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Messages - Mr.shadow

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Projects & Creative / Re: Class based modification (6E balance v5)
« on: December 30, 2012, 09:39:37 PM »
Quote from: "SmashBroPlusB"
Quote from: "tsukiyomaru0"
Now that a "certain skin" has been made, can we have that "certain class"?

(click to show/hide)
"This is... my DESTINY!!"

Main Weapon: Mega Buster
Fire: Mega Buster (can charge; charging stops movement; full-charge shot is devastating)
Alt: EX Mega Buster (fires a full Mega Buster charge instantly; charge for Mega Cannon; uses half the ammo bar)
Alt: Mega Cannon (a slow-moving OHKO that fades after enough distance; uses the entire ammo bar)

So... what dafaq is this then? :ugeek:

62
Help & Editing / God damnnit (2dmitemremoval)
« on: December 30, 2012, 08:31:22 PM »
where's the 2dmitemremoval? for some reason Duel in v3a does that already but people add it for the sake of a new wad

63
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 23, 2012, 04:53:54 PM »
how can i get my scipts for projects in mods? i would like to get into that

64
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 23, 2012, 05:11:50 AM »
Kinda made this for Gimzo's Sonic skin
(click to show/hide)

And made this for Korby's MM and Bass Burnerman (in progress)
(click to show/hide)

65
Projects & Creative / Re: Class based modification (6E balance v5)
« on: December 23, 2012, 03:15:49 AM »
Quote from: "SmashBroPlusB"
Quote from: "tsukiyomaru0"
Now that a "certain skin" has been made, can we have that "certain class"?

(click to show/hide)
"This is... my DESTINY!!"

Main Weapon: Mega Buster
Fire: Mega Buster (can charge; charging stops movement; full-charge shot is devastating)
Alt: EX Mega Buster (fires a full Mega Buster charge instantly; charge for Mega Cannon; uses half the ammo bar)
Alt: Mega Cannon (a slow-moving OHKO that fades after enough distance; uses the entire ammo bar)

Sub Weapon: Variable Buster
Fire: Special Weapon
    Backwards on ground: Ice Slasher (slow-moving mid-damage projectile that freezes foes)
    Forwards in air: Thunder Beam (up, down, and forward shots that stun foes)
    Everything else: Mega Buster (doesn't charge and instead auto-fires at a good rate)
Alt: Super Arm (pick up an enemy, then throw 'em for good damage) (((THIS IS POSSIBLE BTW)))

Ammo regenerates by landing hits on enemies. Weapon Energy cannot charge the ammo bar.


Whoa whoa WHOA.... WHOA! this is a class not saxton hale! no one hit KOs!

66
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 02:32:59 AM »
Guys... to Cutstuff, to Cutman mike and you guys, for making this for years to come... *rasies wine glass*

67
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 05:37:18 PM »
awwwwwwwwwwww yeaaaaaaaah!! so pumped!

68
Projects & Creative / Re: Class based modification (6E balance v5)
« on: December 19, 2012, 04:19:39 PM »
Quote from: "Knux"
Not sure if praising.

Or failtroll.

neither. Its this magical thing I call... sarcasm

There are a few ways to defeat a Skull Man. Primarily, don't just go Rambo on them if they are facing you. Try to surprise them, run away, repeat. If there is little cover and the Skull Man player knows what they're doing, chances are it's gonna hurt.

both strategies depend on a roll of a dice. I don't know about you, but i don't prefer I-pray-to-the-heavens-for-the-map-i-want and I-pray-to-the-heavens-this-player-sucks. :ugeek:

69
Projects & Creative / Re: Class based modification (6E balance v4)
« on: December 19, 2012, 06:19:50 AM »
Quote from: "Knux"
Why would he get a weak armor when you need to aim everything you shoot? Skull Barrier Rage needs timing as well, so if you're getting owned by a Skull Man, that means it's a damn good player or you just suck. :ugeek:

I suck cuz i can't withstand an angry skullman with 30 DAMAGE BULLETS AT 2x SPEED not to mention most of the time you can't take your eyes off him or you're dead.

knux, not raging but: you must be the best player here since not many people can withstand that at thier face OR this post is not legit

Quote from: "Korby"
Quote from: "Mr.shadow"
give him zoom?
no

aww :(  call me stupid but may i ask why?

70
Projects & Creative / Re: Class based modification (6E balance v4)
« on: December 18, 2012, 08:19:02 PM »
Skull man needs timing on that damn shield. if i wanted to wait so i can get 3 SHOTS MAX (not copywep) i would play MM4.
Magnetman is fine, we nerfed him enough... or we could nerf him down to nothing. your decision.
No one wants to nerf Darkman3 or give him zoom? seems legit
Was Drill broken before balance v4? I can't kill shit with him in v4.
and now punk is now.... BOUNCY PUNK! when punk punks something (be it dead center) he flies into a pit!

71
Maps / Re: Ryuga_Knight's House of Maps (new Nyan Cat Duel Map!)
« on: December 17, 2012, 09:43:11 PM »
GOD this is the most boring map pack i had. needs less space

72
Quote from: "geno"

I never knew you could use Break Dash, Slash Claw, and Top Spin in real life..

hell, you could be Top man in real life. Get beyblades , heelies and ballet lessons.

73
Events / Re: Street Fighter X Mega Man: Don't X the Streams!!
« on: December 14, 2012, 04:02:19 PM »
does it HAVE to be a stream... i have some recordings

74
MM8BDM Discussion / Re: Yeah. This is a real problem
« on: December 09, 2012, 05:22:06 PM »
mess knows this. we just need to contact him when it happens

75
Anything Goes / Re: Anyone's art thread
« on: December 09, 2012, 06:00:56 AM »
No one gives feedback... tries to guess the pokemon right, they fail horribly, and no one gave a fuck that day..

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