage Attack 1: Mechakoopa - Throws out a Mechakoopa that chases opponents and instakills on impact. Considering Mechakoopas are pretty slow, I'd say Bowser should be able to spam mechakoopas fairly well. However, Mechakoopas have the health of 8 megabuster shots and can be destroyed.

Rage Attack 2: Boulder Drop - Bowser drops this huge-ass boulder that starts rolling in the direction that Bowser was facing when it dropped.
Alternate Rage Attack 2: Bowser grounds-pounds the ground (not as fast as super jump. More like Napalm bomb falling speed) and bounces back up to his original height (if possible). I say this one should make a Gamma shockwave and/or AoE, except this one would do 50 or so damage.

After about 30-60 seconds, the rage ends.

Well i freaking love the hale i want this hale to be in but we can make the sprites of the clown car.

1122
Skins & Bots etc / Re: Colonel's Skin UpDate!
« on: January 12, 2013, 06:29:29 PM »
I know it you was gonna make a servbot skin.

1123
Quote from: "CHAOS_FANTAZY"
It's actually a really good thing that his suit is cyan.  Whenever he equips a weapon such as Super Adapter or Ice Slasher or Centaur Flash or Rain Flush or (The list goes on), his suit will be white like it's supposed to be.

Something about the headband on the back run animation bothers me, though.
His front and back fire1 frames look very strange.  Try reshaping the hands to show what you'd actually see from the front/back.
Also yes, unique walk animations please.

You had right about fire1 frames but i changes it and must i changes the walk.

:Edit!:I am done with the skin now but i can't changes the walk becuz that can be hard and here is ehery sprites thats is gonna be added with the skin. If someone want still to tell me about his walk sprite again i might make v2 of him. :Edit again!: everyone who had it now must redownload him.

1124
Quote from: "LlamaHombre"
I don't exactly think he should run like Megaman, even if he is a Megaman edit. He had his own movement animations in other games, you could always try to mimic that.

That can be hard to me to make it and in the rockman 7 fc ryu mod i played he moves like megaman.

1125
I am done with the sprites now. If someone don't like the sprites tell me what i should changes or you can changes the sprites and give it to me.

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